mark two shader checks nullable
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b104009ba6
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48a8cb1d67
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@ -783,7 +783,7 @@ void CreateMapFogs( void )
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/* set up fog */
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fog = &mapFogs[ numMapFogs++ ];
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fog->si = ShaderInfoForShader( globalFog );
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fog->si = ShaderInfoForShaderNull( globalFog );
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if( fog->si == NULL )
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Error( "Invalid shader \"%s\" referenced trying to add global fog", globalFog );
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fog->brush = NULL;
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@ -1094,7 +1094,7 @@ static void PopulateWithPicoModel( int castShadows, picoModel_t *model, m4x4_t t
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shader = PicoGetSurfaceShader( surface );
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if( shader == NULL )
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continue;
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ti.si = ShaderInfoForShader( PicoGetShaderName( shader ) );
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ti.si = ShaderInfoForShaderNull( PicoGetShaderName( shader ) );
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if( ti.si == NULL )
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continue;
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@ -3193,8 +3193,6 @@ void SetupBrushesFlags( int mask_any, int test_any, int mask_all, int test_all )
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allCompileFlags &= si->compileFlags;
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}
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Sys_FPrintf( SYS_VRB, "flags: %d (all: %d)\n", compileFlags, allCompileFlags );
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/* determine if this brush is opaque to light */
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if( (compileFlags & mask_any) == test_any && (allCompileFlags & mask_all) == test_all )
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{
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