minor tweaks
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@ -3316,8 +3316,8 @@ void StoreSurfaceLightmaps( bool fastAllocate, bool storeForReal ){
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/* store it */
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//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
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int cont = bspShaders[ ds->shaderNum ].contentFlags;
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int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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const int cont = bspShaders[ ds->shaderNum ].contentFlags;
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const int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
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//% Sys_Printf( ")\n" );
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}
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@ -3336,17 +3336,17 @@ void StoreSurfaceLightmaps( bool fastAllocate, bool storeForReal ){
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/* store it */
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//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
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int cont = bspShaders[ ds->shaderNum ].contentFlags;
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int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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const int cont = bspShaders[ ds->shaderNum ].contentFlags;
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const int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
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//% Sys_Printf( ")\n" );
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}
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/* use the normal plain-jane shader */
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else{
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int cont = bspShaders[ ds->shaderNum ].contentFlags;
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int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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ds->shaderNum = EmitShader( info->si->shader, &cont, &surf );
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const int cont = bspShaders[ ds->shaderNum ].contentFlags;
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const int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
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ds->shaderNum = EmitShader( info->si->shader, &cont, &surf );
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}
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}
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@ -1890,8 +1890,6 @@ static int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t& tree ){
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subdivides a patch into an approximate curve and filters it into the tree
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*/
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#define FILTER_SUBDIVISION 8
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static int FilterPatchIntoTree( mapDrawSurface_t *ds, tree_t& tree ){
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int refs = 0;
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