Commit Graph

662 Commits

Author SHA1 Message Date
Garux 034f06f18d * brushexport plugin: write Kd (diffuse color) and map_Kd (diffuse map) data to .mtl
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
	* brushexport plugin: default to 'Don't collapse' option
q3map2:	* obj export: save in popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: fix support of back references in faces
2019-01-10 00:44:27 +03:00
Garux 5e50ac9ccf q3map2 * allow maps with only point entity@( 0, 0, 0 )
more informative prints
2018-12-26 02:59:12 +03:00
Garux 048b4a50f2 q3map2 * model autoclip: handle 'triangle points almost on line' case 2018-12-22 13:03:22 +03:00
Garux 674eacf842 q3map2: * fix map region -light compilation: load lights from .reg, not .map 2018-12-21 14:52:47 +03:00
Garux d716c4d0b9 tweak new miniz 2018-10-23 19:43:04 +03:00
Garux 2384269177 update miniz to recent version https://github.com/richgel999/miniz 2018-10-23 19:32:18 +03:00
Garux 614885f1fb fix typos 2018-10-07 23:36:13 +03:00
Garux f99cf57f27 fix some strncpy use 2018-09-29 21:34:03 +03:00
Garux 6ad88b42fa Q3map2: * fix reading of old wolf, et, etut bsps 2018-08-12 19:18:43 +03:00
Garux 3da4012f1e add required message_flush calls 2018-03-21 20:59:30 +03:00
Garux 43202af380 q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations 2018-03-20 19:37:47 +03:00
Garux 0f65e67896 q3map2 * colored warnings and errors in Windows console 2018-03-17 20:39:10 +03:00
Garux 968e210f2d q3map2 * mark warning messages with respective flag for colorized monitoring output 2018-03-16 20:33:50 +03:00
Garux 5bf0dd5243 q3map2: * buffered broadcast xml stream to dramatically increase compilation monitoring speed 2018-03-13 22:51:30 +03:00
Garux 98270201b2 q3map2: * fix misspelled 'donotenterlarge' contentflag for RTCW & ET 2017-12-06 13:50:37 +03:00
Garux 80faa85d36 q3map2: fix -samplessearchboxsize msg printing 2017-10-27 21:10:18 +03:00
Garux 81c31337b5 q3map2 * add extra surfaceflags from quakelive 2017-10-27 17:02:41 +03:00
Garux a2406ea3d7 q3map2: * Valve220 mapformat autodetection and support 2017-10-17 12:59:56 +03:00
Garux b0c4caa9d1 Radiant:
binds...
	* m3: apply texture name and alignment to selected primitives and faces
	cleaning
2017-08-02 09:46:24 +03:00
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 0261afc6df Q3map2:
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
		(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
		q3map_backsplash shader keyword overrides this setting

Radiant:

binds...
	* alt + m1 click/drag in component modes: select objects
misc...
	* fix: selected entity and brush numbers display in 'Find brush' dialog
	* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
	* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
	* fix: don't save empty group entities (but worldspawn)
2017-08-02 09:19:22 +03:00
Garux dd7f4f1689 Radiant:
binds...
	* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
	* fix: do not unmaximize external shader editor on win
	* fix: blank cursor in radiant after calling external shader editor on win
	* fix shader editors stuff for non uindowses
	* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
	* fix: 'Shader Editor Command' preference allows selecting executable via dialog
	* GDK_HAND2 cursor in clipper tool mode
	* fix: clipper points have numeric labels
	* '2d zoom in to mouse pointer' option works for alt + m2 zoom
	* '3d zoom in to mouse pointer' option (def = yes)
2017-08-02 09:18:45 +03:00
Garux 93ca259313 Q3map2:
* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
	* -slowallocate switch to enable old lightmaps packing algorithm
	* Subsampling...collapsing...sorting...allocating...storing...projecting... timers
2017-08-02 09:16:57 +03:00
Garux ed4c8c2044 Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
2017-08-02 09:16:24 +03:00
Garux 804c20949d Q3map2:
* _setmaxstdio(2048) for windows
	* game_qfusion update

Radiant:

misc...
	* wrap long command lines in build menu -> customize
	* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
	* fix: map info dialog -> sort by count works
	* fix of: minimize main wnd, close, start = cam, cons, texbro null size
2017-08-02 09:15:41 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Garux bf6dd1f2d1 Q3map2:
* report full / full pk3 path on file syntax errors
2017-08-02 09:05:30 +03:00
Garux 0d5ebb17b2 Q3map2:
fix compilation on linux
	* packer: pack actual loaded bsp instead of one, found in vfs

