Commit Graph

  • ac7b4d3cd4 tweak shader manual master Garux 2024-05-27 11:44:33 +0500
  • c851356116 fix action-automatic-releases warning Garux 2024-05-27 11:39:42 +0500
  • 8f1beb7d7f download all-in-one gamepacks archive during build by default Garux 2024-05-27 11:36:51 +0500
  • 648a836c5c fix assimp ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified or is 0 code was doing vector[0u - 1] dereference in this case Garux 2024-05-01 00:05:57 +0500
  • d4e1be39ad fix TextureBrowser::clampOriginY(), min origin could be >0 fixes #186 Garux 2024-04-09 18:57:55 +0500
  • a0c56feef8 allow setting CPPFLAGS via command line Garux 2024-04-09 16:12:37 +0500
  • d59668f943 don't write nomipmaps hack 5daf2e265e when native external lightmaps, as it prevents r_mapOverbrightBits application Garux 2024-04-05 14:45:42 +0500
  • b0a065afd6 make a99892751b work in Linux #184 Garux 2024-03-31 11:33:58 +0500
  • f3ffdf9f28 support 16bit png loading in radiant Garux 2024-03-30 09:22:58 +0500
  • ecab0a6522 QTWIDGETS flags are sufficient as they include QTGUI & QTCORE Garux 2024-03-23 12:21:01 +0500
  • 02e5db47c6 combine --libs-only-L & --libs-only-l pkg-config flags in single call Garux 2024-03-23 12:00:43 +0500
  • 98be56b814 speed up build initialization in MSYS2 'shell pkg-config' calls somehow slowed down critically result is targets update check 2s->20s use simple assignment instead of recursive to reduce number of calls by around 10 Garux 2024-03-23 11:58:31 +0500
  • 8c4b46bb31 update MSYS2 COMPILING Garux 2024-03-18 01:52:27 +0500
  • 5daf2e265e * generate shaders to force nomipmaps flag on external lightmap images created by lightstyles and external lms hacks fix -trisoup: apply after each -bounce remove excess WriteBSPFile() when -yes-bounceStore + 'No diffuse light to calculate, ending radiosity' Garux 2024-03-09 17:01:12 +0500
  • 34038fd7fd unify WriteBSPFile() print Garux 2024-03-08 04:23:25 +0500
  • a3d438c4be * adjust -light -trisoup to enable performance hack for games with low verts per lmed surf count (e.g. 64 in Q3): -bsp -meta -mv 999 //get big lmed surfs with max verts count = max trisoup verts (-debugsurfaces to debug) -light -extlmhacksize 1024 -trisoup //gen shaders for external lms and mark as trisoup Garux 2024-02-26 22:41:10 +0600
  • c8bf05af57 fix -info leafsurfaces alignment Garux 2024-02-26 20:26:57 +0600
  • 6abeb431e3 fix ds->lightmapAxis after MergeMetaTriangles Garux 2024-02-26 17:39:13 +0600
  • d3532111cf in brush.prism... etc dialogs select value on start for convenience Garux 2024-02-21 22:54:51 +0600
  • 6749261e75 * -maxshaderinfo <N>: Sets max amount of shaderInfo, default = 8192 Garux 2024-02-15 23:35:45 +0600
  • 20a9afcd1d * -maxmapdrawsurfs <N>: Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072 Garux 2024-02-15 22:35:58 +0600
  • 2721cca15b untie PatchMapDrawSurfs() from MAX_MAP_DRAW_SURFS, was doing stack overflow when increased Garux 2024-02-14 09:35:39 +0600
  • 129d54e33f deduplicate entity connecting code Garux 2024-02-11 22:44:29 +0600
  • 0b43b1744f fix return reference to local variable added in c6252fe3fc Garux 2024-02-11 22:21:09 +0600
  • bf579cc278 * ctrl + shift + u: CSG Intersect Garux 2024-02-11 21:19:19 +0600
  • 87464acfee make position of selection position text consistent in 2D view Garux 2024-02-11 01:05:08 +0600
  • f351a9d657 tweak autobuild: disable x86 to save the oil create windows settings/ folder directly preserve linux executable file pemissions add date to autobuild archive names update automatic-releases action used prerelease = false, Qt autobuilds are good nuff for normal use Garux 2024-02-09 05:00:52 +0600
  • b799a03a0f fix model browser scrollbar scrolling lag in KDE fix model browser M2 pan low sensitivity Garux 2024-02-08 15:14:44 +0600
  • a75fb6abdd fix nonmonitored builds broken in 9a13f9ed55 closes #166 Garux 2024-02-08 13:02:16 +0600
  • f6fd436d69 bump versions of actions used create automatic release only from master (was on any 'workflow_dispatch') Garux 2024-02-04 19:20:28 +0600
  • 22a4ee2f81 fix deprecated Qt function warnings Garux 2024-02-04 10:18:45 +0600
  • 1f45694358 Revert "fix build in ubuntu via using deprecated Qt function" Garux 2024-02-04 10:08:29 +0600
