Rudolf Polzer
2b560b8348
sRGB convert all shader specified colors
2011-12-14 09:51:15 +01:00
Rudolf Polzer
084d085966
support -sRGBcolor for all _color keys
2011-12-14 09:51:15 +01:00
Rudolf Polzer
870333585c
support -sRGBcolor for flares
2011-12-14 09:51:15 +01:00
Rudolf Polzer
f4e45cb897
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
Rudolf Polzer
48a8cb1d67
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
Rudolf Polzer
b104009ba6
no, we do NOT want to ignore caulk
2011-12-09 17:17:31 +01:00
Rudolf Polzer
35162b6b63
properly ignore caulk
2011-12-09 17:15:51 +01:00
Rudolf Polzer
aef478a99a
PROPERLY ignore sky brushes for minimap
2011-12-09 16:36:07 +01:00
Rudolf Polzer
c3a3978aea
-autolevel for minimap
2011-12-09 16:18:17 +01:00
Rudolf Polzer
a75d633c49
fix lightstyle compare (SIGBUS on SPARC)
2011-12-08 14:11:06 +01:00
Rudolf Polzer
4afa1f6427
AllocWinding: fix handling of compiler enforced alignment of double
2011-12-08 12:20:56 +01:00
Rudolf Polzer
76dd045925
properly support -keeplights option. Current implementation never worked.
2011-12-01 16:47:35 +01:00
Rudolf Polzer
34d45e210f
_farplanedist now ignores C_SKY leafs
2011-11-23 12:01:02 +01:00
Rudolf Polzer
6b01d68ba6
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
Rudolf Polzer
323c01a983
try to fix the "-np surfaces disappear" bug
2011-11-22 12:10:26 +01:00
Rudolf Polzer
8bff7284c3
fix an obvious q3map2 bug that causes BSP leafs to be too big sometimes. Maybe improves fps. No other change.
2011-11-20 21:37:55 +01:00
Rudolf Polzer
e8f27310d6
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-29 16:33:46 +02:00
Rudolf Polzer
aaa68ca620
fix spotScale implementation
2011-10-29 16:10:09 +02:00
Rudolf Polzer
2cc696a6e1
add separate spotlight scale -spotscale
2011-10-29 13:38:19 +02:00
Rudolf Polzer
98bf67071d
add also a -nosRGB option to turn sRGB off
2011-10-22 15:38:56 +02:00
Rudolf Polzer
5c97bccbf6
experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
2011-10-21 17:25:09 +02:00
Rudolf Polzer
d67672d1b3
alphashadow/lightfilter: bound the texcoords after converting to integer to guard against float accuracy issues
2011-10-18 17:07:24 +02:00
Rudolf Polzer
756d07eba3
add a missing memset
2011-10-18 11:12:31 +02:00
Rudolf Polzer
4b642e822f
totally unlimit entities
2011-10-17 06:53:42 +02:00
Rudolf Polzer
f15b9265ec
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
2011-10-17 06:47:47 +02:00
Rudolf Polzer
ed1e2eb318
allow more entities
2011-10-17 06:47:29 +02:00
Rudolf Polzer
778563508d
fix two obvious typos
2011-09-16 06:55:21 +02:00
Rudolf Polzer
9aa6996229
make runtime parameters for meta
2011-09-15 21:19:39 +02:00
Rudolf Polzer
33885f370c
fix MAX_BBOX_DISTANCE path (not enabled)
2011-09-15 17:21:40 +02:00
Rudolf Polzer
db1787bbfa
handle forbidden dir exclusions properly now
2011-07-01 12:49:31 +02:00
Rudolf Polzer
c75ae4296b
forbidden dirs: allow wildcard patterns
2011-07-01 11:27:15 +02:00
Rudolf Polzer
11186bfec5
misc_model: also support _skin name; also support frame field name
2011-06-05 20:37:37 +02:00
Rudolf Polzer
bf4ab34b0a
more warnings done. Now q3map2 is warning free apart from libpng deprecation problems.
2011-06-05 19:47:08 +02:00
Rudolf Polzer
7db8ac9952
more warnings be gone
2011-06-05 19:43:21 +02:00
Rudolf Polzer
148c7d50d5
more warning fixes
2011-06-05 19:37:54 +02:00
Rudolf Polzer
098472b067
fix a slight memory leak
2011-06-05 19:37:50 +02:00
Rudolf Polzer
2af64392f8
fix uninitialized use of an int when filtering a patch into a tree - possible performance increase after this fix
2011-06-05 19:33:29 +02:00
Rudolf Polzer
770b8ea401
fix ignoring surface alpha for surfacemodels
2011-06-05 19:32:43 +02:00
Rudolf Polzer
c75d4746fd
some warning fixes
2011-06-05 19:32:39 +02:00
Rudolf Polzer
dbaf1a8f00
fix some more warnings
2011-06-05 19:21:31 +02:00
Rudolf Polzer
772c8fda0f
fix a scanf warning
2011-06-05 19:19:45 +02:00
Rudolf Polzer
bbce294abb
fix a possible bug that can cause ds->shaderInfo to be NULL
2011-06-05 18:43:31 +02:00
Rudolf Polzer
865fc23ebf
fix compile errors
2011-05-15 22:26:46 +02:00
Rudolf Polzer
d8518d0278
fix error
2011-05-15 22:24:57 +02:00
Rudolf Polzer
f2ba0cbb0a
support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename)
2011-05-01 18:49:33 +02:00
Rudolf Polzer
410909df7d
q3map2: accept -fs_home /home/rpolzer/.xonotic to set the home dir
2011-05-01 18:43:34 +02:00
Rudolf Polzer
a15293c86f
untested changes so DP might work with this again. Who knows if they even compile.
