q3map2/light: introduce -nobouncestore
when storing computed lightmap on each bounce, user can interrupt compilation and get working files, but it spends allocation time (which is slow and single-threaded with this option, user can decide to only allocate lightmaps on the very final bounce, it means it can't be interrupted, but it can save a lot of time
This commit is contained in:
parent
374f66bb42
commit
2c947b7e95
|
|
@ -257,6 +257,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
|
|||
<li><strong><code>-lomem</code>:</strong> Low memory but slower lighting mode</li>
|
||||
<li><strong><code>-lowquality</code>:</strong> Low quality floodlight (appears to currently break floodlight)</li>
|
||||
<li><strong><code>-minsamplesize</code> N:</strong> Sets minimum lightmap resolution in luxels/qu</li>
|
||||
<li><strong><code>-nobouncestore</code>:</strong> Do not store BSP, lightmap and shader files between bounces</li>
|
||||
<li><strong><code>-nocollapse</code>:</strong> Do not collapse identical lightmaps</li>
|
||||
<li><strong><code>-nodeluxe</code>, <code>-nodeluxemap</code>:</strong> Disable deluxemapping</li>
|
||||
<li><strong><code>-nofastpoint</code>:</strong> Disable fast point light calculation</li>
|
||||
|
|
|
|||
|
|
@ -224,6 +224,7 @@ static void HelpLight()
|
|||
{"-lomem", "Low memory but slower lighting mode"},
|
||||
{"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
|
||||
{"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
|
||||
{"-nobouncestore", "Do not store BSP, lightmap and shader files between bounces"},
|
||||
{"-nocollapse", "Do not collapse identical lightmaps"},
|
||||
{"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
|
||||
{"-nofastpoint", "Disable fast point light calculation"},
|
||||
|
|
|
|||
|
|
@ -1785,7 +1785,7 @@ static void SetupGrid(){
|
|||
does what it says...
|
||||
*/
|
||||
|
||||
static void LightWorld( bool fastAllocate ){
|
||||
static void LightWorld( bool fastAllocate, bool bounceStore ){
|
||||
Vector3 color;
|
||||
float f;
|
||||
int b, bt;
|
||||
|
|
@ -1917,10 +1917,12 @@ static void LightWorld( bool fastAllocate ){
|
|||
while ( bounce > 0 )
|
||||
{
|
||||
/* store off the bsp between bounces */
|
||||
StoreSurfaceLightmaps( fastAllocate );
|
||||
UnparseEntities();
|
||||
Sys_Printf( "Writing %s\n", source );
|
||||
WriteBSPFile( source );
|
||||
StoreSurfaceLightmaps( fastAllocate, bounceStore );
|
||||
if( bounceStore ){
|
||||
UnparseEntities();
|
||||
Sys_Printf( "Writing %s\n", source );
|
||||
WriteBSPFile( source );
|
||||
}
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "\n--- Radiosity (bounce %d of %d) ---\n", b, bt );
|
||||
|
|
@ -1939,7 +1941,10 @@ static void LightWorld( bool fastAllocate ){
|
|||
SetupEnvelopes( false, fastbounce );
|
||||
if ( lights.empty() ) {
|
||||
Sys_Printf( "No diffuse light to calculate, ending radiosity.\n" );
|
||||
return;
|
||||
if( bounceStore ){ // already stored, just quit
|
||||
return;
|
||||
}
|
||||
break; // break to StoreSurfaceLightmaps
|
||||
}
|
||||
|
||||
/* add to lightgrid */
|
||||
|
|
@ -1982,8 +1987,9 @@ static void LightWorld( bool fastAllocate ){
|
|||
bounce--;
|
||||
b++;
|
||||
}
|
||||
|
||||
/* ydnar: store off lightmaps */
|
||||
StoreSurfaceLightmaps( fastAllocate );
|
||||
StoreSurfaceLightmaps( fastAllocate, true );
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1998,6 +2004,7 @@ int LightMain( Args& args ){
|
|||
int lightmapMergeSize = 0;
|
||||
bool lightSamplesInsist = false;
|
||||
bool fastAllocate = true;
|
||||
bool bounceStore = true;
|
||||
|
||||
|
||||
/* note it */
|
||||
|
|
@ -2445,6 +2452,11 @@ int LightMain( Args& args ){
|
|||
Sys_Printf( "Storing bounced light (radiosity) only\n" );
|
||||
}
|
||||
|
||||
while ( args.takeArg( "-nobouncestore" ) ) {
|
||||
bounceStore = false;
|
||||
Sys_Printf( "Not storing BSP, lightmap and shader files between bounces\n" );