Radiant:

binds...
	* Q - toggle QE/Scale tools (MouseDragOrScale command)
	* new MouseRotateOrScale command
	* shift + m3: set custom transform/pivot origin in pivoted mode
		switch manipulator mode = disable
		is snapped to (if SnapToGrid is on):
			grid
			selection bbox edges
			selection bbox origin

misc...
	* Scale tool: now scales bbox by gridsize increment
	* m1 selector fix: shift/ctrl + m1 drag, release shift/ctrl, release m1 = replace brush selection
	* m1 selector fix: do not select when dragged off pivot in pivoted mode
	* don't restore cursor pos after quit mlook (do center)
	* toggle and paint selectors do select matching stuff (depth threshold ~= 0.1 u)
2017-08-02 09:04:48 +03:00
Garux fa294e4215 Q3map2:
* do not delete q3map2_*.shader on minimap generation


Radiant:

misc...
	* fix: crash in CSG::BrushDeleteSelected
	* fix: crash in Brush::windingForClipPlane
	* disabled snapping of transform/pivot origin
2017-08-02 09:04:00 +03:00
Garux 173f350be7 Q3map2:
* fix crash with nonpthreads xmllib + multithreading + output to system console
	* number of code fixes
Radiant:

misc...
	* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
	* number of code fixes
2017-08-02 09:00:11 +03:00
Garux f8b2b1f25e Q3map2:
* decompiling: fix: broken brushes, empty brush definitions; shut down too usual warnings; with -force tries to decompile model autoclip too
	* decompiling: -fast mode for BSPToMap conversion


Radiant:
misc...
	* _setmaxstdio(2048): tested max pk3s count: 1021
	* curve: deform (randomize Z points coord at given amount)
2017-08-01 13:59:31 +03:00
Garux fe73dd74d0 Q3map2:
* fix: number of problems, found by Visual Studio's static code analyser
		(76ea7385dd)

Radiant:

misc...
	* fix of: convert group entity to diff one = entity w/o objects
	* asking for game path at 1st start, even if one, specified in .game exists (auto picking could make confused)
	* disabled game autodetecting: (~2min awaiting on w7 in non admin mode was confusing)
2017-08-01 13:58:52 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux 7d7436ec3d Q3map2:
* packer: +warnings on implicitMaps, mapNoComps
	* packer: known problem: minizip crash, when trying to get file with 2039 year date from disk
	* -repack: repacks multiple maps, strips out only required shaders; main argument is single bsp path or txt with full pathes to bsps
		switches: -dbg: talkative mode; -png: include pngs, at highest priority; -complevel: -1..10, def 0, compression level
		uses additional exclusions file repack.exclude with different logic
2017-08-01 13:56:25 +03:00
Garux 2b85b7c20c Q3map2:
* packer: rewrote logic to make sure not to include excluded stuff
	* packer: preserves file date, if grabbing file from .pk3 too
	* packer: in case of missing *ingame* resources pk3 gets _FAILEDpack suffix
2017-08-01 13:54:01 +03:00
Garux 66d12fc237 Q3map2:
* -pk3 autopackager: alternative way to write
2017-08-01 13:53:05 +03:00
Garux eef3995202 Q3map2:
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
		is using file 'gamename.exclude' to exclude vanilla game resources
		tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
2017-08-01 13:51:52 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Garux a255fbd84e Q3map2:
* brush planes normals snap: +fix of vector-is-close-to-be-ON-axis case, was breaking slivers collisions, drawsurfs
	* alphamod scale: works now
clean shiftBspMain
2017-08-01 13:35:36 +03:00
Garux f73cc19a61 Q3map2:
* -clipdepth F, def 2, _clipdepth
	* fixed model autoclip (64u thick brushes/no collision at all in some cases)
	* pyramidal etc zillion (20!) of autoclip modes
	* removed stuctural caulk in models, was broken anyway

Radiant:

misc...
	* hollow: produces not intersecting brushes
2017-08-01 13:34:48 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Garux 7ca7a54fe6 Q3map2:
fix * q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* typo at -dirtmode

Radiant:

misc...
	* translucent textures are visible, while selected, too; +matching trans polys are visible simultaneously
2017-08-01 13:32:31 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer 214d4c94ce Found why RadSubdivideDiffuseLight happens with !bouncing. Trying
another one now.
2013-09-24 14:51:54 +02:00
Rudolf Polzer a78573e0e9 HAHA. Fix a bug that prevented ANY non-sRGB builds with the current default build menu. For ages now. Also addd some attempt to track down a bounce issue. 2013-09-24 12:45:47 +02:00
Stijn Buys 2f72e166b2 Fix an invalid pointer reference in the alphahack image loader, print filename on LoadJPGBuff error messages. 2013-07-02 19:23:35 +02:00
Rudolf Polzer 847a61d888 fix some easy warnings 2013-06-19 18:50:07 +02:00
Rudolf Polzer 06afddfe80 Fix a possible bug in floodlighting/dirtmapping in conjunction with alphashadow surfaces 2013-03-28 12:26:46 +01:00
Rudolf Polzer dac8329952 Merge branch 'master' into divVerent/farplanedist-sky-fix
Conflicts:
	tools/quake3/q3map2/prtfile.c
	tools/quake3/q3map2/vis.c
	tools/quake3/q3map2/visflow.c
2012-05-15 11:58:06 +02:00
Rudolf Polzer 7fc621fc78 Merge remote-tracking branch 'ttimo/master'
Conflicts:
	config.py
	libs/missing.h
	plugins/model/cpicosurface.cpp
	plugins/vfspk3/unzip.cpp
	radiant/main.cpp
	radiant/mainframe.cpp
	radiant/mainframe.h
	radiant/missing.cpp
	radiant/pluginmanager.cpp
	radiant/preferences.cpp
	radiant/preferences.h
	tools/quake3/common/cmdlib.c
	tools/quake3/common/unzip.c
	tools/quake3/q3map2/image.c
2012-05-07 12:32:31 +02:00
Timothee 'TTimo' Besset 6476802ae8 dunno what happened there, someone brain farted hard 2012-05-06 15:55:10 -05:00
Timothee 'TTimo' Besset c40e0b3e57 unused 2012-04-15 11:24:38 -05:00
Timothee 'TTimo' Besset 943424faa1 fix q3map2 2012-04-14 17:31:10 -05:00
Timothee 'TTimo' Besset 85a66c9519 fix unzip code 2012-04-14 17:15:55 -05:00
Rudolf Polzer d005d46d64 oops, this was broken 2012-04-12 17:14:40 +02:00
Rudolf Polzer 62d99f889c Merge remote-tracking branch 'ttimo/master'
Conflicts:
	plugins/imagepng/plugin.cpp
	radiant/gtkdlgs.cpp
	radiant/radiant.ico
	tools/quake3/q3map2/image.c
2012-04-12 15:32:57 +02:00
michaelb 1f0271a988 fix invalid use of <glib/...> headers 2012-04-09 09:44:35 +02:00
alex8664 67411cb18e This is fix for failure of compilation on new libpng 2012-03-31 17:31:50 +04:00
Rudolf Polzer b7e36c120e Merge remote-tracking branch 'github/master'
Conflicts:
	.gitignore
	config.py
	libs/synapse/synapse.cpp
	plugins/imagehl/lbmlib.cpp
	plugins/surface_heretic2/surfacedialog.cpp
	plugins/surface_ufoai/surfacedialog.cpp
	radiant/brushscript.cpp
	radiant/main.cpp
	radiant/preferences.cpp
	tools/quake3/common/cmdlib.c
	tools/quake3/common/cmdlib.h
	tools/quake3/q3map2/path_init.c
	windows_compile_guide/index.html
2012-03-27 12:11:37 +02:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 231225d6f9 Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
Conflicts:
	.gitignore
	COMPILING
	CONTRIBUTORS
	ChangeLog
	DoxyConfig
	Doxyfile
	Doxygen_files/Doxyfile
	Doxygen_files/doxy_mainpage.h
	Doxygen_files/doxygen_gtkradiant_foot.html
	Doxygen_files/doxygen_gtkradiant_head.html
	Doxygen_files/doxygen_index.html
	Doxygen_files/doxygen_reference_foot.html
	Doxygen_files/doxygen_reference_head.html
	Doxygen_files/example/annotated.html
	Doxygen_files/example/classIEpair-members.html
	Doxygen_files/example/classIEpair.html
	Doxygen_files/example/classes.html
	Doxygen_files/example/files.html
	Doxygen_files/example/functions.html
	Doxygen_files/example/graph_legend.dot
	Doxygen_files/example/graph_legend.html
	Doxygen_files/example/index.html
	Doxygen_files/example/pages.html
	Doxygen_files/example/test_8c-source.html
	Doxygen_files/example/test_8c.html
	Doxygen_files/example/todo.html
	Doxygen_files/genDoxyfile
	Doxygen_files/gendoxfunctions
	Doxygen_files/reference1.html
	README.doxygen
	SConscript.q3map2
	SConscript.radiant
	TODO
	config.py
	contrib/bkgrnd2d/bkgrnd2d.vcproj
	contrib/bobtoolz/bobtoolz.vcproj
	contrib/camera/camera.vcproj
	contrib/gtkgensurf/gtkgensurf.vcproj
	contrib/hydratoolz/hydratoolz.vcproj
	contrib/prtview/prtview.vcproj
	contrib/ufoai/ufoai.vcproj
	gen.readme
	gendox
	libs/picomodel/picomodules.c
	plugins/eclassfgd/fgd.vcproj
	plugins/entity/entity.vcproj
	plugins/image/image.vcproj
	plugins/imagem8/imagem8.vcproj
	plugins/imagepng/imagepng.vcproj
	plugins/imagewal/imagewal.vcproj
	plugins/map/map.vcproj
	plugins/mapxml/mapxml.vcproj
	plugins/model/model.vcproj
	plugins/shaders/shaders.vcproj
	plugins/spritemodel/spritemodel.vcproj
	plugins/surface/surface.vcproj
	plugins/surface_heretic2/surface_heretic2.vcproj
	plugins/surface_quake2/surface_quake2.vcproj
	plugins/surface_ufoai/surface_ufoai.vcproj
	plugins/textool/textool.vcproj
	plugins/vfspak/vfspak.vcproj
	plugins/vfspk3/vfspk3.vcproj
	plugins/vfswad/vfswad.vcproj
	radiant.sln
	radiant/main.cpp
	radiant/mainframe.cpp
	radiant/preferences.cpp
	radiant/preferences.h
	radiant/radiant.vcproj
	setup/data/tools/plugins/bt/bt-el2.txt
	tools/quake3/q3map2/main.c
	tools/quake3/q3map2/q3map2.vcproj
	windows_compile_guide/index.html
2012-03-27 11:43:50 +02:00
Timothee TTimo Besset 6ac1b9cfd3 Merge branch 'master' of github.com:TTimo/GtkRadiant 2012-03-22 22:59:40 -05:00
Timothee TTimo Besset a5a1d8287b new version of glib is touchy 2012-03-22 22:57:36 -05:00
Ben Noordhuis f961a547ff q3map2: bump MAX_OS_PATH to 4096
Fixes a "buffer overflow detected" abort when compiled with _FORTIFY_SOURCE=1.

