also subsample the deluxemap (this was forgotten all the time!)
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@ -1773,14 +1773,15 @@ SubsampleRawLuxel_r()
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recursively subsamples a luxel until its color gradient is low enough or subsampling limit is reached
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*/
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static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampleOrigin, int x, int y, float bias, float *lightLuxel )
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static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampleOrigin, int x, int y, float bias, float *lightLuxel, float *lightDeluxel )
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{
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int b, samples, mapped, lighted;
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int cluster[ 4 ];
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vec4_t luxel[ 4 ];
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vec3_t deluxel[ 3 ];
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vec3_t origin[ 4 ], normal[ 4 ];
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float biasDirs[ 4 ][ 2 ] = { { -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f }, { 1.0f, 1.0f } };
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vec3_t color, total;
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vec3_t color, direction, total;
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/* limit check */
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@ -1827,6 +1828,10 @@ static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampl
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/* add to totals (fixme: make contrast function) */
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VectorCopy( trace->color, luxel[ b ] );
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if(lightDeluxel)
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{
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VectorCopy( trace->directionContribution, deluxel[ b ] );
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}
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VectorAdd( total, trace->color, total );
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if( (luxel[ b ][ 0 ] + luxel[ b ][ 1 ] + luxel[ b ][ 2 ]) > 0.0f )
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lighted++;
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@ -1841,7 +1846,7 @@ static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampl
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{
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if( cluster[ b ] < 0 )
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continue;
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SubsampleRawLuxel_r( lm, trace, origin[ b ], x, y, (bias * 0.5f), luxel[ b ] );
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SubsampleRawLuxel_r( lm, trace, origin[ b ], x, y, (bias * 0.5f), luxel[ b ], lightDeluxel ? deluxel[ b ] : NULL );
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}
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}
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@ -1849,12 +1854,17 @@ static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampl
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//% VectorClear( color );
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//% samples = 0;
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VectorCopy( lightLuxel, color );
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VectorCopy( lightDeluxel, direction );
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samples = 1;
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for( b = 0; b < 4; b++ )
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{
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if( cluster[ b ] < 0 )
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continue;
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VectorAdd( color, luxel[ b ], color );
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if(lightDeluxel)
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{
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VectorAdd( direction, deluxel[ b ], direction );
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}
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samples++;
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}
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@ -1865,18 +1875,26 @@ static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampl
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color[ 0 ] /= samples;
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color[ 1 ] /= samples;
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color[ 2 ] /= samples;
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/* add to color */
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VectorCopy( color, lightLuxel );
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lightLuxel[ 3 ] += 1.0f;
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if(lightDeluxel)
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{
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direction[ 0 ] /= samples;
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direction[ 1 ] /= samples;
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direction[ 2 ] /= samples;
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VectorCopy( direction, lightDeluxel );
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}
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}
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}
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static void RandomSubsampleRawLuxel( rawLightmap_t *lm, trace_t *trace, vec3_t sampleOrigin, int x, int y, float bias, float *lightLuxel )
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static void RandomSubsampleRawLuxel( rawLightmap_t *lm, trace_t *trace, vec3_t sampleOrigin, int x, int y, float bias, float *lightLuxel, float *lightDeluxel )
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{
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int b, samples, mapped;
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int b, mapped;
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int cluster;
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vec3_t origin, normal;
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vec3_t total;
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vec3_t total, totaldirection;
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VectorClear( total );
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mapped = 0;
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@ -1899,6 +1917,10 @@ static void RandomSubsampleRawLuxel( rawLightmap_t *lm, trace_t *trace, vec3_t s
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LightContributionToSample( trace );
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VectorAdd( total, trace->color, total );
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if(lightDeluxel)
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{
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VectorAdd( totaldirection, trace->directionContribution, totaldirection );
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}
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}
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/* add to luxel */
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@ -1908,6 +1930,13 @@ static void RandomSubsampleRawLuxel( rawLightmap_t *lm, trace_t *trace, vec3_t s
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lightLuxel[ 0 ] = total[ 0 ] / mapped;
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lightLuxel[ 1 ] = total[ 1 ] / mapped;
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lightLuxel[ 2 ] = total[ 2 ] / mapped;
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if(lightDeluxel)
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{
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lightDeluxel[ 0 ] = totaldirection[ 0 ] / mapped;
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lightDeluxel[ 1 ] = totaldirection[ 1 ] / mapped;
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lightDeluxel[ 2 ] = totaldirection[ 2 ] / mapped;
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}
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}
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}
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@ -1920,10 +1949,11 @@ illuminates the luxels
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#define STACK_LL_SIZE (SUPER_LUXEL_SIZE * 64 * 64)
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#define LIGHT_LUXEL( x, y ) (lightLuxels + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
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#define LIGHT_DELUXEL( x, y ) (lightDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
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void IlluminateRawLightmap( int rawLightmapNum )
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{
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int i, t, x, y, sx, sy, size, llSize, luxelFilterRadius, lightmapNum;
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int i, t, x, y, sx, sy, size, llSize, ldSize, luxelFilterRadius, lightmapNum;
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int *cluster, *cluster2, mapped, lighted, totalLighted;
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rawLightmap_t *lm;
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surfaceInfo_t *info;
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@ -1931,8 +1961,8 @@ void IlluminateRawLightmap( int rawLightmapNum )
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float brightness;
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float *origin, *normal, *dirt, *luxel, *luxel2, *deluxel, *deluxel2;
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unsigned char *flag;
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float *lightLuxels, *lightLuxel, samples, filterRadius, weight;
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vec3_t color, averageColor, averageDir, total, temp, temp2;
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float *lightLuxels, *lightDeluxels, *lightLuxel, *lightDeluxel, samples, filterRadius, weight;
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vec3_t color, direction, averageColor, averageDir, total, temp, temp2;