|
||||
}
|
||||
|
||||
while ( args.takeArg( "-nocollapse" ) ) {
|
||||
noCollapse = true;
|
||||
Sys_Printf( "Identical lightmap collapsing disabled\n" );
|
||||
|
|
@ -2814,7 +2826,7 @@ int LightMain( Args& args ){
|
|||
SetupTraceNodes();
|
||||
|
||||
/* light the world */
|
||||
LightWorld( fastAllocate );
|
||||
LightWorld( fastAllocate, bounceStore );
|
||||
|
||||
/* write out the bsp */
|
||||
UnparseEntities();
|
||||
|
|
|
|||
|
|
@ -2336,7 +2336,7 @@ static void FillOutLightmap( outLightmap_t *olm ){
|
|||
stores the surface lightmaps into the bsp as byte rgb triplets
|
||||
*/
|
||||
|
||||
void StoreSurfaceLightmaps( bool fastAllocate ){
|
||||
void StoreSurfaceLightmaps( bool fastAllocate, bool storeForReal ){
|
||||
int i, j, k, x, y, lx, ly, sx, sy, mappedSamples;
|
||||
int style, lightmapNum, lightmapNum2;
|
||||
float samples, occludedSamples;
|
||||
|
|
@ -2816,7 +2816,7 @@ void StoreSurfaceLightmaps( bool fastAllocate ){
|
|||
collapse non-unique lightmaps
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
if ( !noCollapse && !deluxemap ) {
|
||||
if ( storeForReal && !noCollapse && !deluxemap ) {
|
||||
/* note it */
|
||||
Sys_Printf( "collapsing..." );
|
||||
|
||||
|
|
@ -2890,481 +2890,491 @@ void StoreSurfaceLightmaps( bool fastAllocate ){
|
|||
sort raw lightmaps by shader
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "sorting..." );
|
||||
if ( storeForReal ) {
|
||||
/* note it */
|
||||
Sys_Printf( "sorting..." );
|
||||
|
||||
timer.start();
|
||||
timer.start();
|
||||
|
||||
/* allocate a new sorted list */
|
||||
if ( sortLightmaps == NULL ) {
|
||||
sortLightmaps = safe_malloc( numRawLightmaps * sizeof( int ) );
|
||||
/* allocate a new sorted list */
|
||||
if ( sortLightmaps == NULL ) {
|
||||
sortLightmaps = safe_malloc( numRawLightmaps * sizeof( int ) );
|
||||
}
|
||||
|
||||
/* fill it out and sort it */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
sortLightmaps[ i ] = i;
|
||||
std::sort( sortLightmaps, sortLightmaps + numRawLightmaps, CompareRawLightmap() );
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
}
|
||||
|
||||
/* fill it out and sort it */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
sortLightmaps[ i ] = i;
|
||||
std::sort( sortLightmaps, sortLightmaps + numRawLightmaps, CompareRawLightmap() );
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
|
||||
/* -----------------------------------------------------------------
|
||||
allocate output lightmaps
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "allocating..." );
|
||||
if ( storeForReal ) {
|
||||
/* note it */
|
||||
Sys_Printf( "allocating..." );
|
||||
|
||||
timer.start();
|
||||
timer.start();
|
||||
|
||||
/* kill all existing output lightmaps */
|
||||
if ( outLightmaps != NULL ) {
|
||||
for ( i = 0; i < numOutLightmaps; i++ )
|
||||
{
|
||||
free( outLightmaps[ i ].lightBits );
|
||||
free( outLightmaps[ i ].bspLightBytes );
|
||||
}
|
||||
free( outLightmaps );
|
||||
outLightmaps = NULL;
|
||||
}
|
||||
|
||||
numLightmapShaders = 0;
|
||||
numOutLightmaps = 0;
|
||||
numBSPLightmaps = 0;
|
||||
numExtLightmaps = 0;
|
||||
|
||||
/* find output lightmap */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
{
|
||||
lm = &rawLightmaps[ sortLightmaps[ i ] ];
|
||||
FindOutLightmaps( lm, fastAllocate );
|
||||
}
|
||||
|
||||
/* set output numbers in twinned lightmaps */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
{
|
||||
/* get lightmap */
|
||||
lm = &rawLightmaps[ sortLightmaps[ i ] ];
|
||||
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* get twin */
|
||||
lm2 = lm->twins[ lightmapNum ];
|
||||
if ( lm2 == NULL ) {
|
||||
continue;
|
||||
/* kill all existing output lightmaps */
|
||||
if ( outLightmaps != NULL ) {
|
||||
for ( i = 0; i < numOutLightmaps; i++ )
|
||||
{
|
||||