  • 60e3e48dd0 Revert "fix build in ubuntu via using deprecated Qt function" Garux 2024-02-04 09:53:31 +0600
  • e77d713bad * fix custom shaders generation for lightstyles and external lightmaps hacks for :q3map suffixed shaders note ignoring only classic stageless :q3map shaders; ones with stages are assumed as templates for custom shaders, hidden by suffix closes #165 Garux 2024-02-04 09:33:43 +0600
  • 4b26129c47 minor tweaks Garux 2024-02-03 17:34:58 +0600
  • f36b8999b0 move f2f inside Renderer_GetStats() Garux 2024-02-03 17:17:51 +0600
  • d33140daf4 fix Run Engine After Compile arguments passing (was eating 1st) Garux 2024-02-02 20:20:59 +0600
  • 8683d43b7a fix on import or paste: target/name "qwerty01" -> "qwerty1" Garux 2024-02-02 16:00:32 +0600
  • 70c63edd21 fix obscure linux locale override issue (sunplug writing ? in place of -) Garux 2024-02-02 01:28:07 +0600
  • 0ead65d10b fix eclass_xml color assert Garux 2024-02-02 01:18:06 +0600
  • 649fcd4067 use CopiedString.empty() Garux 2024-02-02 01:04:42 +0600
  • 1f2e1616a8 got CopiedString move constructor to actually work conditions fulfilled: string pointer is always functional, hence no flow conditions needed move is fully efficient moving to different program dynamic module works (no dependency on static vars) Garux 2024-02-02 00:34:11 +0600
  • 454660c3e8 adjust some too pruning QLayout::setContentsMargins Garux 2024-01-30 02:56:56 +0600
  • 6995ef0eb4 fix check_version(), RADIANT_MAJOR_VERSION was ignored Garux 2024-01-29 17:27:24 +0600
  • 3e34d0eddc fix LIGHT_SHADER_DEBUG Garux 2024-01-29 17:12:08 +0600
  • df02774ff5 tweak StringOutputStream use auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy Garux 2024-01-29 16:54:08 +0600
  • b4e44bc8ed refactor StringFixedSize, auto str = String64()() use form was not doing copy elision Garux 2024-01-25 23:46:01 +0600
  • f6a040c27b minor console tweak Garux 2024-01-25 07:27:52 +0600
  • 9a13f9ed55 simplify build code Garux 2024-01-24 17:09:04 +0600
  • ecdad801b9 * light radiuses: don't render biggest radius, make them less occluding in 3D closes #63 Garux 2024-01-19 12:26:40 +0600
  • 9b9e1df066 * light entity radius: support negative intensity display and adjustment (keep sign while adjusting) closes #163 * fix: do not modify light intensity on transformations besides light radius transformation fixes #156 Garux 2024-01-17 21:05:17 +0600
  • 38f0f660ec entity smartedit.color key entry.change icon to one also making sense in linux Garux 2024-01-14 07:44:32 +0600
  • e02571ff6c * preferences.Selection.Create brushes in 3D (by m1 drag) remove "Left mouse click tunnel selector" option (now always ON) closes #134 Garux 2024-01-13 19:08:27 +0600
  • ec29d48986 * Model Browser: unmoved m2 resets models rotations Garux 2024-01-13 08:35:07 +0600
  • f8d622409f * fix automatic target/names resolving after doing map 'Save as' or unnamed map 'Save' original graph was kept in the namespace and new graph had 0 namespace Garux 2024-01-13 03:16:16 +0600
  • 6dab1291bd tweak menu text Garux 2024-01-10 07:57:03 +0600
  • 3212660e1f * fix equally named builds execution Garux 2024-01-09 23:42:42 +0600
  • 27dff0c888 fix mouse chasing in 2x2 & floating layouts QTimer was getting new connections added w/o removing existing ones; fix the same in FreezePointer zero check is seemingly not needed now; zeros spam was caused by this QTimer misuse Garux 2024-01-09 04:12:08 +0600
  • 2d11fdee43 enable DPI awareness on Windows fixes text size in texEdit, lineEdit, label, button, comboBox, comboBox size setting to awareness V2 somehow has effect of not setting awareness Garux 2024-01-09 01:31:11 +0600
  • b2c1153175 move "windows:darkmode=1" parameter setting to qt.conf Garux 2024-01-08 01:02:32 +0600
  • 20b8bdb5a6 fix off-by-one error in .def parser added in 4b96cb6744 Garux 2023-12-14 07:31:47 +0600
  • 7c9103032f texture browser, model browser trees: disable text ellision horizontal scroll + ellided text made no much sense Garux 2023-12-14 03:30:14 +0600
  • e9459b79d8 fix .game no_patch key handling OG behavior was to have preference to hide patch toolbar, if no_patch was set to non empty string xD patch toolbar was shown by default anyway xD now treat "1" as hide, anything else = show, including non set Garux 2023-10-05 21:02:50 +0600