2011-04-29 10:55:57 +02:00
Rudolf Polzer
d4500cb5d9
fix two more bugs
2011-04-20 17:50:29 +02:00
Rudolf Polzer
50e0a3fb24
add a missing #include
2011-04-20 17:49:36 +02:00
Rudolf Polzer
9b15142ec2
q3map2: use "My Games" directory if exists on Win32
2011-04-20 17:44:27 +02:00
rambetter
88f8603d62
8MB stack size linker options on all VC2008 proj files.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter
33da149be0
Backing out commit 483. Going to set linker flags instead.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter
e39f6f4bae
Increasing stack size on Windows build.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter
a62e98a1f9
Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
...
copied from "-scale" and was incorrect. Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
Rudolf Polzer
f43d2c575d
Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
...
This reverts commit 8850310690 .
2011-02-23 13:25:27 +01:00
Rudolf Polzer
8850310690
also load DDS files the way DarkPlaces stores them (does DDS loading even work?)
2011-02-23 13:24:47 +01:00
Rudolf Polzer
4d276901a6
also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg)
2011-02-23 13:22:07 +01:00
Rudolf Polzer
6b48a837f9
forgot to check lightDeluxel for NULL here
2011-02-22 17:48:30 +01:00
rambetter
561e062c87
This is a major change that updates the 3rd party libs on Windows builds.
...
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer
9aec6744f5
(by LordHavoc) game_etut uses BSP format version 47 too
2011-01-30 16:02:01 +01:00
Forest Hale
53af03faff
use bsp version 47 for the appropriate games, this unbreaks a previous
...
commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-30 03:18:05 +00:00
Rudolf Polzer
b56d42b971
custom surfaces as used by reaction quake
2011-01-22 16:13:00 +01:00
rambetter
7dceb250fe
Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
...
This is more convenient than using custinfoparms.txt. TTI (from the
Reaction team) game these to me.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
Rudolf Polzer
ccb417b54d
fix the game_ file to match this q3map2 version
2011-01-20 14:36:18 +01:00
rambetter
1f2be9e1a6
In function AddGamePath() in path_init.c for q3map2,
...
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer
857d05d90f
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter
083f7c7d6a
In function AddGamePath() in path_init.c for q3map2,
...
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter
89f0eeeb28
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
...
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
Rudolf Polzer
391d71d9ba
remove unnecessary code found by Rambetter
2011-01-19 08:02:00 +01:00
rambetter
cb169716fe
Fixing a 45 degree model clipping problem.
...
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer
cfbdf38d39
fix another misapplied diff
2011-01-13 21:18:04 +01:00
Rudolf Polzer
34a1e2074b
::zerowing-base=428
2011-01-12 13:58:55 +01:00
rambetter
3b0589dd8b
Renaming #define constants:
...
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer
94cb905da9
::zerowing-base=422
2011-01-11 14:39:55 +01:00
rambetter
098fe8f8d5
Increasing the values of 3 constants that control how much space is reserved
...
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter
ea589bedcc
As per TTimo's suggestion, turning all three experimental q3map2 fixes on
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in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX. These are all
set to 1 now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter
a16ee23adf
Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
...
into trunk. Right now all the new code that fixes problems is turned off.
There are three new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX. All of these are currently set to 0, which
means don't enable that new code. You can easily edit these to be 1 in order
to enable the new code.
There are very very minor changes to the code even with these three #defines
disabled. They are as follows.
- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different". Previously, the '<=' operation was
used, now '<' is being used.
- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away. Before, delta had to be
strictly greater than distanceEpsilon.
- VectorNormalize() in mathlib.c is more accurate now. This change itself
causes at least one regression test to succeed. The previous implementation
of VectorNormalize() caused excessive errors to be introduced due to sloppy
arithmetic.
Note, the epsilon changes account for the possibility that the epsilons
are set to 0.0 on the command-line.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer
6ce0c65e77
fix two bugs cppcheck found
2011-01-08 20:59:46 +01:00
Rudolf Polzer
b15b0b849f
treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
2011-01-02 20:42:33 +01:00
Rudolf Polzer
8f04ed28bf
fix these options more
2011-01-01 20:19:57 +01:00
Rudolf Polzer
8b586748c4
fix option checking for -grid* options
2011-01-01 20:15:20 +01:00
Rudolf Polzer
7a04b6fdea
Author: rambetter
...