free( outLightmaps[ i ].lightBits );
|
||||
free( outLightmaps[ i ].bspLightBytes );
|
||||
}
|
||||
lightmapNum2 = lm->twinNums[ lightmapNum ];
|
||||
|
||||
/* find output lightmap from twin */
|
||||
lm->outLightmapNums[ lightmapNum ] = lm2->outLightmapNums[ lightmapNum2 ];
|
||||
lm->lightmapX[ lightmapNum ] = lm2->lightmapX[ lightmapNum2 ];
|
||||
lm->lightmapY[ lightmapNum ] = lm2->lightmapY[ lightmapNum2 ];
|
||||
free( outLightmaps );
|
||||
outLightmaps = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
numLightmapShaders = 0;
|
||||
numOutLightmaps = 0;
|
||||
numBSPLightmaps = 0;
|
||||
numExtLightmaps = 0;
|
||||
|
||||
/* find output lightmap */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
{
|
||||
lm = &rawLightmaps[ sortLightmaps[ i ] ];
|
||||
FindOutLightmaps( lm, fastAllocate );
|
||||
}
|
||||
|
||||
/* set output numbers in twinned lightmaps */
|
||||
for ( i = 0; i < numRawLightmaps; i++ )
|
||||
{
|
||||
/* get lightmap */
|
||||
lm = &rawLightmaps[ sortLightmaps[ i ] ];
|
||||
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* get twin */
|
||||
lm2 = lm->twins[ lightmapNum ];
|
||||
if ( lm2 == NULL ) {
|
||||
continue;
|
||||
}
|
||||
lightmapNum2 = lm->twinNums[ lightmapNum ];
|
||||
|
||||
/* find output lightmap from twin */
|
||||
lm->outLightmapNums[ lightmapNum ] = lm2->outLightmapNums[ lightmapNum2 ];
|
||||
lm->lightmapX[ lightmapNum ] = lm2->lightmapX[ lightmapNum2 ];
|
||||
lm->lightmapY[ lightmapNum ] = lm2->lightmapY[ lightmapNum2 ];
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
}
|
||||
|
||||
/* -----------------------------------------------------------------
|
||||
store output lightmaps
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "storing..." );
|
||||
if ( storeForReal ) {
|
||||
/* note it */
|
||||
Sys_Printf( "storing..." );
|
||||
|
||||
timer.start();
|
||||
timer.start();
|
||||
|
||||
/* count the bsp lightmaps and allocate space */
|
||||
const size_t gameLmSize = g_game->lightmapSize * g_game->lightmapSize * sizeof( Vector3b );
|
||||
if ( numBSPLightmaps == 0 || externalLightmaps ) {
|
||||
bspLightBytes.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
bspLightBytes = decltype( bspLightBytes )( numBSPLightmaps * gameLmSize, 0 );
|
||||
}
|
||||
|
||||
/* walk the list of output lightmaps */
|
||||
for ( i = 0; i < numOutLightmaps; i++ )
|
||||
{
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ i ];
|
||||
|
||||
/* fill output lightmap */
|
||||
if ( lightmapFill ) {
|
||||
FillOutLightmap( olm );
|
||||
/* count the bsp lightmaps and allocate space */
|
||||
const size_t gameLmSize = g_game->lightmapSize * g_game->lightmapSize * sizeof( Vector3b );
|
||||
if ( numBSPLightmaps == 0 || externalLightmaps ) {
|
||||
bspLightBytes.clear();
|
||||
}
|
||||
else if( lightmapPink ){
|
||||
for ( x = 0; x < olm->customHeight * olm->customWidth; ++x ){
|
||||
if ( !bit_is_enabled( olm->lightBits, x ) ) { /* not filled */
|
||||
olm->bspLightBytes[x] = { 255, 0, 255 };
|
||||
else
|
||||
{
|
||||
bspLightBytes = decltype( bspLightBytes )( numBSPLightmaps * gameLmSize, 0 );
|
||||
}
|
||||
|
||||
/* walk the list of output lightmaps */
|
||||
for ( i = 0; i < numOutLightmaps; i++ )
|
||||
{
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ i ];
|
||||
|
||||
/* fill output lightmap */
|
||||
if ( lightmapFill ) {
|
||||
FillOutLightmap( olm );
|
||||
}
|
||||
else if( lightmapPink ){
|
||||
for ( x = 0; x < olm->customHeight * olm->customWidth; ++x ){
|
||||
if ( !bit_is_enabled( olm->lightBits, x ) ) { /* not filled */
|
||||
olm->bspLightBytes[x] = { 255, 0, 255 };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* is this a valid bsp lightmap? */
|
||||
if ( olm->lightmapNum >= 0 && !externalLightmaps ) {
|
||||
/* copy lighting data */
|
||||
lb = bspLightBytes.data() + ( olm->lightmapNum * gameLmSize );
|
||||