The realpath(3) function in glibc checks if the destination buffer is large
enough to hold up to PATH_MAX characters and aborts if that is not the case.
PATH_MAX doesn't have to be defined so assume that it's equal to 4096.

We should really be using pathconf(_PC_PATH_MAX) instead of a hard-coded value
but that means we can no longer use static buffers to hold paths.
2012-03-18 02:17:09 +01:00
Ben Noordhuis 3a959349ac q3map2: harden UNIX path sniffer against buffer overflows 2012-03-18 02:17:09 +01:00
Ben Noordhuis 808e1c9f6f q3map2: fix dangling pointer dereference
`last` was used but not initialized.

Also fixes a segmentation fault if PATH is not in the environment.
2012-03-18 02:17:09 +01:00
Ben Noordhuis d7e9dab03d q3map2: getpwent() result may not be persistent
Use getpwuid_r() instead and store the path in a static buffer.
2012-03-18 02:17:09 +01:00
Ben Noordhuis c2be26a9bd q3map2: add safe string copy functions
* Q_strncpyz()
* Q_strncat()
* Q_strcat()

Guard against buffer overruns, always zero terminate the result.
2012-03-18 02:17:09 +01:00
Ben Noordhuis 997811d430 q3map2: fix bogus empty string checks
qdir is an array, not a pointer, so `if (qdir)` is always true.
2012-03-18 02:17:09 +01:00
Ben Noordhuis ca8d032cfb fix warning: unused variable 'foo' 2012-03-18 02:17:09 +01:00
Ben Noordhuis 3311b00ae6 fix warning: format not a string literal and no format arguments 2012-03-18 02:13:11 +01:00
Timothee TTimo Besset 830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
Rudolf Polzer dba712acf6 query the online, not total, CPUs in case some were shut off 2012-03-03 17:31:03 +01:00
Lauri Kasanen 123f3fd962 q3map2: Small cleanups
Move one variable to the section it is used in, and remove one unnecessary
NULL check.

If si were NULL at that point, we would have segfaulted ages ago.

Signed-off-by: Lauri Kasanen <curaga@operamail.com>
2012-03-03 17:28:34 +01:00
Lauri Kasanen 053ca4041b Automatically determine the number of threads on linux
Signed-off-by: Lauri Kasanen <curaga@operamail.com>
2012-03-03 17:28:34 +01:00
Rudolf Polzer 747e474c40 remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
Rudolf Polzer e8f94f12dd Merge remote-tracking branch 'origin/divVerent/leak-fix' 2012-02-19 18:40:59 +01:00
Rudolf Polzer 312f954913 also select the best entity when a leak was found 2012-02-14 13:24:05 +01:00
Rudolf Polzer 11fdc6f6d0 .lin files: find optimal path from leak entity 2012-02-14 13:19:44 +01:00
Rudolf Polzer bca4840507 another experimental change: better handle leaky maps 2012-02-14 11:35:59 +01:00
Rudolf Polzer 917677bab9 fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
Rudolf Polzer f8bfc8d1df fix crash in -bsp 2012-02-13 11:22:07 +01:00
Rudolf Polzer 3a7c77d720 unlimit MAX_MAP_DRAW_INDEXES 2012-02-12 19:00:55 +01:00
Rudolf Polzer d5d6e98191 add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
Rudolf Polzer 8dcd2d22e6 slow down non-fast operation but make it more accurate by not using falloff tolerance at all when -fast is not used 2012-02-09 10:51:09 +01:00
Rudolf Polzer c30d367a12 FIXME comment because falloffTolerance is checked in non-fast too for point lights, should we really do that? Maybe add a -slow then... 2012-02-09 10:41:17 +01:00
Rudolf Polzer 0c44cbd7ea fix falloff tolerance for sRGB 2012-02-09 10:41:09 +01:00
Rudolf Polzer c60d22dd26 swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
Rudolf Polzer 7bd87de737 fix deprecation with libpng 1.4 2012-01-23 17:25:22 +01:00
Rudolf Polzer d0df309a98 Xonotic: make sRGB compiles default 2011-12-31 14:37:43 +01:00
Rudolf Polzer a0b68611bc don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc. 2011-12-30 20:01:02 +01:00
Rudolf Polzer 2f85cccd8c -onlyents: keep gridsize as stored in the bsp 2011-12-27 19:45:22 +01:00
Rudolf Polzer f536f829e5 add shorthand option -nosRGB to turn off all sRGB modes 2011-12-25 19:45:09 +01:00
Rudolf Polzer 56bbeb0552 Merge branch 'master' of /var/cache/git/xonotic/netradiant 2011-12-21 16:36:07 +01:00
Rudolf Polzer c4ff5f029f 256 surfaceparms 2011-12-21 16:35:44 +01:00
Rudolf Polzer 272a29bdd8 always use color normalization, vector normalization on colors is worng 2011-12-18 22:36:53 +01:00
Rudolf Polzer bb15de2ddc also support -sRGBcolor for floodlight 2011-12-14 09:51:15 +01:00
Rudolf Polzer 2b560b8348 sRGB convert all shader specified colors 2011-12-14 09:51:15 +01:00
Rudolf Polzer 084d085966 support -sRGBcolor for all _color keys 2011-12-14 09:51:15 +01:00
Rudolf Polzer 870333585c support -sRGBcolor for flares 2011-12-14 09:51:15 +01:00
Rudolf Polzer f4e45cb897 option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
Rudolf Polzer 48a8cb1d67 mark two shader checks nullable 2011-12-09 17:24:33 +01:00
Rudolf Polzer b104009ba6 no, we do NOT want to ignore caulk 2011-12-09 17:17:31 +01:00
Rudolf Polzer 35162b6b63 properly ignore caulk 2011-12-09 17:15:51 +01:00
Rudolf Polzer aef478a99a PROPERLY ignore sky brushes for minimap 2011-12-09 16:36:07 +01:00
Rudolf Polzer c3a3978aea -autolevel for minimap 2011-12-09 16:18:17 +01:00
Rudolf Polzer a75d633c49 fix lightstyle compare (SIGBUS on SPARC) 2011-12-08 14:11:06 +01:00
Rudolf Polzer 4afa1f6427 AllocWinding: fix handling of compiler enforced alignment of double 2011-12-08 12:20:56 +01:00
Rudolf Polzer 76dd045925 properly support -keeplights option. Current implementation never worked. 2011-12-01 16:47:35 +01:00
Rudolf Polzer 34d45e210f _farplanedist now ignores C_SKY leafs 2011-11-23 12:01:02 +01:00
Rudolf Polzer 6b01d68ba6 audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
Rudolf Polzer 323c01a983 try to fix the "-np surfaces disappear" bug 2011-11-22 12:10:26 +01:00
Rudolf Polzer 8bff7284c3 fix an obvious q3map2 bug that causes BSP leafs to be too big sometimes. Maybe improves fps. No other change. 2011-11-20 21:37:55 +01:00
Rudolf Polzer e8f27310d6 also new option: -sRGBtex, and renamed -sRGB to -sRGBlight 2011-10-29 16:33:46 +02:00
Rudolf Polzer aaa68ca620 fix spotScale implementation 2011-10-29 16:10:09 +02:00
Rudolf Polzer 2cc696a6e1 add separate spotlight scale -spotscale 2011-10-29 13:38:19 +02:00
Rudolf Polzer 98bf67071d add also a -nosRGB option to turn sRGB off 2011-10-22 15:38:56 +02:00
Rudolf Polzer 5c97bccbf6 experimental q3map2 command line option: -sRGB (store lightmaps in sRGB) 2011-10-21 17:25:09 +02:00
Rudolf Polzer d67672d1b3 alphashadow/lightfilter: bound the texcoords after converting to integer to guard against float accuracy issues 2011-10-18 17:07:24 +02:00
Rudolf Polzer 756d07eba3 add a missing memset 2011-10-18 11:12:31 +02:00
Rudolf Polzer 4b642e822f totally unlimit entities 2011-10-17 06:53:42 +02:00
Rudolf Polzer f15b9265ec Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant 2011-10-17 06:47:47 +02:00
Rudolf Polzer ed1e2eb318 allow more entities 2011-10-17 06:47:29 +02:00
Rudolf Polzer 778563508d fix two obvious typos 2011-09-16 06:55:21 +02:00
Rudolf Polzer 9aa6996229 make runtime parameters for meta 2011-09-15 21:19:39 +02:00
Rudolf Polzer 33885f370c fix MAX_BBOX_DISTANCE path (not enabled) 2011-09-15 17:21:40 +02:00
Rudolf Polzer db1787bbfa handle forbidden dir exclusions properly now 2011-07-01 12:49:31 +02:00
Rudolf Polzer c75ae4296b forbidden dirs: allow wildcard patterns 2011-07-01 11:27:15 +02:00
Rudolf Polzer 11186bfec5 misc_model: also support _skin name; also support frame field name 2011-06-05 20:37:37 +02:00
Rudolf Polzer bf4ab34b0a more warnings done. Now q3map2 is warning free apart from libpng deprecation problems. 2011-06-05 19:47:08 +02:00
Rudolf Polzer 7db8ac9952 more warnings be gone 2011-06-05 19:43:21 +02:00
Rudolf Polzer 148c7d50d5 more warning fixes 2011-06-05 19:37:54 +02:00
Rudolf Polzer 098472b067 fix a slight memory leak 2011-06-05 19:37:50 +02:00
Rudolf Polzer 2af64392f8 fix uninitialized use of an int when filtering a patch into a tree - possible performance increase after this fix 2011-06-05 19:33:29 +02:00
Rudolf Polzer 770b8ea401 fix ignoring surface alpha for surfacemodels 2011-06-05 19:32:43 +02:00
Rudolf Polzer c75d4746fd some warning fixes 2011-06-05 19:32:39 +02:00
Rudolf Polzer dbaf1a8f00 fix some more warnings 2011-06-05 19:21:31 +02:00
Rudolf Polzer 772c8fda0f fix a scanf warning 2011-06-05 19:19:45 +02:00
Rudolf Polzer bbce294abb fix a possible bug that can cause ds->shaderInfo to be NULL 2011-06-05 18:43:31 +02:00
Rudolf Polzer 865fc23ebf fix compile errors 2011-05-15 22:26:46 +02:00
Rudolf Polzer d8518d0278 fix error 2011-05-15 22:24:57 +02:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer 410909df7d q3map2: accept -fs_home /home/rpolzer/.xonotic to set the home dir 2011-05-01 18:43:34 +02:00
Rudolf Polzer a15293c86f untested changes so DP might work with this again. Who knows if they even compile. 2011-04-29 10:55:57 +02:00
Rudolf Polzer d4500cb5d9 fix two more bugs 2011-04-20 17:50:29 +02:00
Rudolf Polzer 50e0a3fb24 add a missing #include 2011-04-20 17:49:36 +02:00
Rudolf Polzer 9b15142ec2 q3map2: use "My Games" directory if exists on Win32 2011-04-20 17:44:27 +02:00
rambetter 88f8603d62 8MB stack size linker options on all VC2008 proj files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter 33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter a62e98a1f9 Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
copied from "-scale" and was incorrect.  Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
Rudolf Polzer f43d2c575d Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
This reverts commit 8850310690.
2011-02-23 13:25:27 +01:00
Rudolf Polzer 8850310690 also load DDS files the way DarkPlaces stores them (does DDS loading even work?) 2011-02-23 13:24:47 +01:00
Rudolf Polzer 4d276901a6 also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg) 2011-02-23 13:22:07 +01:00
Rudolf Polzer 6b48a837f9 forgot to check lightDeluxel for NULL here 2011-02-22 17:48:30 +01:00
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer 9aec6744f5 (by LordHavoc) game_etut uses BSP format version 47 too 2011-01-30 16:02:01 +01:00
Forest Hale 53af03faff use bsp version 47 for the appropriate games, this unbreaks a previous
commit


