fix compile errors

This commit is contained in:
Rudolf Polzer 2010-10-07 17:43:05 +02:00
parent c5745ac942
commit f5fc3cd9f9
2 changed files with 15 additions and 11 deletions

View File

@ -293,7 +293,7 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
if(vert[0] && vert[1] && vert[2])
{
if(brushPrimites)
if(brushPrimitives)
{
int i;
vec3_t texX, texY;
@ -303,9 +303,12 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
ComputeAxisBase(buildPlane->normal, texX, texY);
Vector2Set(xyI, DotProduct(vert[0]->xyz, texX), DotProduct(vert[0]->xyz, texY));
Vector2Set(xyJ, DotProduct(vert[1]->xyz, texX), DotProduct(vert[1]->xyz, texY));
Vector2Set(xyK, DotProduct(vert[2]->xyz, texX), DotProduct(vert[2]->xyz, texY));
xyI[0] = DotProduct(vert[0]->xyz, texX);
xyI[1] = DotProduct(vert[0]->xyz, texY);
xyJ[0] = DotProduct(vert[1]->xyz, texX);
xyJ[1] = DotProduct(vert[1]->xyz, texY);
xyK[0] = DotProduct(vert[2]->xyz, texX);
xyK[1] = DotProduct(vert[2]->xyz, texY);
stI[0] = vert[0]->st[0]; stI[1] = vert[0]->st[1];
stJ[0] = vert[1]->st[0]; stJ[1] = vert[1]->st[1];
stK[0] = vert[2]->st[0]; stK[1] = vert[2]->st[1];
@ -371,11 +374,10 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
vec3_t vecs[2];
int sv, tv;
vec2_t stI, stJ, stK;
vec3_t xyzI, xyzJ, xyzK;
vec3_t rrs[3];
vec3_t sts[2];
vec2_t shift, scale;
vec_t rotate;
vec_t D, D0, D1, D2;
TextureAxisFromPlane(buildPlane, vecs[0], vecs[1]);
if (vecs[0][0])
@ -391,9 +393,9 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
else
tv = 2;
stI[0] = vert[0]->st[0] * si->shaderWidth; stI[1] = vert[0]->st[1] * si->shaderHeight;
stJ[0] = vert[1]->st[0] * si->shaderWidth; stJ[1] = vert[1]->st[1] * si->shaderHeight;
stK[0] = vert[2]->st[0] * si->shaderWidth; stK[1] = vert[2]->st[1] * si->shaderHeight;
stI[0] = vert[0]->st[0] * buildSide->shaderInfo->shaderWidth; stI[1] = vert[0]->st[1] * buildSide->shaderInfo->shaderHeight;
stJ[0] = vert[1]->st[0] * buildSide->shaderInfo->shaderWidth; stJ[1] = vert[1]->st[1] * buildSide->shaderInfo->shaderHeight;
stK[0] = vert[2]->st[0] * buildSide->shaderInfo->shaderWidth; stK[1] = vert[2]->st[1] * buildSide->shaderInfo->shaderHeight;
D = Det3x3(
vert[0]->xyz[sv], vert[0]->xyz[tv], 1,
@ -783,10 +785,10 @@ int ConvertBSPToMap_Ext( char *bspName, qboolean brushPrimitives )
int ConvertBSPToMap( char *bspName )
{
return ConvertBSPToMap(bspName, qfalse);
return ConvertBSPToMap_Ext(bspName, qfalse);
}
int ConvertBSPToMap_BP( char *bspName )
{
return ConvertBSPToMap(bspName, qtrue);
return ConvertBSPToMap_Ext(bspName, qtrue);
}

View File

@ -1735,6 +1735,8 @@ void LoadSurfaceExtraFile( const char *path );
void ProcessDecals( void );
void MakeEntityDecals( entity_t *e );
/* map.c */
void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
/* brush_primit.c */
void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);