memcpy( lb, olm->bspLightBytes, gameLmSize );
|
||||
/* is this a valid bsp lightmap? */
|
||||
if ( olm->lightmapNum >= 0 && !externalLightmaps ) {
|
||||
/* copy lighting data */
|
||||
lb = bspLightBytes.data() + ( olm->lightmapNum * gameLmSize );
|
||||
memcpy( lb, olm->bspLightBytes, gameLmSize );
|
||||
|
||||
/* copy direction data */
|
||||
if ( deluxemap ) {
|
||||
lb = bspLightBytes.data() + ( ( olm->lightmapNum + 1 ) * gameLmSize );
|
||||
memcpy( lb, olm->bspDirBytes, gameLmSize );
|
||||
/* copy direction data */
|
||||
if ( deluxemap ) {
|
||||
lb = bspLightBytes.data() + ( ( olm->lightmapNum + 1 ) * gameLmSize );
|
||||
memcpy( lb, olm->bspDirBytes, gameLmSize );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* external lightmap? */
|
||||
if ( olm->lightmapNum < 0 || olm->extLightmapNum >= 0 || externalLightmaps ) {
|
||||
/* make a directory for the lightmaps */
|
||||
Q_mkdir( dirname );
|
||||
/* external lightmap? */
|
||||
if ( olm->lightmapNum < 0 || olm->extLightmapNum >= 0 || externalLightmaps ) {
|
||||
/* make a directory for the lightmaps */
|
||||
Q_mkdir( dirname );
|
||||
|
||||
/* set external lightmap number */
|
||||
olm->extLightmapNum = numExtLightmaps;
|
||||
/* set external lightmap number */
|
||||
olm->extLightmapNum = numExtLightmaps;
|
||||
|
||||
/* write lightmap */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspLightBytes->data(), olm->customWidth, olm->customHeight, true );
|
||||
numExtLightmaps++;
|
||||
|
||||
/* write deluxemap */
|
||||
if ( deluxemap ) {
|
||||
/* write lightmap */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspDirBytes->data(), olm->customWidth, olm->customHeight, true );
|
||||
WriteTGA24( filename, olm->bspLightBytes->data(), olm->customWidth, olm->customHeight, true );
|
||||
numExtLightmaps++;
|
||||
|
||||
if ( debugDeluxemap ) {
|
||||
olm->extLightmapNum++;
|
||||
/* write deluxemap */
|
||||
if ( deluxemap ) {
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspDirBytes->data(), olm->customWidth, olm->customHeight, true );
|
||||
numExtLightmaps++;
|
||||
|
||||
if ( debugDeluxemap ) {
|
||||
olm->extLightmapNum++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( numExtLightmaps > 0 ) {
|
||||
Sys_Printf( "\n" );
|
||||
}
|
||||
|
||||
/* delete unused external lightmaps */
|
||||
for ( i = numExtLightmaps; i; i++ )
|
||||
{
|
||||
/* determine if file exists */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
if ( !FileExists( filename ) ) {
|
||||
break;
|
||||
if ( numExtLightmaps > 0 ) {
|
||||
Sys_Printf( "\n" );
|
||||
}
|
||||
|
||||
/* delete it */
|
||||
remove( filename );
|
||||
}
|
||||
/* delete unused external lightmaps */
|
||||
for ( i = numExtLightmaps; i; i++ )
|
||||
{
|
||||
/* determine if file exists */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
if ( !FileExists( filename ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
/* delete it */
|
||||
remove( filename );
|
||||
}
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
}
|
||||
|
||||
/* -----------------------------------------------------------------
|
||||
project the lightmaps onto the bsp surfaces
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "projecting..." );
|
||||
if ( storeForReal ) {
|
||||
/* note it */
|
||||
Sys_Printf( "projecting..." );
|
||||
|
||||
timer.start();
|
||||
timer.start();
|
||||
|
||||
/* walk the list of surfaces */
|
||||
for ( size_t i = 0; i < bspDrawSurfaces.size(); ++i )
|
||||
{
|
||||
/* get the surface and info */
|
||||
ds = &bspDrawSurfaces[ i ];
|
||||
info = &surfaceInfos[ i ];
|
||||
lm = info->lm;
|
||||
olm = NULL;
|
||||
|
||||
/* handle surfaces with identical parent */
|
||||
if ( info->parentSurfaceNum >= 0 ) {
|
||||
/* preserve original data and get parent */
|
||||
parent = &bspDrawSurfaces[ info->parentSurfaceNum ];
|
||||
memcpy( &dsTemp, ds, sizeof( *ds ) );
|
||||