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-30 03:18:05 +00:00
Rudolf Polzer b56d42b971 custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
rambetter 7dceb250fe Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt.  TTI (from the
Reaction team) game these to me.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
Rudolf Polzer ccb417b54d fix the game_ file to match this q3map2 version 2011-01-20 14:36:18 +01:00
rambetter 1f2be9e1a6 In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter 083f7c7d6a In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter 89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
Rudolf Polzer 391d71d9ba remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
rambetter cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer cfbdf38d39 fix another misapplied diff 2011-01-13 21:18:04 +01:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
rambetter 3b0589dd8b Renaming #define constants:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
  Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
rambetter 098fe8f8d5 Increasing the values of 3 constants that control how much space is reserved
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter ea589bedcc As per TTimo's suggestion, turning all three experimental q3map2 fixes on
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX.  These are all
set to 1 now.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter a16ee23adf Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
into trunk.  Right now all the new code that fixes problems is turned off. 
There are three	new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX.  All of these are currently set to 0, which
means don't enable that new code.  You can easily edit these to be 1 in order
to enable the new code.

There are very very minor changes to the code even with these three #defines
disabled.  They are as follows.

- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different".  Previously, the '<=' operation was
used, now '<' is being used.

- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away.  Before, delta had to be
strictly greater than distanceEpsilon.

