Q3map2:
* -pk3 autopackager: alternative way to write
This commit is contained in:
parent
eef3995202
commit
66d12fc237
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@ -247,7 +247,7 @@ void vfsInitDirectory( const char *path ){
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// lists all .shader files
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void vfsListShaderFiles( char list[512][64], int *num ){
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void vfsListShaderFiles( char* list, int *num ){
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//char filename[PATH_MAX];
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char *dirlist;
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GDir *dir;
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@ -275,9 +275,9 @@ void vfsListShaderFiles( char list[512][64], int *num ){
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}
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for ( k = 0; k < *num; k++ ){
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if ( !stricmp( list[k], dirlist ) ) goto shISdouplicate;
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if ( !stricmp( list + k*65, dirlist ) ) goto shISdouplicate;
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}
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strcpy( list[*num], dirlist );
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strcpy( list + (*num)*65, dirlist );
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(*num)++;
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shISdouplicate:
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g_free( dirlist );
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@ -302,9 +302,9 @@ shISdouplicate:
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ext++;
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for ( k = 0; k < *num; k++ ){
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if ( !stricmp( list[k], ext ) ) goto shISdouplicate2;
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if ( !stricmp( list + k*65, ext ) ) goto shISdouplicate2;
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}
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strcpy( list[*num], ext );
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strcpy( list + (*num)*65, ext );
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(*num)++;
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shISdouplicate2:
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continue;
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@ -51,7 +51,7 @@ void vfsInitDirectory( const char *path );
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void vfsShutdown();
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int vfsGetFileCount( const char *filename );
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int vfsLoadFile( const char *filename, void **buffer, int index );
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void vfsListShaderFiles( char list[512][64], int *num );
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void vfsListShaderFiles( char* list, int *num );
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qboolean vfsPackFile( const char *filename, const char *packname );
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extern char g_strForbiddenDirs[VFS_MAXDIRS][PATH_MAX + 1];
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@ -1662,18 +1662,18 @@ void FixDOSName( char *src ){
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/*
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Check if newcoming texture is unique and not excluded
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*/
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void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
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void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
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int i;
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if ( token[0] == '\0') return;
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StripExtension( token );
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FixDOSName( token );
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for ( i = 0; i < *texnum; i++ ){
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if ( !stricmp( texlist[i], token ) ) return;
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if ( !stricmp( texlist + i*65, token ) ) return;
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}
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for ( i = 0; i < *EXtexnum; i++ ){
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if ( !stricmp( EXtex[i], token ) ) return;
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if ( !stricmp( EXtex + i*65, token ) ) return;
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}
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strcpy ( texlist[*texnum], token );
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strcpy ( texlist + (*texnum)*65, token );
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(*texnum)++;
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return;
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}
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@ -1682,17 +1682,17 @@ void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_Q
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/*
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Check if newcoming res is unique
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*/
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void res2list( char data[512][MAX_QPATH], int *num ){
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void res2list( char* data, int *num ){
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int i;
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if ( data[*num][0] == '\0') return;
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if ( *( data + (*num)*65 ) == '\0') return;
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for ( i = 0; i < *num; i++ ){
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if ( !stricmp( data[i], data[*num] ) ) return;
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if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
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}
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(*num)++;
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return;
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}
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void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
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void parseEXblock ( char* data, int *num, const char *exName ){
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if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
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Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
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}
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@ -1709,7 +1709,7 @@ void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
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}
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/* add to list */
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strcpy( data[*num], token );
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strcpy( data + (*num)*65, token );
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(*num)++;
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}
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return;
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@ -1722,7 +1722,7 @@ char q3map2path[1024];
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*/
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int pk3BSPMain( int argc, char **argv ){
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int i, j;
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int i, j, len;
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qboolean dbg = qfalse, png = qfalse;
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/* process arguments */
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@ -1735,8 +1735,6 @@ int pk3BSPMain( int argc, char **argv ){
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}
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
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StripExtension( source );
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@ -1748,10 +1746,7 @@ int pk3BSPMain( int argc, char **argv ){
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ParseEntities();
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char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
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int len;
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strcpy( packname, EnginePath );
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char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
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/* copy map name */
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strcpy( base, source );
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@ -1764,83 +1759,96 @@ int pk3BSPMain( int argc, char **argv ){
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strcpy( nameOFmap, &base[ len + 1 ] );
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qboolean dsSHs[512] = {qfalse};
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qboolean drawsurfSHs[1024] = { qfalse };
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for ( i = 0; i < numBSPDrawSurfaces; i++ ){
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/* can't exclude nodraw patches here (they want shaders :0!) */
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//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
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dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
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//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
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drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
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//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
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}
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int pk3ShadersN = 0;
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char pk3Shaders[512][MAX_QPATH];
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char* pk3Shaders;
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pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3SoundsN = 0;
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char pk3Sounds[512][MAX_QPATH];
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char* pk3Sounds;
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pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3ShaderfilesN = 0;
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char pk3Shaderfiles[512][MAX_QPATH];
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char* pk3Shaderfiles;
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pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3TexturesN = 0;
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char pk3Textures[512][MAX_QPATH];
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char* pk3Textures;
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pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3VideosN = 0;
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char pk3Videos[512][MAX_QPATH];
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char* pk3Videos;
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pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
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for ( i = 0; i < numBSPShaders; i++ ){
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if ( dsSHs[i] ){
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strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
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if ( drawsurfSHs[i] ){
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strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
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res2list( pk3Shaders, &pk3ShadersN );
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//pk3ShadersN++;
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//Sys_Printf( "%s\n", bspShaders[i].shader );
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}
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}
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//ent keys
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/* Ent keys */
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epair_t *ep;
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for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
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{
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if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
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sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
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sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
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res2list( pk3Shaders, &pk3ShadersN );
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}
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}
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strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
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res2list( pk3Sounds, &pk3SoundsN );
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strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
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if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
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FixDOSName( pk3Sounds + pk3SoundsN*65 );
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DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
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res2list( pk3Sounds, &pk3SoundsN );
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}
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for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
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{
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strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
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if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
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strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
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if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
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FixDOSName( pk3Sounds + pk3SoundsN*65 );
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DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
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res2list( pk3Sounds, &pk3SoundsN );
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}
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if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
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strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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}
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if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
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if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
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strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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}
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}
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strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
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strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
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res2list( pk3Shaders, &pk3ShadersN );
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}
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//levelshot
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sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
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sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
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res2list( pk3Shaders, &pk3ShadersN );
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if( dbg ){
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Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
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for ( i = 0; i < pk3ShadersN; i++ ){
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Sys_Printf( "%s\n", pk3Shaders[i] );
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Sys_Printf( "%s\n", pk3Shaders + i*65 );
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}
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Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
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for ( i = 0; i < pk3SoundsN; i++ ){
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Sys_Printf( "%s\n", pk3Sounds[i] );
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Sys_Printf( "%s\n", pk3Sounds + i*65 );
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}
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}
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@ -1849,22 +1857,27 @@ int pk3BSPMain( int argc, char **argv ){
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if( dbg ){
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Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
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for ( i = 0; i < pk3ShaderfilesN; i++ ){
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Sys_Printf( "%s\n", pk3Shaderfiles[i] );
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Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
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}
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}
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/* load exclusions file */
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int EXpk3TexturesN = 0;
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char EXpk3Textures[2048][MAX_QPATH];
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char* EXpk3Textures;
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EXpk3Textures = (char *)calloc( 4096*65, sizeof( char ) );
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int EXpk3ShadersN = 0;
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char EXpk3Shaders[2048][MAX_QPATH];
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char* EXpk3Shaders;
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EXpk3Shaders = (char *)calloc( 4096*65, sizeof( char ) );
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int EXpk3SoundsN = 0;
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char EXpk3Sounds[2048][MAX_QPATH];
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char* EXpk3Sounds;
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EXpk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
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int EXpk3ShaderfilesN = 0;
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char EXpk3Shaderfiles[512][MAX_QPATH];
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char* EXpk3Shaderfiles;
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EXpk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
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int EXpk3VideosN = 0;
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char EXpk3Videos[512][MAX_QPATH];
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char* EXpk3Videos;
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EXpk3Videos = (char *)calloc( 4096*65, sizeof( char ) );
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char exName[ 1024 ];
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byte *buffer;
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@ -1878,7 +1891,6 @@ int pk3BSPMain( int argc, char **argv ){
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goto skipEXfile;
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}
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if ( cut2 > cut ) cut = cut2;
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//cut++;
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cut[1] = '\0';
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strcat( exName, game->arg );
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strcat( exName, ".exclude" );
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@ -1893,11 +1905,6 @@ int pk3BSPMain( int argc, char **argv ){
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/* parse the file */
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ParseFromMemory( (char *) buffer, size );
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/* blocks pointers */
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//int *exptrN;
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//char *exptr[512][64];
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/* tokenize it */
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while ( 1 )
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{
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@ -1934,29 +1941,25 @@ skipEXfile:
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if( dbg ){
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Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
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for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
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for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures + i*65 );
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Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
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for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
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for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders + i*65 );
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Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
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for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
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for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles + i*65 );
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Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
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for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
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for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds + i*65 );
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Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
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for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
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for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos + i*65 );
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}
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char temp[ 1024 ];
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//Parse Shader Files
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for ( i = 0; i < pk3ShaderfilesN; i++ ){
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qboolean wantShader = qfalse;
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qboolean wantShaderFile = qfalse;
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char shadername[ 1024 ];
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char lastwantedShader[ 1024 ];
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qboolean wantShader = qfalse, wantShaderFile = qfalse;
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char shadername[ 1024 ], lastwantedShader[ 1024 ];
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/* load the shader */
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sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
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sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
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LoadScriptFile( temp, 0 );
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/* tokenize it */
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@ -1972,9 +1975,9 @@ skipEXfile:
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/* do wanna le shader? */
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wantShader = qfalse;
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for ( j = 0; j < pk3ShadersN; j++ ){
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if ( !stricmp( pk3Shaders[j], token) ){
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strcpy ( shadername, pk3Shaders[j] );
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pk3Shaders[j][0] = '\0';
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if ( !stricmp( pk3Shaders + j*65, token) ){
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strcpy ( shadername, pk3Shaders + j*65 );
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*(pk3Shaders + j*65) = '\0';