|
||||
/* overwrite child with parent data */
|
||||
memcpy( ds, parent, sizeof( *ds ) );
|
||||
|
||||
/* restore key parts */
|
||||
ds->fogNum = dsTemp.fogNum;
|
||||
ds->firstVert = dsTemp.firstVert;
|
||||
ds->firstIndex = dsTemp.firstIndex;
|
||||
memcpy( ds->lightmapVecs, dsTemp.lightmapVecs, sizeof( dsTemp.lightmapVecs ) );
|
||||
|
||||
/* set vertex data */
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
dvParent = &bspDrawVerts[ parent->firstVert ];
|
||||
for ( j = 0; j < ds->numVerts; j++ )
|
||||
{
|
||||
memcpy( dv[ j ].lightmap, dvParent[ j ].lightmap, sizeof( dv[ j ].lightmap ) );
|
||||
memcpy( dv[ j ].color, dvParent[ j ].color, sizeof( dv[ j ].color ) );
|
||||
}
|
||||
|
||||
/* skip the rest */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* handle vertex lit or approximated surfaces */
|
||||
else if ( lm == NULL || lm->outLightmapNums[ 0 ] < 0 ) {
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
ds->lightmapNum[ lightmapNum ] = -3;
|
||||
ds->lightmapStyles[ lightmapNum ] = ds->vertexStyles[ lightmapNum ];
|
||||
}
|
||||
}
|
||||
|
||||
/* handle lightmapped surfaces */
|
||||
else
|
||||
/* walk the list of surfaces */
|
||||
for ( size_t i = 0; i < bspDrawSurfaces.size(); ++i )
|
||||
{
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* set style */
|
||||
ds->lightmapStyles[ lightmapNum ] = lm->styles[ lightmapNum ];
|
||||
/* get the surface and info */
|
||||
ds = &bspDrawSurfaces[ i ];
|
||||
info = &surfaceInfos[ i ];
|
||||
lm = info->lm;
|
||||
olm = NULL;
|
||||
|
||||
/* handle unused style */
|
||||
if ( lm->styles[ lightmapNum ] == LS_NONE || lm->outLightmapNums[ lightmapNum ] < 0 ) {
|
||||
ds->lightmapNum[ lightmapNum ] = -3;
|
||||
continue;
|
||||
}
|
||||
/* handle surfaces with identical parent */
|
||||
if ( info->parentSurfaceNum >= 0 ) {
|
||||
/* preserve original data and get parent */
|
||||
parent = &bspDrawSurfaces[ info->parentSurfaceNum ];
|
||||
memcpy( &dsTemp, ds, sizeof( *ds ) );
|
||||
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ lightmapNum ] ];
|
||||
/* overwrite child with parent data */
|
||||
memcpy( ds, parent, sizeof( *ds ) );
|
||||
|
||||
/* set bsp lightmap number */
|
||||
ds->lightmapNum[ lightmapNum ] = olm->lightmapNum;
|
||||
/* restore key parts */
|
||||
ds->fogNum = dsTemp.fogNum;
|
||||
ds->firstVert = dsTemp.firstVert;
|
||||
ds->firstIndex = dsTemp.firstIndex;
|
||||
memcpy( ds->lightmapVecs, dsTemp.lightmapVecs, sizeof( dsTemp.lightmapVecs ) );
|
||||
|
||||
/* deluxemap debugging makes the deluxemap visible */
|
||||
if ( deluxemap && debugDeluxemap && lightmapNum == 0 ) {
|
||||
ds->lightmapNum[ lightmapNum ]++;
|
||||
}
|
||||
|
||||
/* calc lightmap origin in texture space */
|
||||
lmx = (float) lm->lightmapX[ lightmapNum ] / (float) olm->customWidth;
|
||||
lmy = (float) lm->lightmapY[ lightmapNum ] / (float) olm->customHeight;
|
||||
|
||||
/* calc lightmap st coords */
|
||||
/* set vertex data */
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
ydv = &yDrawVerts[ ds->firstVert ];
|
||||
dvParent = &bspDrawVerts[ parent->firstVert ];
|
||||
for ( j = 0; j < ds->numVerts; j++ )
|
||||
{
|
||||
if ( lm->solid[ lightmapNum ] ) {
|
||||
dv[ j ].lightmap[ lightmapNum ][ 0 ] = lmx + ( 0.5f / (float) olm->customWidth );
|
||||
dv[ j ].lightmap[ lightmapNum ][ 1 ] = lmy + ( 0.5f / (float) olm->customWidth );
|
||||
memcpy( dv[ j ].lightmap, dvParent[ j ].lightmap, sizeof( dv[ j ].lightmap ) );
|
||||
memcpy( dv[ j ].color, dvParent[ j ].color, sizeof( dv[ j ].color ) );
|
||||
}
|
||||
|
||||
/* skip the rest */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* handle vertex lit or approximated surfaces */
|
||||
else if ( lm == NULL || lm->outLightmapNums[ 0 ] < 0 ) {
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
ds->lightmapNum[ lightmapNum ] = -3;
|
||||