  • dee00be204 adjust preferences dialog.spinners decimals closes #152 Garux 2023-10-05 20:16:38 +0600
  • 25e1ad50d9 use radio menu items in grid menu Garux 2023-09-24 08:22:31 +0600
  • 956e30f113 Surface Inspector more concrete KB filtering: pass some editor's shortcuts with modifiers #147 Garux 2023-09-20 10:55:23 +0600
  • a9a9907eab support .fgd color1 key type #115 Garux 2023-09-20 08:10:23 +0600
  • b21d2cbf1d fix non existent q3map_tcMod mode Garux 2023-09-20 06:41:27 +0600
  • 4b8468fea1 fix icon name typo Garux 2023-09-19 20:25:08 +0600
  • eba6783b89 update Entity Attributes scrollbar on deselection; Qt updates on widget addition, doesn't on chosen way of deletion Garux 2023-09-19 20:18:46 +0600
  • 4b96cb6744 safe .def spawnflags parsing Garux 2023-09-19 19:47:25 +0600
  • 3eff56211d in .def ent defs treat -, x & unused* spawnflags as dummy #150 Garux 2023-09-19 17:03:35 +0600
  • 4cbe05a25c bump EntityClass MAX_FLAGS to 32 #150 closes #82 Garux 2023-09-18 22:42:41 +0600
  • 1c3300d4bb be safe while doing copy to EntityClass::flagnames Garux 2023-09-18 21:30:15 +0600
  • 1a12e3b226 rework Surface Inspector for correct +- scale buttons alignment Garux 2023-09-18 15:57:46 +0600
  • 8cd2a5257f Surface Inspector flags: fix window resizing Garux 2023-09-18 15:42:16 +0600
  • dea7800d3c bobToolz: load all group entities, was hardcoded list of them fix crash in DEntity::SelectBrushes after DEntity::LoadSelectedBrushes (which may load brushes from other entities) generalize loading options; fix ignored loadPatches option; use only visible brushes in Find Duplicates Garux 2023-09-04 06:38:59 +0600
  • bf4db60613 bobToolz: remove brush ID, store brushes & patches in vector Garux 2023-09-01 07:19:28 +0600
  • 7bd11485d0 * bobToolz: new Find Duplicates function: finds & selects duplicate brushes in entire map Garux 2023-08-30 21:16:21 +0600
  • d98b1c5d0e adjust QPalette::AlternateBase it's not used in radiant, but may be used in Qt file dialog Garux 2023-08-25 06:29:11 +0600
  • 8923546e79 more precise -bounce description Garux 2023-08-23 00:24:29 +0600
  • b6683d9837 enable EntitiesKillConnect for xonotic Garux 2023-08-23 00:09:51 +0600
  • 07f66499dd
    Merge pull request #146 from Aciz/clion-gitignore Garux 2023-08-22 18:16:18 +0600
  • ca3c035a54 Entity Inspector: support unknown entities added during runtime: clear entity comment, deselect entity class list Garux 2023-08-22 17:47:08 +0600
  • b75f9b37f4 Add CLions project folder to gitignore Aciz 2023-08-22 12:55:36 +0300
  • 158b724dba * support multiple Extra Resource Paths Garux 2023-08-22 15:40:09 +0600
  • c9d8265958 shader editor: save prompt on closing modified document Garux 2023-08-21 21:58:23 +0600
  • 4209416731 add visual aid to Shader Editor search entry Garux 2023-08-21 17:35:31 +0600
  • 11c0cc3fa8 fix Shader Editor manual opener, while installed to path with spaces Garux 2023-08-21 17:25:22 +0600
  • 69a3a4f829 * brush.cone result respects original brush bounds and is currect projection dependent Garux 2023-08-21 17:17:11 +0600
  • bb4c510c4c show coordinates by default Garux 2023-08-21 15:42:22 +0600
  • d205f6ab46 more pronounced grid major color in Blender theme Garux 2023-08-21 15:42:08 +0600
  • 22f017283b change browse file/directory icon from SP_FileDialogStart to semantically correct SP_DialogOpenButton Garux 2023-08-21 15:41:07 +0600
  • b608dc986c add missing file extension after file dialog some implementations are more mindless, than the others Garux 2023-08-18 20:14:45 +0600
  • a2e35eb774 in autocaulk use caulk instead of nodraw, if latter is nonsolid #145 Garux 2023-08-18 17:50:42 +0600
  • 2c947b7e95 q3map2/light: introduce -nobouncestore Thomas Debesse 2019-09-22 02:16:08 +0200
  • 374f66bb42 q3map2: don't store lightmap if the last bounce computation ran empty. Matthias Krüger 2015-09-03 02:29:27 +0200
  • 39f4bdfab6 * installer of map developer's files (common shaders/textures/w/e is included in gamepack) Garux 2023-08-18 11:51:02 +0600
  • 1fb1896f11 tweak light styles checks Garux 2023-08-18 11:30:48 +0600
  • d40538eea0 * fix RBSP style keys on -exportents and decompilation, so that they are alright for -onlyents and compilation Garux 2023-08-18 01:20:58 +0600