- VectorNormalize() in mathlib.c is more accurate now. 	This change itself
causes at least	one regression test to succeed.  The previous implementation
of VectorNormalize() caused excessive errors to	be introduced due to sloppy
arithmetic.

Note, the epsilon changes account for the possibility that the epsilons 
are set to 0.0 on the command-line.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer 6ce0c65e77 fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
Rudolf Polzer b15b0b849f treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid") 2011-01-02 20:42:33 +01:00
Rudolf Polzer 8f04ed28bf fix these options more 2011-01-01 20:19:57 +01:00
Rudolf Polzer 8b586748c4 fix option checking for -grid* options 2011-01-01 20:15:20 +01:00
Rudolf Polzer 7a04b6fdea Author: rambetter
Date: Thu Dec 30 21:03:13 2010
New Revision: 390

Modified:
GtkRadiant/trunk/libs/mathlib.h
GtkRadiant/trunk/libs/mathlib/mathlib.c
GtkRadiant/trunk/tools/quake3/common/polylib.c
Log:
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
2010-12-31 18:54:33 +01:00
rambetter 5526da8cdc Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@390 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-31 03:03:13 +00:00
Rudolf Polzer 469cba24be Author: rambetter
New Revision: 379
Undoing revision 377 (reverting just those files modified by that
commit).  I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem.  Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
2010-12-29 17:41:57 +01:00
Rudolf Polzer 7aa95f5ab5 svn r377 by Rambetter:
Continuing work on BaseWindingForPlane() in polylib.c.  In fact I'm pursuing
the approach that was committed in r375 (but was then backed out).  I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests.  The trick is to scale by a power of 2 and never do a
VectorNormalize().
2010-12-29 17:38:21 +01:00
Rudolf Polzer 7daa362c91 Author: rambetter
New Revision: 376
Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations.
2010-12-29 17:36:09 +01:00
rambetter f62ab305fc Undoing revision 377 (reverting just those files modified by that
commit).  I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem.  Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@379 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 09:00:47 +00:00
rambetter f36b40ae62 Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
the approach that was committed in r375 (but was then backed out).  I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests.  The trick is to scale by a power of 2 and never do a
VectorNormalize().


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@377 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 04:32:35 +00:00
rambetter 52fd922c64 Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@376 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 20:05:50 +00:00
Rudolf Polzer 887435af2b Fix by Rambetter (svn r371):
Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane().  This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications.  Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
2010-12-28 20:31:25 +01:00
rambetter 05e2114294 Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane().  This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications.  Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@375 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 19:26:52 +00:00
Rudolf Polzer b20c63153a better help for -convert 2010-12-28 13:50:14 +01:00
Rudolf Polzer 74ca0f3701 change -convert arguments to get -readmap, -readbsp arguments 2010-12-28 13:47:29 +01:00
Rudolf Polzer ec64df5697 Author: rambetter
Date: Tue Dec 28 04:02:11 2010
New Revision: 371