ds->lightmapStyles[ lightmapNum ] = ds->vertexStyles[ lightmapNum ];
|
||||
}
|
||||
}
|
||||
|
||||
/* handle lightmapped surfaces */
|
||||
else
|
||||
{
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* set style */
|
||||
ds->lightmapStyles[ lightmapNum ] = lm->styles[ lightmapNum ];
|
||||
|
||||
/* handle unused style */
|
||||
if ( lm->styles[ lightmapNum ] == LS_NONE || lm->outLightmapNums[ lightmapNum ] < 0 ) {
|
||||
ds->lightmapNum[ lightmapNum ] = -3;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ lightmapNum ] ];
|
||||
|
||||
/* set bsp lightmap number */
|
||||
ds->lightmapNum[ lightmapNum ] = olm->lightmapNum;
|
||||
|
||||
/* deluxemap debugging makes the deluxemap visible */
|
||||
if ( deluxemap && debugDeluxemap && lightmapNum == 0 ) {
|
||||
ds->lightmapNum[ lightmapNum ]++;
|
||||
}
|
||||
|
||||
/* calc lightmap origin in texture space */
|
||||
lmx = (float) lm->lightmapX[ lightmapNum ] / (float) olm->customWidth;
|
||||
lmy = (float) lm->lightmapY[ lightmapNum ] / (float) olm->customHeight;
|
||||
|
||||
/* calc lightmap st coords */
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
ydv = &yDrawVerts[ ds->firstVert ];
|
||||
for ( j = 0; j < ds->numVerts; j++ )
|
||||
{
|
||||
if ( lm->solid[ lightmapNum ] ) {
|
||||
dv[ j ].lightmap[ lightmapNum ][ 0 ] = lmx + ( 0.5f / (float) olm->customWidth );
|
||||
dv[ j ].lightmap[ lightmapNum ][ 1 ] = lmy + ( 0.5f / (float) olm->customWidth );
|
||||
}
|
||||
else
|
||||
{
|
||||
dv[ j ].lightmap[ lightmapNum ][ 0 ] = lmx + ( ydv[ j ].lightmap[ 0 ][ 0 ] / ( superSample * olm->customWidth ) );
|
||||
dv[ j ].lightmap[ lightmapNum ][ 1 ] = lmy + ( ydv[ j ].lightmap[ 0 ][ 1 ] / ( superSample * olm->customHeight ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* store vertex colors */
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
for ( j = 0; j < ds->numVerts; j++ )
|
||||
{
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
Vector3 color;
|
||||
/* handle unused style */
|
||||
if ( ds->vertexStyles[ lightmapNum ] == LS_NONE ) {
|
||||
color.set( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
dv[ j ].lightmap[ lightmapNum ][ 0 ] = lmx + ( ydv[ j ].lightmap[ 0 ][ 0 ] / ( superSample * olm->customWidth ) );
|
||||
dv[ j ].lightmap[ lightmapNum ][ 1 ] = lmy + ( ydv[ j ].lightmap[ 0 ][ 1 ] / ( superSample * olm->customHeight ) );
|
||||
/* get vertex color */
|
||||
color = getVertexLuxel( lightmapNum, ds->firstVert + j );
|
||||
|
||||
/* set minimum light */
|
||||
if ( lightmapNum == 0 ) {
|
||||
for ( k = 0; k < 3; k++ )
|
||||
value_maximize( color[ k ], minVertexLight[ k ] );
|
||||
}
|
||||
}
|
||||
|
||||
/* store to bytes */
|
||||
if ( !info->si->noVertexLight ) {
|
||||
dv[ j ].color[ lightmapNum ].rgb() = ColorToBytes( color, info->si->vertexScale );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* store vertex colors */
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
for ( j = 0; j < ds->numVerts; j++ )
|
||||
{
|
||||
/* walk lightmaps */
|
||||
for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
Vector3 color;
|
||||
/* handle unused style */
|
||||
if ( ds->vertexStyles[ lightmapNum ] == LS_NONE ) {
|
||||
color.set( 0 );
|
||||
}
|
||||
else
|
||||
/* surfaces with styled lightmaps and a style marker get a custom generated shader (fixme: make this work with external lightmaps) */
|
||||
if ( olm != NULL && lm != NULL && lm->styles[ 1 ] != LS_NONE && g_game->load != LoadRBSPFile ) { //% info->si->styleMarker > 0 )
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 128 ], alphaGen[ 128 ];
|
||||
|
||||
|
||||
/* setup */
|
||||
sprintf( styleStages, "\n\t// Q3Map2 custom lightstyle stage(s)\n" );
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
|
||||
/* depthFunc equal? */
|
||||
const bool dfEqual = ( info->si->styleMarker == 2 || info->si->implicitMap == EImplicitMap::Masked );
|
||||
|
||||
