make position of selection position text consistent in 2D view

This commit is contained in:
Garux 2024-02-11 01:05:08 +06:00
parent f351a9d657
commit 87464acfee

View File

@ -1657,7 +1657,7 @@ void XYWnd::PaintSizeInfo( const int nDim1, const int nDim2 ){
gl().glRasterPos3fv( vector3_to_array( v ) );
GlobalOpenGL().drawString( dimensions( dimStrings[nDim2], size[nDim2] ) );
v[nDim1] = min[nDim1] + 4.f;
v[nDim1] = min[nDim1] + 4.f / m_fScale;
v[nDim2] = max[nDim2] + 5.f / m_fScale;
gl().glRasterPos3fv( vector3_to_array( v ) );
GlobalOpenGL().drawString( dimensions( '(', dimStrings[nDim1], min[nDim1], " ", dimStrings[nDim2], max[nDim2], ')' ) );