Date: Thu Dec 30 21:03:13 2010
New Revision: 390
Modified:
GtkRadiant/trunk/libs/mathlib.h
GtkRadiant/trunk/libs/mathlib/mathlib.c
GtkRadiant/trunk/tools/quake3/common/polylib.c
Log:
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2. Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently. I'm taking the BSD approach here, which is "we not going to
partially fix the problem. it's all or nothing". Otherwise it's just
too risky in my opinion. I don't like playing Whack-A-Mole.
Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
2010-12-31 18:54:33 +01:00
rambetter
5526da8cdc
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
...
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2. Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently. I'm taking the BSD approach here, which is "we not going to
partially fix the problem. it's all or nothing". Otherwise it's just
too risky in my opinion. I don't like playing Whack-A-Mole.
Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@390 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-31 03:03:13 +00:00
Rudolf Polzer
469cba24be
Author: rambetter
...
New Revision: 379
Undoing revision 377 (reverting just those files modified by that
commit). I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem. Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
2010-12-29 17:41:57 +01:00
Rudolf Polzer
7aa95f5ab5
svn r377 by Rambetter:
...
Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
the approach that was committed in r375 (but was then backed out). I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests. The trick is to scale by a power of 2 and never do a
VectorNormalize().
2010-12-29 17:38:21 +01:00
Rudolf Polzer
7daa362c91
Author: rambetter
...
New Revision: 376
Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations.
2010-12-29 17:36:09 +01:00
rambetter
f62ab305fc
Undoing revision 377 (reverting just those files modified by that
...
commit). I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem. Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@379 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 09:00:47 +00:00
rambetter
f36b40ae62
Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
...
the approach that was committed in r375 (but was then backed out). I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests. The trick is to scale by a power of 2 and never do a
VectorNormalize().
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@377 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 04:32:35 +00:00
rambetter
52fd922c64
Undoing revision 375 because it did not offer measured accuracy improvements
...
in the q3map2 math calculations.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@376 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 20:05:50 +00:00
Rudolf Polzer
887435af2b
Fix by Rambetter (svn r371):
...
Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane(). This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications. Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
2010-12-28 20:31:25 +01:00
rambetter
05e2114294
Following up on r371; found another optimization for math rounding errors
...
in BaseWindingForPlane(). This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications. Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@375 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 19:26:52 +00:00
Rudolf Polzer
b20c63153a
better help for -convert
2010-12-28 13:50:14 +01:00
Rudolf Polzer
74ca0f3701
change -convert arguments to get -readmap, -readbsp arguments
2010-12-28 13:47:29 +01:00
Rudolf Polzer
ec64df5697
Author: rambetter
...
Date: Tue Dec 28 04:02:11 2010
New Revision: 371
Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior is totally unchanged, and I verified this by running extensive tests. The only difference is that the math precision is much much better now. Performance should be better as well (but that is not tested). This is a major milestone because it fixes two regression tests: disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably be made even after this patch.
I will update the README.txt files in the regression tests in a separate commit. This commit only includes the actual fixed code.
2010-12-28 11:24:25 +01:00
rambetter
c5449b8cc5
Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior
...
is totally unchanged, and I verified this by running extensive tests. The
only difference is that the math precision is much much better now.
Performance should be better as well (but that is not tested).
This is a major milestone because it fixes two regression tests:
disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably
be made even after this patch.
I will update the README.txt files in the regression tests in a separate
commit. This commit only includes the actual fixed code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@371 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 10:02:11 +00:00
Rudolf Polzer
1bd74f2b3c
use forward slashes in .mtl files
2010-12-27 12:44:03 +01:00
Rudolf Polzer
5245aefcbe
also -deluxemapsastexcoord
2010-12-26 00:18:13 +01:00
Rudolf Polzer
bd191dea07
fix warnings
2010-12-23 12:54:38 +01:00
Rudolf Polzer
fa46a28662
improved lightmap handling
2010-12-23 12:52:10 +01:00
Rudolf Polzer
b80d1ce478
fix file extension
2010-12-23 10:25:23 +01:00
Rudolf Polzer
4853a12dc8
fix some file name bugs
2010-12-23 10:23:53 +01:00
Rudolf Polzer
5097e3d49d
option -lightmapsastexcoord to extract lightmap UV
2010-12-23 10:10:54 +01:00
Rudolf Polzer
4e12b14cdf
make it callable
2010-12-23 09:39:59 +01:00
Rudolf Polzer
c19e7448fa
initial obj support
2010-12-23 09:38:40 +01:00
Rudolf Polzer
780e5b6e21
make names unique again
2010-12-23 09:14:48 +01:00
Rudolf Polzer
6f9e9fd122
intermediate commit to add .obj conversion support
2010-12-23 09:11:47 +01:00
TTimo
7c46911658
rebuilt gtk binary dependencies file
...