/* generate stages for styled lightmaps */
|
||||
for ( lightmapNum = 1; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* get vertex color */
|
||||
color = getVertexLuxel( lightmapNum, ds->firstVert + j );
|
||||
|
||||
/* set minimum light */
|
||||
if ( lightmapNum == 0 ) {
|
||||
for ( k = 0; k < 3; k++ )
|
||||
value_maximize( color[ k ], minVertexLight[ k ] );
|
||||
/* early out */
|
||||
style = lm->styles[ lightmapNum ];
|
||||
if ( style == LS_NONE || lm->outLightmapNums[ lightmapNum ] < 0 ) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* store to bytes */
|
||||
if ( !info->si->noVertexLight ) {
|
||||
dv[ j ].color[ lightmapNum ].rgb() = ColorToBytes( color, info->si->vertexScale );
|
||||
}
|
||||
}
|
||||
}
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ lightmapNum ] ];
|
||||
|
||||
/* surfaces with styled lightmaps and a style marker get a custom generated shader (fixme: make this work with external lightmaps) */
|
||||
if ( olm != NULL && lm != NULL && lm->styles[ 1 ] != LS_NONE && g_game->load != LoadRBSPFile ) { //% info->si->styleMarker > 0 )
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 128 ], alphaGen[ 128 ];
|
||||
|
||||
|
||||
/* setup */
|
||||
sprintf( styleStages, "\n\t// Q3Map2 custom lightstyle stage(s)\n" );
|
||||
dv = &bspDrawVerts[ ds->firstVert ];
|
||||
|
||||
/* depthFunc equal? */
|
||||
const bool dfEqual = ( info->si->styleMarker == 2 || info->si->implicitMap == EImplicitMap::Masked );
|
||||
|
||||
/* generate stages for styled lightmaps */
|
||||
for ( lightmapNum = 1; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
|
||||
{
|
||||
/* early out */
|
||||
style = lm->styles[ lightmapNum ];
|
||||
if ( style == LS_NONE || lm->outLightmapNums[ lightmapNum ] < 0 ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ lightmapNum ] ];
|
||||
|
||||
/* lightmap name */
|
||||
if ( lm->outLightmapNums[ lightmapNum ] == lm->outLightmapNums[ 0 ] ) {
|
||||
strcpy( lightmapName, "$lightmap" );
|
||||
}
|
||||
else{
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName.c_str(), olm->extLightmapNum );
|
||||
}
|
||||
|
||||
/* get rgbgen string */
|
||||
if ( rgbGenValues[ style ] == NULL ) {
|
||||
sprintf( key, "_style%drgbgen", style );
|
||||
rgbGenValues[ style ] = entities[ 0 ].valueForKey( key );
|
||||
if ( strEmpty( rgbGenValues[ style ] ) ) {
|
||||
rgbGenValues[ style ] = "wave noise 0.5 1 0 5.37";
|
||||
/* lightmap name */
|
||||
if ( lm->outLightmapNums[ lightmapNum ] == lm->outLightmapNums[ 0 ] ) {
|
||||
strcpy( lightmapName, "$lightmap" );
|
||||
}
|
||||
else{
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName.c_str(), olm->extLightmapNum );
|
||||
}
|
||||
|
||||
/* get rgbgen string */
|
||||
if ( rgbGenValues[ style ] == NULL ) {
|
||||
sprintf( key, "_style%drgbgen", style );
|
||||
rgbGenValues[ style ] = entities[ 0 ].valueForKey( key );
|
||||
if ( strEmpty( rgbGenValues[ style ] ) ) {
|
||||
rgbGenValues[ style ] = "wave noise 0.5 1 0 5.37";
|
||||
}
|
||||
}
|
||||
}
|
||||
strClear( rgbGen );
|
||||
if ( !strEmpty( rgbGenValues[ style ] ) ) {
|
||||
sprintf( rgbGen, "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
strClear( rgbGen );
|
||||
if ( !strEmpty( rgbGenValues[ style ] ) ) {
|
||||
sprintf( rgbGen, "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
strClear( rgbGen );
|
||||
}
|
||||
|
||||
/* get alphagen string */
|
||||
if ( alphaGenValues[ style ] == NULL ) {
|
||||
sprintf( key, "_style%dalphagen", style );
|
||||
alphaGenValues[ style ] = entities[ 0 ].valueForKey( key );
|
||||
}
|
||||
if ( !strEmpty( alphaGenValues[ style ] ) ) {
|
||||
sprintf( alphaGen, "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
strClear( alphaGen );
|
||||
}
|
||||
|
||||
/* calculate st offset */
|
||||
const Vector2 lmxy = dv[ 0 ].lightmap[ lightmapNum ] - dv[ 0 ].lightmap[ 0 ];
|
||||
|
||||