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float tests[ 4 ][ 2 ] = { { 0.0f, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } };
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trace_t trace;
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float stackLightLuxels[ STACK_LL_SIZE ];
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@ -2046,10 +2076,15 @@ void IlluminateRawLightmap( int rawLightmapNum )
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{
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/* allocate temporary per-light luxel storage */
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llSize = lm->sw * lm->sh * SUPER_LUXEL_SIZE * sizeof( float );
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ldSize = lm->sw * lm->sh * SUPER_DELUXEL_SIZE * sizeof( float );
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if( llSize <= (STACK_LL_SIZE * sizeof( float )) )
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lightLuxels = stackLightLuxels;
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else
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lightLuxels = safe_malloc( llSize );
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if(deluxemap)
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lightDeluxels = safe_malloc( ldSize );
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else
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lightDeluxels = NULL;
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/* clear luxels */
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//% memset( lm->superLuxels[ 0 ], 0, llSize );
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@ -2123,6 +2158,8 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* setup */
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memset( lightLuxels, 0, llSize );
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if(deluxemap)
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memset( lightDeluxels, 0, ldSize );
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totalLighted = 0;
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/* determine filter radius */
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@ -2158,7 +2195,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* get particulars */
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lightLuxel = LIGHT_LUXEL( x, y );
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deluxel = SUPER_DELUXEL( x, y );
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lightDeluxel = LIGHT_DELUXEL( x, y );
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origin = SUPER_ORIGIN( x, y );
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normal = SUPER_NORMAL( x, y );
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flag = SUPER_FLAG( x, y );
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@ -2188,7 +2225,9 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* add the contribution to the deluxemap */
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if( deluxemap )
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VectorAdd( deluxel, trace.directionContribution, deluxel );
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{
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VectorCopy( trace.directionContribution, lightDeluxel );
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}
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/* check for evilness */
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if(trace.forceSubsampling > 1.0f && (lightSamples > 1 || lightRandomSamples) && luxelFilterRadius == 0)
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@ -2270,6 +2309,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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if(*flag & FLAG_ALREADY_SUBSAMPLED) // already subsampled
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continue;
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lightLuxel = LIGHT_LUXEL( sx, sy );
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lightDeluxel = LIGHT_DELUXEL( sx, sy );
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origin = SUPER_ORIGIN( sx, sy );
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/* only subsample shadowed luxels */
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@ -2278,9 +2318,9 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* subsample it */
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if(lightRandomSamples)
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RandomSubsampleRawLuxel( lm, &trace, origin, sx, sy, 0.5f, lightLuxel );
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RandomSubsampleRawLuxel( lm, &trace, origin, sx, sy, 0.5f, lightLuxel, deluxemap ? lightDeluxel : NULL );
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else
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SubsampleRawLuxel_r( lm, &trace, origin, sx, sy, 0.25f * lightSamplesSearchBoxSize, lightLuxel );
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SubsampleRawLuxel_r( lm, &trace, origin, sx, sy, 0.25f * lightSamplesSearchBoxSize, lightLuxel, deluxemap ? lightDeluxel : NULL );
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*flag |= FLAG_ALREADY_SUBSAMPLED;
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@ -2348,6 +2388,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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{
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/* setup */
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VectorClear( averageColor );
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VectorClear( averageDir );
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samples = 0.0f;
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/* cheaper distance-based filtering */
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@ -2366,6 +2407,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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if( *cluster < 0 )
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continue;
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lightLuxel = LIGHT_LUXEL( sx, sy );
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lightDeluxel = LIGHT_DELUXEL( sx, sy );
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/* create weight */
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weight = (abs( sx - x ) == luxelFilterRadius ? 0.5f : 1.0f);
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@ -2374,6 +2416,11 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* scale luxel by filter weight */
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VectorScale( lightLuxel, weight, color );
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VectorAdd( averageColor, color, averageColor );
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if(deluxemap)
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{
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VectorScale( lightDeluxel, weight, direction );
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VectorAdd( averageDir, direction, averageDir );
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}
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samples += weight;
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}
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}
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@ -2401,6 +2448,15 @@ void IlluminateRawLightmap( int rawLightmapNum )
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luxel[ 1 ] += averageColor[ 1 ] / samples;
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luxel[ 2 ] += averageColor[ 2 ] / samples;
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}
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if(deluxemap)
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{
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/* scale into luxel */
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deluxel = SUPER_DELUXEL( x, y );
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deluxel[ 0 ] += averageDir[ 0 ] / samples;
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deluxel[ 1 ] += averageDir[ 1 ] / samples;
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deluxel[ 2 ] += averageDir[ 2 ] / samples;
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}
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}
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/* single sample */
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@ -2408,7 +2464,9 @@ void IlluminateRawLightmap( int rawLightmapNum )
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{
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/* get particulars */
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lightLuxel = LIGHT_LUXEL( x, y );
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lightDeluxel = LIGHT_DELUXEL( x, y );
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luxel = SUPER_LUXEL( lightmapNum, x, y );
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deluxel = SUPER_DELUXEL( x, y );
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/* handle negative light */
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if( trace.light->flags & LIGHT_NEGATIVE )
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@ -2424,6 +2482,11 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* handle normal light */
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else
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VectorAdd( luxel, lightLuxel, luxel );
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if(deluxemap)
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{
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VectorAdd( deluxel, lightDeluxel, deluxel );
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}
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}
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}
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}
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@ -2432,6 +2495,9 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* free temporary luxels */
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if( lightLuxels != stackLightLuxels )
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free( lightLuxels );
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if(deluxemap)
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free( lightDeluxels );
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}
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/* free light list */
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