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
TTimo
e393e112f4
compiles again on win32, trashed mhash
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer
c792ef6379
also fix the unhashed case
2010-11-19 06:43:29 +01:00
Rudolf Polzer
40292b11c8
minor fix for plane snapping
2010-11-19 06:41:58 +01:00
namespace
11bb5b5720
pthread_join Fix from Nerius Landys
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@333 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-13 13:36:27 +00:00
Rudolf Polzer
fa9d3a210a
new args -meta and -patchmeta to -convert with .map file argument
2010-11-13 08:31:56 +01:00
Rudolf Polzer
32f2674d17
option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu
2010-11-13 08:03:39 +01:00
Rudolf Polzer
cf84ba8be2
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
2010-10-31 12:38:58 +01:00
Rudolf Polzer
62fdec79ee
local variables ALSO work better when declared
2010-10-30 18:10:23 +02:00
Rudolf Polzer
b7a62893a4
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
2010-10-30 18:07:37 +02:00
Rudolf Polzer
39182c67ef
no half lambert for xonotic please, it sucks ;)
2010-10-30 18:00:09 +02:00
Rudolf Polzer
020a3febce
no need to artificially limit lightmap position for random supersampling
2010-10-30 16:37:04 +02:00
Rudolf Polzer
aa00101d5e
dirtmapping: PROPERLY prevent hitting sky
2010-10-30 16:36:53 +02:00
Rudolf Polzer
4553078f35
better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading)
2010-10-22 09:41:48 +02:00
Rudolf Polzer
91ea2ae81c
be more verbose about randomsamples presets
2010-10-22 09:36:40 +02:00
Rudolf Polzer
d1e3042389
support search box size in randomsamples too (although useless)
2010-10-22 09:35:41 +02:00
Rudolf Polzer
10dfced6cb
-randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use)
2010-10-21 20:35:35 +02:00
Rudolf Polzer
cc6bdd4869
Merge branch 'master' of ssh://icculus.org/netradiant
2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5
Ignore transparent surfaces when floodlighting
2010-10-13 16:26:28 +02:00
Rudolf Polzer
05b62ff70f
warn on wrong -convert use, always allow .map input
2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21
EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
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q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22
add missing EndBSPFile() call
2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14
.ase also works from .map!
2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837
fix issues with embedded models
2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e
properly export texdef origin brushes
2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb
fix "bad texdef"
2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7
decompiler now outputs somewhat correct texdef
2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120
break break break ;)
2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e
YEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 18:50:24 +02:00
Rudolf Polzer
cadab3422e
more warnings
2010-10-05 15:06:52 +02:00
Rudolf Polzer
d5a9782200
fix some more warnings
2010-10-05 15:04:45 +02:00
Rudolf Polzer
4487b4d44f
fix "ExpandPath called without qdir set" as qdir is never set in Xonotic/Nexuiz/any other nonquake
2010-10-05 11:24:42 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
5f1f257a1c
add a missing VectorClear
2010-10-04 10:48:22 +02:00
Rudolf Polzer
4c13f31535
use a Gaussian-like random distribution for random subsampling
2010-10-03 21:14:54 +02:00
Rudolf Polzer
02d17b50a7
also subsample the deluxemap (this was forgotten all the time!)
2010-10-03 20:50:09 +02:00
Rudolf Polzer
61d0c06cc6
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
2010-10-03 20:23:14 +02:00
Rudolf Polzer
8ff9eafc50
fix bugs in skin load code
2010-10-01 12:13:36 +02:00
Rudolf Polzer
5c389d3f8a
fix segfault
2010-10-01 11:55:29 +02:00
Rudolf Polzer
43b05f81bc
skinfiles: use the VFS
2010-10-01 11:49:38 +02:00
Rudolf Polzer
7b7d0471b6
fix warnings
2010-10-01 11:29:51 +02:00
Rudolf Polzer
3dd2ff55b1
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
Rudolf Polzer
1773a1823c
Merge branch 'master' of ssh://git.xonotic.org/netradiant
2010-09-27 09:58:57 +02:00
Rudolf Polzer
20eed03c3f
remove some unused code
2010-09-27 09:58:50 +02:00
Rudolf Polzer
511f7bd2c2
remove some debug code that is potentially dangerous
2010-09-27 09:58:22 +02:00
Rudolf Polzer
30a8c2c22c
more deluxemap+surfacelight fixes
2010-09-23 08:30:17 +02:00
Rudolf Polzer
c13784bc3a
force subsampling only where REALLY needed
2010-09-22 08:49:43 +02:00
Rudolf Polzer
382e2da9a0
fix compile error
2010-09-22 08:28:00 +02:00
Rudolf Polzer
d14718daef
force going all the way down when subsampling grates
2010-09-22 08:26:54 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
33dae6db13
try to help subsampling with grates
2010-09-22 07:28:51 +02:00
Rudolf Polzer
1ec2aec67e
deluxemapping: ignore light contribution from the other side of a surface
2010-09-22 07:17:33 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
5522a08f6c
fix the maths REALLY
2010-09-22 06:23:27 +02:00
Rudolf Polzer
07cf00e0a2
fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
2010-09-21 22:04:55 +02:00
Rudolf Polzer
f0215523f0
do not break tjunctions :P
2010-09-01 08:30:09 +02:00
Rudolf Polzer
526654d3dd
another debug print
2010-09-01 07:52:20 +02:00
Rudolf Polzer
1875137f28
improve area calculation by a shift width to simulate fragments
2010-09-01 07:51:01 +02:00
Rudolf Polzer
76e61abc01
favor blocky triangles over thin triangles a bit
2010-09-01 07:14:16 +02:00
Rudolf Polzer
08dc2f96dc
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
2010-08-31 16:46:17 +02:00
Rudolf Polzer
bb104da06f
do not REPEATEDLY blow up _skybox surfaces
2010-08-08 20:56:47 +02:00
Rudolf Polzer
2ddfb486e9
we can move the <glib.h> include a bit more then
2010-08-08 16:42:40 +02:00
merlijn
4d04ade414
include glib.h instead of limits.h
2010-08-08 16:30:20 +02:00
merlijn
5dffa316df
fix PATH_MAX error, thanks CU|CUdyin
2010-08-07 19:50:16 +02:00
Rudolf Polzer
9ca6835a26
vfspk3 in q3map2: also support -fs_forbiddenpath
2010-08-07 17:32:57 +02:00
Rudolf Polzer
fa0fce3cfa
CRLF
2010-07-30 16:02:39 +02:00
Rudolf Polzer
1bae0620f3
Merge remote branch 'icculus/master'
