fix the game_ file to match this q3map2 version

This commit is contained in:
Rudolf Polzer 2011-01-20 14:36:18 +01:00
parent 1f2be9e1a6
commit ccb417b54d

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@ -64,7 +64,23 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */
1.0f, /* lightgrid ambient scale */
qfalse, /* light angle attenuation uses half-lambert curve */
qfalse, /* disable shader lightstyles hack */
qfalse, /* keep light entities on bsp */
8, /* default patchMeta subdivisions tolerance */
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
qtrue, /* minimap keep aspect */
MINIMAP_MODE_GRAY, /* minimap mode */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */