try to fix the "-np surfaces disappear" bug
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@ -536,7 +536,7 @@ winding_t *ReverseWinding (winding_t *w)
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ClipWindingEpsilon
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=============
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*/
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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void ClipWindingEpsilonStrict (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back)
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{
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vec_t dists[MAX_POINTS_ON_WINDING+4];
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@ -573,6 +573,10 @@ void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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*front = *back = NULL;
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if (!counts[0] && !counts[1])
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{
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return;
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}
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if (!counts[0])
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{
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*back = CopyWinding (in);
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@ -643,6 +647,15 @@ void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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Error ("ClipWinding: MAX_POINTS_ON_WINDING");
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}
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back)
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{
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ClipWindingEpsilonStrict(in, normal, dist, epsilon, front, back);
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/* apparently most code expects that in the winding-on-plane case, the back winding is the original winding */
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if(!*front && !*back)
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*back = CopyWinding(in);
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}
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/*
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=============
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@ -38,6 +38,8 @@ vec_t WindingArea (winding_t *w);
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void WindingCenter (winding_t *w, vec3_t center);
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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void ClipWindingEpsilonStrict (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
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winding_t *CopyWinding (winding_t *w);
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winding_t *ReverseWinding (winding_t *w);
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@ -2035,6 +2035,13 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
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si->mins[ 1 ] != 0.0f || si->maxs[ 1 ] != 0.0f ||
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si->mins[ 2 ] != 0.0f || si->maxs[ 2 ] != 0.0f) )
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{
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static qboolean warned = qfalse;
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if(!warned)
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{
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Sys_Printf( "WARNING: this map uses the deformVertexes move hack\n" );
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warned = qtrue;
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}
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/* 'fatten' the winding by the shader mins/maxs (parsed from vertexDeform move) */
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/* note this winding is completely invalid (concave, nonplanar, etc) */
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fat = AllocWinding( w->numpoints * 3 + 3 );
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@ -2077,7 +2084,9 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
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VectorCopy( p2->normal, plane2 );
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plane2[ 3 ] = p2->dist;
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#if 1
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#if 0
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/* div0: this is the plague (inaccurate) */
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/* invert surface plane */
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VectorSubtract( vec3_origin, plane2, reverse );
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reverse[ 3 ] = -plane2[ 3 ];
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@ -2088,6 +2097,8 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
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if( DotProduct( plane1, reverse ) > 0.999f && fabs( plane1[ 3 ] - reverse[ 3 ] ) < 0.001f )
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return FilterWindingIntoTree_r( w, ds, node->children[ 1 ] );
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#else
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/* div0: this is the cholera (doesn't hit enough) */
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/* the drawsurf might have an associated plane, if so, force a filter here */
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if( ds->planeNum == node->planenum )
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return FilterWindingIntoTree_r( w, ds, node->children[ 0 ] );
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@ -2097,10 +2108,17 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
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}
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/* clip the winding by this plane */
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ClipWindingEpsilon( w, plane1, plane1[ 3 ], ON_EPSILON, &front, &back );
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ClipWindingEpsilonStrict( w, plane1, plane1[ 3 ], ON_EPSILON, &front, &back );
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/* filter by this plane */
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refs = 0;
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if( front == NULL && back == NULL )
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{
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/* same plane, this is an ugly hack */
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/* but better too many than too few refs */
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refs += FilterWindingIntoTree_r( CopyWinding(w), ds, node->children[ 0 ] );
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refs += FilterWindingIntoTree_r( CopyWinding(w), ds, node->children[ 1 ] );
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}
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if( front != NULL )
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refs += FilterWindingIntoTree_r( front, ds, node->children[ 0 ] );
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if( back != NULL )
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