2010-07-25 17:13:35 +02:00
Rudolf Polzer
e6ca10bec7
crlf fixes
2010-07-18 16:32:03 +02:00
Rudolf Polzer
dab02ced76
fix a nasty bug breaking "deformvertexes move"
2010-07-16 12:51:56 +02:00
jal
8ff62be8fd
Merge branch 'master' of ssh://icculus.org/netradiant
2010-07-11 12:16:26 +02:00
jal
6661c1a8e8
On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
2010-07-11 12:16:08 +02:00
Rudolf Polzer
2e0af6a7a0
qtrue too
2010-07-04 19:24:23 +02:00
Rudolf Polzer
3408e1c959
it is qfalse
2010-07-04 19:23:51 +02:00
Rudolf Polzer
e778c332b0
fix arg parsing
2010-07-04 19:17:15 +02:00
Rudolf Polzer
b9177e76bf
q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
2010-07-04 19:11:23 +02:00
Rudolf Polzer
64144b4a07
Merge branch 'icculus'
2010-06-24 12:30:02 +02:00
Rudolf Polzer
0138fccfb8
allow 64 directories, no longer 8
2010-06-24 12:27:26 +02:00
jal
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
2010-06-14 19:50:45 +02:00
jal
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
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vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
Rudolf Polzer
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
2010-05-10 18:30:58 +02:00
Rudolf Polzer
e0e905ce5d
actually activate -game xonotic in q3map2 :(
2010-05-02 18:38:41 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
Rudolf Polzer
7b2ae7cf2f
mark some TODOs for overflows reported on the GtkRadiant mailing list
2010-04-27 17:43:42 +02:00
jal
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
2010-04-22 12:07:00 +02:00
jal
d5283a9692
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
2010-04-21 19:11:50 +02:00
jal
7e29447498
Testing my commit ability
2010-04-19 09:59:10 +02:00
Rudolf Polzer
54ccfc9f18
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
Rudolf Polzer
e34729907c
-game xonotic support in q3map2
2010-04-12 07:34:36 +02:00
Rudolf Polzer
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
2010-04-06 17:03:50 +02:00
Rudolf Polzer
e40ea7c332
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
2010-03-19 14:55:47 +01:00
Rudolf Polzer
3868f5b6a8
fix VectorCopy uses in MergeMetaTriangles
2010-03-01 07:30:53 +01:00
Rudolf Polzer
c34caf11ef
more explicit vec3_t use, no change in behaviour
2010-02-20 21:47:30 +01:00
Rudolf Polzer
fd055332dc
improve patch collision generation a little, should now be "as good as possible"
2010-02-20 21:08:01 +01:00
Rudolf Polzer
f92c4fa256
fix patch collision issue by linking patches into all nodes that touch a
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bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
Rudolf Polzer
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
Rudolf Polzer
b8839b8771
small fix by jal regarding normal vectors from lighting
2010-02-14 20:09:15 +01:00
divverent
7bf5f3438d
fix a typo that shouldn't have an impact on most maps though
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@411 61c419a2-8eb2-4b30-bcec-8cead039b335
2010-01-04 15:18:05 +00:00
TTimo
8f437051fa
misc
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@328 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:24:36 +00:00
divverent
187727f4c3
qfusion: new defaults
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@407 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:35:17 +00:00
divverent
ec87692d94
don't bounce from trans surfaces
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@405 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:27:35 +00:00
divverent
04a61593c3
ToggleGridSnap command (beware of it)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent
da366187d6
as patchshadows is broken for grid... turn it off for grid
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@400 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:33:45 +00:00
divverent
4631d505d9
make it not loop endlessly :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@399 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:28:46 +00:00
divverent
ee71ec8dcb
lightgrid search fix; increase max vertices of poly
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@398 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:17:11 +00:00
divverent
714c463815
allowing to customize how directional the light is
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@397 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:32:41 +00:00
divverent
cf98832704
allow more light contributions to the grid; remove a weird fudge
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@396 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:23:54 +00:00
divverent
dbe011759a
supposedly, RTCW and W:ET use BSP format 47... so let's use that
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@394 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-08-02 18:57:39 +00:00
divverent
5d6da89f89
disable the max bbox distance feature for now, it seems to cause bad things to happen
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@386 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-14 06:09:58 +00:00
divverent
2b7668ee33
possibly speed up MergeMetaTriangles, will benchmark it later
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@385 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-12 17:54:07 +00:00
divverent
12a8e70662
support "none" in the _celshader key
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@384 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-12 17:39:51 +00:00
divverent
d89df783c3
always allocate bspEntData
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@383 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 08:38:25 +00:00
divverent
b5bff46ac3
try to fix FindFloatPlane bug
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unlimit entity count
git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 06:45:31 +00:00
divverent
ba342c2f4a
up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@381 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 21:00:52 +00:00
divverent
c2c3a2ed3d
increase MAX_PORTALS, also show an error if exceeded
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@376 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:08:22 +00:00
divverent
1ffb1aef2e
same bug, different place :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@375 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-23 18:30:13 +00:00
