also support -sRGBcolor for floodlight
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2b560b8348
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@ -4075,7 +4075,7 @@ void SetupFloodLight( void )
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if (VectorLength(floodlightRGB)==0)
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{
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VectorSet(floodlightRGB,240,240,255);
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VectorSet(floodlightRGB,0.94,0.94,1.0);
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}
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if (v4<1) v4=1024;
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@ -4091,9 +4091,13 @@ void SetupFloodLight( void )
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}
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else
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{
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VectorSet(floodlightRGB,240,240,255);
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//floodlighty = qtrue;
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//Sys_Printf( "FloodLighting enabled via worldspawn _floodlight key.\n" );
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VectorSet(floodlightRGB,0.94,0.94,1.0);
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}
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if(colorsRGB)
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{
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floodlightRGB[0] = Image_LinearFloatFromsRGBFloat(floodlightRGB[0]);
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floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(floodlightRGB[1]);
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floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(floodlightRGB[2]);
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}
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VectorNormalize(floodlightRGB,floodlightRGB);
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}
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@ -1546,7 +1546,7 @@ static void ParseShaderFile( const char *filename )
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si->floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[1]);
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si->floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[2]);
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}
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VectorNormalize(si->floodlightRGB);
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VectorNormalize(si->floodlightRGB, si->floodlightRGB);
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}
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/* jal: q3map_nodirty : skip dirty */
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