Rewriting BaseWindingForPlane() in polylib.c from the ground up.  The behavior is totally unchanged, and I verified this by running extensive tests.  The only difference is that the math precision is much much better now.  Performance should be better as well (but that is not tested).  This is a major milestone because it fixes two regression tests: disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably be made even after this patch.
I will update the README.txt files in the regression tests in a separate commit.  This commit only includes the actual fixed code.
2010-12-28 11:24:25 +01:00
rambetter c5449b8cc5 Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior
is totally unchanged, and I verified this by running extensive tests.  The
only difference is that the math precision is much much better now.
Performance should be better as well (but that is not tested).
This is a major milestone because it fixes two regression tests:
disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably
be made even after this patch.
I will update the README.txt files in the regression tests in a separate
commit.  This commit only includes the actual fixed code.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@371 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 10:02:11 +00:00
Rudolf Polzer 1bd74f2b3c use forward slashes in .mtl files 2010-12-27 12:44:03 +01:00
Rudolf Polzer 5245aefcbe also -deluxemapsastexcoord 2010-12-26 00:18:13 +01:00
Rudolf Polzer bd191dea07 fix warnings 2010-12-23 12:54:38 +01:00
Rudolf Polzer fa46a28662 improved lightmap handling 2010-12-23 12:52:10 +01:00
Rudolf Polzer b80d1ce478 fix file extension 2010-12-23 10:25:23 +01:00
Rudolf Polzer 4853a12dc8 fix some file name bugs 2010-12-23 10:23:53 +01:00
Rudolf Polzer 5097e3d49d option -lightmapsastexcoord to extract lightmap UV 2010-12-23 10:10:54 +01:00
Rudolf Polzer 4e12b14cdf make it callable 2010-12-23 09:39:59 +01:00
Rudolf Polzer c19e7448fa initial obj support 2010-12-23 09:38:40 +01:00
Rudolf Polzer 780e5b6e21 make names unique again 2010-12-23 09:14:48 +01:00
Rudolf Polzer 6f9e9fd122 intermediate commit to add .obj conversion support 2010-12-23 09:11:47 +01:00
TTimo 7c46911658 rebuilt gtk binary dependencies file
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
TTimo e393e112f4 compiles again on win32, trashed mhash
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer c792ef6379 also fix the unhashed case 2010-11-19 06:43:29 +01:00
Rudolf Polzer 40292b11c8 minor fix for plane snapping 2010-11-19 06:41:58 +01:00
namespace 11bb5b5720 pthread_join Fix from Nerius Landys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@333 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-13 13:36:27 +00:00
Rudolf Polzer fa9d3a210a new args -meta and -patchmeta to -convert with .map file argument 2010-11-13 08:31:56 +01:00
Rudolf Polzer 32f2674d17 option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu 2010-11-13 08:03:39 +01:00
Rudolf Polzer cf84ba8be2 new light option -fill to improve lossy compression of lightmaps (should have no other impact) 2010-10-31 12:38:58 +01:00
Rudolf Polzer 62fdec79ee local variables ALSO work better when declared 2010-10-30 18:10:23 +02:00
Rudolf Polzer b7a62893a4 add a floodlightDirectionScale value to the _floodlight key too (whatever it does) 2010-10-30 18:07:37 +02:00
Rudolf Polzer 39182c67ef no half lambert for xonotic please, it sucks ;) 2010-10-30 18:00:09 +02:00
Rudolf Polzer 020a3febce no need to artificially limit lightmap position for random supersampling 2010-10-30 16:37:04 +02:00
Rudolf Polzer aa00101d5e dirtmapping: PROPERLY prevent hitting sky 2010-10-30 16:36:53 +02:00
Rudolf Polzer 4553078f35 better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading) 2010-10-22 09:41:48 +02:00
Rudolf Polzer 91ea2ae81c be more verbose about randomsamples presets 2010-10-22 09:36:40 +02:00
Rudolf Polzer d1e3042389 support search box size in randomsamples too (although useless) 2010-10-22 09:35:41 +02:00
Rudolf Polzer 10dfced6cb -randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use) 2010-10-21 20:35:35 +02:00
Rudolf Polzer cc6bdd4869 Merge branch 'master' of ssh://icculus.org/netradiant 2010-10-14 10:07:39 +02:00
jal 8c7ca79ef5 Ignore transparent surfaces when floodlighting 2010-10-13 16:26:28 +02:00
Rudolf Polzer 05b62ff70f warn on wrong -convert use, always allow .map input 2010-10-09 21:54:55 +02:00
Rudolf Polzer cf1b60d899 don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
Rudolf Polzer 6980df0b21 EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer af9f1a2e22 add missing EndBSPFile() call 2010-10-09 19:47:13 +02:00
Rudolf Polzer 8442ecbb14 .ase also works from .map! 2010-10-09 19:37:43 +02:00
Rudolf Polzer 1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer 205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
Rudolf Polzer 43f30dc837 fix issues with embedded models 2010-10-08 20:38:30 +02:00
Rudolf Polzer b56cb7b42e properly export texdef origin brushes 2010-10-08 06:30:36 +02:00
Rudolf Polzer 266de1d7bb fix "bad texdef" 2010-10-08 06:22:47 +02:00
Rudolf Polzer b5c33b5fd7 decompiler now outputs somewhat correct texdef 2010-10-07 21:04:54 +02:00
Rudolf Polzer e5e8f67120 break break break ;) 2010-10-07 17:56:41 +02:00
Rudolf Polzer f5fc3cd9f9 fix compile errors 2010-10-07 17:43:05 +02:00
Rudolf Polzer c5745ac942 experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
Rudolf Polzer 18c11bf55e YEAH! I think this fixes the lightmaps-of-patches bug! 2010-10-05 18:50:24 +02:00
Rudolf Polzer cadab3422e more warnings 2010-10-05 15:06:52 +02:00
Rudolf Polzer d5a9782200 fix some more warnings 2010-10-05 15:04:45 +02:00
Rudolf Polzer 4487b4d44f fix "ExpandPath called without qdir set" as qdir is never set in Xonotic/Nexuiz/any other nonquake 2010-10-05 11:24:42 +02:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
rpolzer 5f1f257a1c add a missing VectorClear 2010-10-04 10:48:22 +02:00
Rudolf Polzer 4c13f31535 use a Gaussian-like random distribution for random subsampling 2010-10-03 21:14:54 +02:00
Rudolf Polzer 02d17b50a7 also subsample the deluxemap (this was forgotten all the time!) 2010-10-03 20:50:09 +02:00
Rudolf Polzer 61d0c06cc6 option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then) 2010-10-03 20:23:14 +02:00
Rudolf Polzer 8ff9eafc50 fix bugs in skin load code 2010-10-01 12:13:36 +02:00
Rudolf Polzer 5c389d3f8a fix segfault 2010-10-01 11:55:29 +02:00