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wantShader = qtrue;
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break;
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}
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@ -2014,6 +2017,7 @@ skipEXfile:
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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/* skip the shader */
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if ( !wantShader ) continue;
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/* digest any images */
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@ -2042,23 +2046,23 @@ skipEXfile:
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strcpy( token, temp );
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}
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for ( j = 0; j < pk3VideosN; j++ ){
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if ( !stricmp( pk3Videos[j], token ) ){
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if ( !stricmp( pk3Videos + j*65, token ) ){
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goto away;
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}
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}
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for ( j = 0; j < EXpk3VideosN; j++ ){
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if ( !stricmp( EXpk3Videos[j], token ) ){
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if ( !stricmp( EXpk3Videos + j*65, token ) ){
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goto away;
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}
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}
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strcpy ( pk3Videos[pk3VideosN], token );
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strcpy ( pk3Videos + pk3VideosN*65, token );
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pk3VideosN++;
|
||||
away:
|
||||
j = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* skip to the next shader */
|
||||
/* skip the shader */
|
||||
else if ( !wantShader ) continue;
|
||||
|
||||
/* -----------------------------------------------------------------
|
||||
|
|
@ -2102,7 +2106,7 @@ skipEXfile:
|
|||
//exclude shader
|
||||
if ( wantShader ){
|
||||
for ( j = 0; j < EXpk3ShadersN; j++ ){
|
||||
if ( !stricmp( EXpk3Shaders[j], shadername ) ){
|
||||
if ( !stricmp( EXpk3Shaders + j*65, shadername ) ){
|
||||
wantShader = qfalse;
|
||||
break;
|
||||
}
|
||||
|
|
@ -2110,7 +2114,7 @@ skipEXfile:
|
|||
/* shouldnt make shaders for shipped with the game textures aswell */
|
||||
if ( wantShader ){
|
||||
for ( j = 0; j < EXpk3TexturesN; j++ ){
|
||||
if ( !stricmp( EXpk3Textures[j], shadername ) ){
|
||||
if ( !stricmp( EXpk3Textures + j*65, shadername ) ){
|
||||
wantShader = qfalse;
|
||||
break;
|
||||
}
|
||||
|
|
@ -2125,15 +2129,15 @@ skipEXfile:
|
|||
//exclude shader file
|
||||
if ( wantShaderFile ){
|
||||
for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
|
||||
if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
|
||||
Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
|
||||
pk3Shaderfiles[ i ][0] = '\0';
|
||||
if ( !stricmp( EXpk3Shaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
|
||||
Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles + i*65 );
|
||||
*( pk3Shaderfiles + i*65 ) = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pk3Shaderfiles[ i ][0] = '\0';
|
||||
*( pk3Shaderfiles + i*65 ) = '\0';
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -2143,18 +2147,18 @@ skipEXfile:
|
|||
/* exclude stuff */
|
||||
//pure textures (shader ones are done)
|
||||
for ( i = 0; i < pk3ShadersN; i++ ){
|
||||
if ( pk3Shaders[i][0] != '\0' ){
|
||||
FixDOSName( pk3Shaders[i] );
|
||||
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
||||
FixDOSName( pk3Shaders + i*65 );
|
||||
for ( j = 0; j < pk3TexturesN; j++ ){
|
||||
if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){
|
||||
pk3Shaders[i][0] = '\0';
|
||||
if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
|
||||
*( pk3Shaders + i*65 ) = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( pk3Shaders[i][0] == '\0' ) continue;
|
||||
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
||||
for ( j = 0; j < EXpk3TexturesN; j++ ){
|
||||
if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
|
||||
pk3Shaders[i][0] = '\0';
|
||||
if ( !stricmp( pk3Shaders + i*65, EXpk3Textures + j*65 ) ){
|
||||
*( pk3Shaders + i*65 ) = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -2163,10 +2167,9 @@ skipEXfile:
|
|||
|
||||
//snds
|
||||
for ( i = 0; i < pk3SoundsN; i++ ){
|
||||
FixDOSName( pk3Sounds[i] );
|
||||
for ( j = 0; j < EXpk3SoundsN; j++ ){
|
||||
if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
|
||||
pk3Sounds[i][0] = '\0';
|
||||
if ( !stricmp( pk3Sounds + i*65, EXpk3Sounds + j*65 ) ){
|
||||
*( pk3Sounds + i*65 ) = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -2175,20 +2178,19 @@ skipEXfile:
|
|||
if( dbg ){
|
||||
Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
|
||||
for ( i = 0; i < pk3TexturesN; i++ ){
|
||||
Sys_Printf( "%s\n", pk3Textures[i] );
|
||||
Sys_Printf( "%s\n", pk3Textures + i*65 );
|
||||
}
|
||||
Sys_Printf( "\tShader files....\n" );
|
||||
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
||||
if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
|
||||
if ( *( pk3Shaderfiles + i*65 ) != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
|
||||
}
|
||||
Sys_Printf( "\tPure textures....\n" );
|
||||
for ( i = 0; i < pk3ShadersN; i++ ){
|
||||
if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
|
||||
if ( *( pk3Shaders + i*65 ) != '\0' ) Sys_Printf( "%s\n", pk3Shaders + i*65 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
|
||||
remove( packname );
|
||||
|
||||
|
|
@ -2198,83 +2200,83 @@ skipEXfile:
|
|||
|
||||
for ( i = 0; i < pk3TexturesN; i++ ){
|
||||
if ( png ){
|
||||
sprintf( temp, "%s.png", pk3Textures[i] );
|
||||
sprintf( temp, "%s.png", pk3Textures + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
sprintf( temp, "%s.tga", pk3Textures[i] );
|
||||
sprintf( temp, "%s.tga", pk3Textures + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
sprintf( temp, "%s.jpg", pk3Textures[i] );
|
||||
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Textures[i] );
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 );
|
||||
}
|
||||
|
||||
Sys_Printf( "\n\tPure textures....\n" );
|
||||
|
||||
for ( i = 0; i < pk3ShadersN; i++ ){
|
||||
if ( pk3Shaders[i][0] != '\0' ){
|
||||
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
||||
if ( png ){
|
||||
sprintf( temp, "%s.png", pk3Shaders[i] );
|
||||
sprintf( temp, "%s.png", pk3Shaders + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
sprintf( temp, "%s.tga", pk3Shaders[i] );
|
||||
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
sprintf( temp, "%s.jpg", pk3Shaders[i] );
|
||||
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "\n\tShaizers....\n" );
|
||||
|
||||
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
||||
if ( pk3Shaderfiles[i][0] != '\0' ){
|
||||
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
|
||||
if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
|
||||
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
||||
if ( vfsPackFile( temp, packname ) ){
|
||||
Sys_Printf( "++%s\n", temp );
|
||||
continue;
|
||||
}
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "\n\tSounds....\n" );
|
||||
|
||||
for ( i = 0; i < pk3SoundsN; i++ ){
|
||||
if ( pk3Sounds[i][0] != '\0' ){
|
||||
if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
|
||||
Sys_Printf( "++%s\n", pk3Sounds[ i ] );
|
||||
if ( *( pk3Sounds + i*65 ) != '\0' ){
|
||||
if ( vfsPackFile( pk3Sounds + i*65, packname ) ){
|
||||
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
|
||||
continue;
|
||||
}
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Sounds[i] );
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 );
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "\n\tVideos....\n" );
|
||||
|
||||
for ( i = 0; i < pk3VideosN; i++ ){
|
||||
if ( vfsPackFile( pk3Videos[i], packname ) ){
|
||||
Sys_Printf( "++%s\n", pk3Videos[i] );
|
||||
if ( vfsPackFile( pk3Videos + i*65, packname ) ){
|
||||
Sys_Printf( "++%s\n", pk3Videos + i*65 );
|
||||
continue;
|
||||
}
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Videos[i] );
|
||||
Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 );
|
||||
}
|
||||
|
||||
Sys_Printf( "\n\t.\n" );
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user