decompiler now outputs somewhat correct texdef
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e5e8f67120
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b5c33b5fd7
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@ -178,22 +178,22 @@ static void ConvertOriginBrush( FILE *f, int num, vec3_t origin, qboolean brushP
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origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
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origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
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origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
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1/16.0, 0.0, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
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0.0, 1/16.0, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
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1.0f/16.0f, 0.0f, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
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0.0f, 1.0f/16.0f, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
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"common/origin",
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0
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);
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}
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else
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{
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %.8f %.8f %.8f %.8f %.8f %s %d 0 0\n",
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
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origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
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origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
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origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
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"common/origin",
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FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
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FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
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0.0, 0.25, 0.25,
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"common/origin",
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0.0f, 0.25f, 0.25f,
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0
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);
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}
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@ -252,8 +252,8 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
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if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders )
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continue;
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shader = &bspShaders[ side->shaderNum ];
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if( !Q_stricmp( shader->shader, "default" ) || !Q_stricmp( shader->shader, "noshader" ) )
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continue;
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//if( !Q_stricmp( shader->shader, "default" ) || !Q_stricmp( shader->shader, "noshader" ) )
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// continue;
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/* get plane */
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plane = &bspPlanes[ side->planeNum ];
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@ -467,28 +467,63 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
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// nt = cosv * vecs[1][tv];
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// vecsrotscaled[1][sv] = ns / scale[1];
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// vecsrotscaled[1][tv] = nt / scale[1];
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scale[0] = sqrt(sts[0][0] * sts[0][0] + sts[0][1] * sts[0][1]);
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scale[1] = sqrt(sts[1][0] * sts[1][0] + sts[1][1] * sts[1][1]);
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rotate = atan2(sts[0][1] - sts[1][0], sts[0][0] + sts[1][1]) * (180.0f / Q_PI);
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scale[0] = 1.0/sqrt(sts[0][0] * sts[0][0] + sts[0][1] * sts[0][1]);
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scale[1] = 1.0/sqrt(sts[1][0] * sts[1][0] + sts[1][1] * sts[1][1]);
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rotate = atan2(sts[0][1] * vecs[0][sv] - sts[1][0] * vecs[1][tv], sts[0][0] * vecs[0][sv] + sts[1][1] * vecs[1][tv]) * (180.0f / Q_PI);
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shift[0] = sts[0][2];
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shift[1] = sts[1][2];
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/* print brush side */
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/* ( 640 24 -224 ) ( 448 24 -224 ) ( 448 -232 -224 ) common/caulk 0 48 0 0.500000 0.500000 0 0 0 */
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %.8f %.8f %.8f %.8f %.8f %s %d 0 0\n",
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
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pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
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pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
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pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
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shift[0], shift[1], rotate, scale[0], scale[1],
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texture,
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shift[0], shift[1], rotate, scale[0], scale[1],
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// DEBUG: valid ? 0 : C_DETAIL
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0
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);
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}
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}
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else
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{
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vec3_t vecs[ 2 ];
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if(strncmp(buildSide->shaderInfo->shader, "textures/common/", 16))
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if(strcmp(buildSide->shaderInfo->shader, "noshader"))
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if(strcmp(buildSide->shaderInfo->shader, "default"))
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fprintf(stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader);
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MakeNormalVectors( buildPlane->normal, vecs[ 0 ], vecs[ 1 ] );
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VectorMA( vec3_origin, buildPlane->dist, buildPlane->normal, pts[ 0 ] );
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VectorMA( pts[ 0 ], 256.0f, vecs[ 0 ], pts[ 1 ] );
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VectorMA( pts[ 0 ], 256.0f, vecs[ 1 ], pts[ 2 ] );
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if(brushPrimitives)
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{
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( ( %.8f %.8f %.8f ) ( %.8f %.8f %.8f ) ) %s %d 0 0\n",
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pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
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pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
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pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
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1.0f/16.0f, 0.0f, 0.0f,
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0.0f, 1.0f/16.0f, 0.0f,
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texture,
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// DEBUG: valid ? 0 : C_DETAIL
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0
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);
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}
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else
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{
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
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pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
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pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
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pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
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texture,
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0.0f, 0.0f, 0.0f, 0.25f, 0.25f,
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// DEBUG: valid ? 0 : C_DETAIL
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0
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);
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}
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}
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}
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/* end brush */
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