divverent
52098ce5f1
fix "invalid tracenode: 0" bug
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@374 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-23 18:23:14 +00:00
divverent
bd6c5c2da0
fix -rawlightmapsizelimit
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@373 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:35:19 +00:00
divverent
25b38e8a0e
new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@372 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:14:09 +00:00
divverent
75641556de
fux segv
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@371 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:56:10 +00:00
divverent
581bc2c769
-lightmapsearchpower
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-lightmapsearchblocksize
to optimize lightmap search for darkplaces and other lightmap-merging engines
git-svn-id: svn://svn.icculus.org/netradiant/trunk@370 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:07:19 +00:00
divverent
45b03632d6
fix one bug in last commit
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@369 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 18:54:39 +00:00
divverent
b81233b07d
fix segv in nolightmapsearch
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@368 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 17:59:40 +00:00
divverent
8b11f84691
only reserve ONE lightmap at once, not TWO (but make this a #define to allow later customization)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@367 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 17:48:32 +00:00
divverent
cde1f3c0d5
nolightmapsearch by LH
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@366 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 14:48:26 +00:00
divverent
c379aae1d4
merge content and compile flags of all surfaces of a brush (experimental; fixes issues with not working detail brushes; please check for regressions)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@364 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-12 08:42:51 +00:00
divverent
37f408f643
consistently handle the aliases to _clone
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@363 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-07 11:12:53 +00:00
divverent
e51048cf0e
set stack size to 8 MB explicitly, should fix light compile crash on OS X
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@362 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 08:04:10 +00:00
divverent
4218236572
disable threads if MAC_STATIC_HACK is set
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@361 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 07:46:54 +00:00
divverent
015b27d7a1
a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@360 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-05 09:59:40 +00:00
divverent
c005536caf
_lightmapsamplesize entity key by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent
64bbc7deef
use warsow defaults for minimap in qfusion game
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:54:29 +00:00
divverent
65fcedfc4c
better shadeangle support by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent
3abfa74a05
qfusion now keeps aspect too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:33:27 +00:00
divverent
0280d96637
minimap: -boost = contrast boost (like in darkplaces)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:20:32 +00:00
divverent
0b6479c18b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:57:55 +00:00
divverent
3963252e6d
use "minimaps" directory for warsow
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:36:51 +00:00
divverent
1497c06cef
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent
83ce35b16a
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent
d46ef935db
option -border in minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 13:54:44 +00:00
divverent
2d59dd320c
msvc shut up
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 10:11:19 +00:00
divverent
d89a5dedbb
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:20:03 +00:00
divverent
c67a77421c
fix a 0.5 error
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:16:40 +00:00
divverent
1f8e40ac8d
probabilistic sample dispersion for minimap -samples
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 08:54:52 +00:00
divverent
b49399255c
tiny progress indicator fix
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@337 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:38:05 +00:00
divverent
07e8057ae2
make -minmax work
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:13:10 +00:00
divverent
0a615ccf4f
simplify shader decision logic in MiniMapSetupBrushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:05:49 +00:00
divverent
0d2933a8b4
better progress display
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@334 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:58:44 +00:00
divverent
7c8b8015d5
ignore nonsolid brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:57:18 +00:00
divverent
4dbe5604ff
naming fixes, allow ordered supersampling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 11:03:39 +00:00
divverent
0298900c31
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 10:52:11 +00:00
divverent
633f825b61
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:42:48 +00:00
divverent
97449bed37
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:34:11 +00:00
divverent
852c9b4889
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-25 21:22:22 +00:00
divverent
af0dd0ca3b
bugfix in latest change
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@327 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:55:20 +00:00
divverent
e8fcd30f80
less spammy vis output, more useful
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@326 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:52:56 +00:00
divverent
e6fa8d7f3c
less spammy vis output
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
a28f548b54
ncrease MAX_MAP_VISIBILITY
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent
68a9e95faf
fix two msvc compile errors
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@319 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-13 19:51:54 +00:00
divverent
