break break break ;)

This commit is contained in:
Rudolf Polzer 2010-10-07 17:56:41 +02:00
parent f5fc3cd9f9
commit e5e8f67120

View File

@ -145,7 +145,7 @@ exwinding:
// fprintf(stderr, "brushside with %s: %d matches (%f area)\n", buildSide->shaderInfo->shader, matches, best);
}
static void ConvertOriginBrush( FILE *f, int num, vec3_t origin )
static void ConvertOriginBrush( FILE *f, int num, vec3_t origin, qboolean brushPrimitives )
{
char pattern[6][5][3] = {
{ "+++", "+-+", "-++", " - ", "- " },
@ -162,26 +162,48 @@ static void ConvertOriginBrush( FILE *f, int num, vec3_t origin )
/* start brush */
fprintf( f, "\t// brush %d\n", num );
fprintf( f, "\t{\n" );
fprintf( f, "\tbrushDef\n" );
fprintf( f, "\t{\n" );
if(brushPrimitives)
{
fprintf( f, "\tbrushDef\n" );
fprintf( f, "\t{\n" );
}
/* print brush side */
/* ( 640 24 -224 ) ( 448 24 -224 ) ( 448 -232 -224 ) common/caulk 0 48 0 0.500000 0.500000 0 0 0 */
for(i = 0; i < 6; ++i)
fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( ( %.8f %.8f %.8f ) ( %.8f %.8f %.8f ) ) %s %d 0 0\n",
origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
1/16.0, 0.0, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
0.0, 1/16.0, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
"common/origin",
0
);
{
if(brushPrimitives)
{
fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( ( %.8f %.8f %.8f ) ( %.8f %.8f %.8f ) ) %s %d 0 0\n",
origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
1/16.0, 0.0, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
0.0, 1/16.0, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
"common/origin",
0
);
}
else
{
fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %.8f %.8f %.8f %.8f %.8f %s %d 0 0\n",
origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
0.0, 0.25, 0.25,
"common/origin",
0
);
}
}
#undef FRAC
#undef S
/* end brush */
fprintf( f, "\t}\n" );
if(brushPrimitives)
fprintf( f, "\t}\n" );
fprintf( f, "\t}\n\n" );
}
@ -248,7 +270,10 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
/* make brush windings */
if( !CreateBrushWindings( buildBrush ) )
{
Sys_Printf( "CreateBrushWindings failed\n" );
return;
}
/* iterate through build brush sides */
for( i = 0; i < buildBrush->numsides; i++ )
@ -371,6 +396,7 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
else
{
// invert QuakeTextureVecs
int i;
vec3_t vecs[2];
int sv, tv;
vec2_t stI, stJ, stK;
@ -443,7 +469,7 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
// vecsrotscaled[1][tv] = nt / scale[1];
scale[0] = sqrt(sts[0][0] * sts[0][0] + sts[0][1] * sts[0][1]);
scale[1] = sqrt(sts[1][0] * sts[1][0] + sts[1][1] * sts[1][1]);
rotate = atan2(sts[0][1] - sts[1][0], sts[0][0] + sts[1][1]);
rotate = atan2(sts[0][1] - sts[1][0], sts[0][0] + sts[1][1]) * (180.0f / Q_PI);
shift[0] = sts[0][2];
shift[1] = sts[1][2];
@ -634,7 +660,7 @@ static void ConvertModel( FILE *f, bspModel_t *model, int modelNum, vec3_t origi
buildBrush->original = buildBrush;
if(origin[0] != 0 || origin[1] != 0 || origin[2] != 0)
ConvertOriginBrush(f, -1, origin);
ConvertOriginBrush(f, -1, origin, brushPrimitives);
/* go through each brush in the model */
for( i = 0; i < model->numBSPBrushes; i++ )