185afa1e25
fix a crash in RBSP reading
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@318 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 19:48:07 +00:00
divverent
4ae10cbf8d
add alias _shadeangle to _smoothnormals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@315 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 13:56:55 +00:00
divverent
57d8b2d701
more portals on leaf
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent
ee826a7843
make it output nice looking origin brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@248 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 16:32:53 +00:00
divverent
cc213a0182
crude origin brush generation when decompiling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@247 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 15:46:06 +00:00
divverent
053a016f5c
fix decompiling crash
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@245 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 21:13:45 +00:00
divverent
e2b0ecdcfb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent
9851662e8d
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-03 13:51:31 +00:00
divverent
889347e958
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent
7e4c830250
VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent
c3fb8e6e16
already apply some safe changes:
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emitmetastats
_ls
git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent
beb45fadfa
add a "todo item" directory containing VorteX's patches
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@234 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:38:13 +00:00
divverent
d1f9bcaef2
fix q3map2 -scale command line parsing
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@233 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 15:04:42 +00:00
divverent
afe3aebe6f
fix a stupid error in moving paths
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@226 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-23 13:48:12 +00:00
divverent
b222e12c36
Q_mkdir: create parent directories first
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@225 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-22 11:54:48 +00:00
divverent
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent
ecfd6813e3
remove two mysterious crashes (although I don't know why it was broken to begin with)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 16:50:58 +00:00
divverent
3f92bea422
add an option -fs_homebase to override homebase path in the game pack (for use by gamepacks so they need no specific q3map2 change to use the right home dir)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@221 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-16 12:26:23 +00:00
divverent
8b446e3fbe
fix two other bugs in the same function
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@200 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:49:25 +00:00
divverent
05ec869106
fix a typo on tjunction.c that makes surface "fixing" ineffective (any surface that has, at one point, two equal vertices gets removed entirely, fixing is performed but the fixed surface is never used)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@199 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:41:21 +00:00
divverent
6a04feabc5
try to eliminate MAX_MAP_PLANES limits
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent
cf6c8123dd
-lightmapdir option
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@197 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 14:36:20 +00:00
divverent
9bd5bdc258
new insane -tex option to q3map2 -scale; simulates turned off "texture lock" when scaling.
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@196 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-23 13:52:47 +00:00
divverent
1fe92f1474
support non-uniform -scale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@193 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-15 09:53:49 +00:00
divverent
d17571c17c
allow non-uniform -scale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@192 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-15 09:41:31 +00:00
divverent
e7f13faa4b
fix multiple bugs with the limit extension
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
divverent
7f9ebdace7
fix hang in tjunction.c
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@189 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:32:12 +00:00
divverent
257c44e531
entirely remove MAX_ORIGINAL_EDGES and MAX_EDGE_LINES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@187 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-12 06:37:47 +00:00
divverent
5ad75e84a3
16x MAX_EDGE_LINES, MAX_ORIGINAL_EDGES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@186 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:53:04 +00:00
divverent
36240b8016
Some limits removed by dynamically expanding the arrays using realloc:
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-#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x10000
-#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
-#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFBRUSHES 0x40000
git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:37:56 +00:00
divverent
6e3846c8c3
retain _q3map2_version worldspawn tag when using -onlyents
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@184 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 06:30:50 +00:00
divverent
3aca84b7e5
q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@181 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-08 19:35:57 +00:00
divverent
e467f40d4a
it now compiles on OS X, but does it work?
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@169 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-09 22:44:43 +00:00
divverent
11323f121c
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@151 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-06 06:57:49 +00:00
divverent
64d4a06eba
new command: regroup entities.
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Moves all selected brushes into the selected entity.
Usage:
- Select brush from entity
- Hit Ctrl-Alt-E
- Select some other brush
- Regroup
The other brush will get added to the entity.
- Select brush from entity
- Regroup
The brush will get removed from the entity, and moved to worldspawn.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@147 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-02 08:40:46 +00:00
divverent
c75784be71
if an origin brush exists, ALSO take into account the "origin" key (add the two)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
divverent
17a441b49d
bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
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In existing shaders, replace
dotProduct2scale ( x y z min max )
by
dotProduct2scale ( x y z max 0 )
because that's what the old code actually caused
git-svn-id: svn://svn.icculus.org/netradiant/trunk@139 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 15:21:33 +00:00
divverent
1c46929cfd
fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@137 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 14:57:03 +00:00
divverent
de31a1ec98
add forgotten dotProductScale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@135 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 10:35:40 +00:00
rpolzer
aed6728816
dirt: don't treat skybox as solid
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@133 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-28 10:15:18 +00:00
rpolzer
7077b12d7d
Some not THAT memory demanding limits extension;
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use right file name when looking for .mtl
git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer
e9bdda13d3
trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@128 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-18 09:43:25 +00:00
rpolzer
d870b21a3a
fix buffer overrun on current gcc; there may be more of these
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@125 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-07 15:47:15 +00:00
rpolzer
434dc7e85c
fix if(...)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@121 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:42:04 +00:00
rpolzer
699b85f2fc
q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:07:39 +00:00
rpolzer
0178f5e7c6
fix crash with non-deluxe
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@119 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-16 15:46:12 +00:00
rpolzer
72fc8c39f4
Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@118 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:52:24 +00:00
rpolzer
f6b04e0860
deluxe: always use a MINIMUM light contribution from ambient
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@117 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:44:03 +00:00
rpolzer
1f5a43f75d
remove beeps, fix -dirt* options complaining about invalud option "2"
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@116 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-11 19:42:15 +00:00
rpolzer
c74e0a7d61
2x brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@114 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-11 08:06:36 +00:00
rpolzer
57fad3ce80
remove sleeps (problem on win32)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@113 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-10 17:26:06 +00:00
rpolzer
ef9e16cdb9
fix deluxemap when lit from the wrong side as good as possible (by ignoring the deluxemap contribution). now the invariant "deluxemap vector points away from the surface" should hold.
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cull none + deluxemapping still is broken by design, but less broken now.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@111 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 13:29:31 +00:00
rpolzer
42d241347b
fix two deluxemap bugs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@110 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 13:07:10 +00:00
rpolzer
3b3f1bd8d1
remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@109 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:20:22 +00:00
rpolzer
58f895572b
add missing dimension to dirSample
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@108 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:13:10 +00:00
rpolzer
1692a98147
unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 14:52:03 +00:00
rpolzer
d356f3d8d3
fix -nodeluxenormalize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@106 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 08:44:14 +00:00
rpolzer
aa4914be0f
Turn some UT stuff into options, as it is broken for Nexuiz. Also add -nodeluxenormalize as an experimental second deluxemapping option.
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+ else if( !strcmp( argv[ i ], "-nodeluxenormalize" ) )
+ else if( !strcmp( argv[ i ], "-trianglecheck" ) )
+ else if( !strcmp( argv[ i ], "-extravisnudge" ) )
git-svn-id: svn://svn.icculus.org/netradiant/trunk@105 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 06:48:14 +00:00
rpolzer
81c10be0f4
complain more loudly about wrong compile flags
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@104 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-24 07:04:05 +00:00
rpolzer
006e7c75a5
warn warn warn
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@103 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-23 19:38:57 +00:00
rpolzer
39c5cf6b5b
samplesize warning
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@102 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-23 19:36:35 +00:00
rpolzer
cd2e34da46
samplesize warning
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@101 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-23 19:31:54 +00:00
rpolzer
acd3555cae
fix dotproduct2
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@100 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-23 14:56:52 +00:00
rpolzer
a27eb6c180
-minsamplesize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@99 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 11:07:44 +00:00
rpolzer
576b0dd959
dotProduct2scale, dotProductScale shader parameters
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(two extra args for the min/max of the range to map 0..1 to)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@98 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 05:46:42 +00:00
rpolzer
e31dd65a78
limits raising patch from mikeeusa
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@97 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-21 19:10:39 +00:00
Forest Hale
28bbf5a00b
remove some FIXME comments about quakelive paths, since they are the
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same as quake3 currently
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:12:28 +00:00
Forest Hale
f4633277de
patch from Rudolf Polzer implementing bsp46 support and adding -game
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quakelive and -game nexuiz modes to q3map2
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:07:36 +00:00
rpolzer
3c8d97704b
fix OpenGL erorr bug on XP software renderer; use svn:ignore
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 06:57:13 +00:00
rpolzer
4eeb89d4b2
s/GtkRadiant/NetRadiant/
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer
5ad1e19406
the historic move: getting rid of all visual studio project stuff, now that the mingw build works
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer
bd60cad453
fix a typo (why hasn't it surfaced before?)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@22 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 08:42:11 +00:00
rpolzer
1832b7e473
got rid of libmhash dependency
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@21 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 08:41:19 +00:00
rpolzer
2fbe76a4a5
add a ChangeLog; remove some Urban Terror debug code
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@8 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-14 16:38:35 +00:00
rpolzer
f8fd046355
add the branch-manager for q3map2 too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@7 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-14 15:48:21 +00:00
rpolzer
0adc046b42
update version strings
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@6 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 19:12:02 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo
cc4e44e31a
merge branch work back into trunk
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00