/* create additional stage */
|
||||
if ( lmxy.x() == 0.0f && lmxy.y() == 0.0f ) {
|
||||
sprintf( styleStage, "\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
"%s" /* rgbGen */
|
||||
"%s" /* alphaGen */
|
||||
"\t\ttcGen lightmap\n"
|
||||
"\t}\n",
|
||||
lightmapName,
|
||||
( dfEqual ? "\t\tdepthFunc equal\n" : "" ),
|
||||
rgbGen,
|
||||
alphaGen );
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( styleStage, "\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
"%s" /* rgbGen */
|
||||
"%s" /* alphaGen */
|
||||
"\t\ttcGen lightmap\n"
|
||||
"\t\ttcMod transform 1 0 0 1 %1.5f %1.5f\n" /* st offset */
|
||||
"\t}\n",
|
||||
lightmapName,
|
||||
( dfEqual ? "\t\tdepthFunc equal\n" : "" ),
|
||||
rgbGen,
|
||||
alphaGen,
|
||||
lmxy.x(), lmxy.y() );
|
||||
|
||||
}
|
||||
|
||||
/* concatenate */
|
||||
strcat( styleStages, styleStage );
|
||||
}
|
||||
|
||||
/* get alphagen string */
|
||||
if ( alphaGenValues[ style ] == NULL ) {
|
||||
sprintf( key, "_style%dalphagen", style );
|
||||
alphaGenValues[ style ] = entities[ 0 ].valueForKey( key );
|
||||
}
|
||||
if ( !strEmpty( alphaGenValues[ style ] ) ) {
|
||||
sprintf( alphaGen, "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
/* create custom shader */
|
||||
if ( info->si->styleMarker == 2 ) {
|
||||
csi = CustomShader( info->si, "q3map_styleMarker2", styleStages );
|
||||
}
|
||||
else{
|
||||
strClear( alphaGen );
|
||||
csi = CustomShader( info->si, "q3map_styleMarker", styleStages );
|
||||
}
|
||||
|
||||
/* calculate st offset */
|
||||
const Vector2 lmxy = dv[ 0 ].lightmap[ lightmapNum ] - dv[ 0 ].lightmap[ 0 ];
|
||||
/* emit remap command */
|
||||
//% EmitVertexRemapShader( csi->shader, info->si->shader );
|
||||
|
||||
/* create additional stage */
|
||||
if ( lmxy.x() == 0.0f && lmxy.y() == 0.0f ) {
|
||||
sprintf( styleStage, "\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
"%s" /* rgbGen */
|
||||
"%s" /* alphaGen */
|
||||
"\t\ttcGen lightmap\n"
|
||||
"\t}\n",
|
||||
lightmapName,
|
||||
( dfEqual ? "\t\tdepthFunc equal\n" : "" ),
|
||||
rgbGen,
|
||||
alphaGen );
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( styleStage, "\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
"%s" /* rgbGen */
|
||||
"%s" /* alphaGen */
|
||||
"\t\ttcGen lightmap\n"
|
||||
"\t\ttcMod transform 1 0 0 1 %1.5f %1.5f\n" /* st offset */
|
||||
"\t}\n",
|
||||
lightmapName,
|
||||
( dfEqual ? "\t\tdepthFunc equal\n" : "" ),
|
||||
rgbGen,
|
||||
alphaGen,
|
||||
lmxy.x(), lmxy.y() );
|
||||
|
||||
}
|
||||
|
||||
/* concatenate */
|
||||
strcat( styleStages, styleStage );
|
||||
/* store it */
|
||||
//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
|
||||
ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
|
||||
//% Sys_Printf( ")\n" );
|
||||
}
|
||||
|
||||
/* create custom shader */
|
||||
if ( info->si->styleMarker == 2 ) {
|
||||
csi = CustomShader( info->si, "q3map_styleMarker2", styleStages );
|
||||
/* devise a custom shader for this surface (fixme: make this work with light styles) */
|
||||
else if ( olm != NULL && lm != NULL && !externalLightmaps &&
|
||||
( olm->customWidth != g_game->lightmapSize || olm->customHeight != g_game->lightmapSize ) ) {
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ 0 ] ];
|
||||
|
||||
/* do some name mangling */
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP "\n\t\ttcgen lightmap", mapName.c_str(), olm->extLightmapNum );
|
||||
|
||||
/* create custom shader */
|
||||
csi = CustomShader( info->si, "$lightmap", lightmapName );
|
||||
|
||||
/* store it */
|
||||
//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
|
||||
ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
|
||||
//% Sys_Printf( ")\n" );
|
||||
}
|
||||
|
||||
/* use the normal plain-jane shader */
|
||||
else{
|
||||
csi = CustomShader( info->si, "q3map_styleMarker", styleStages );
|
||||
}
|
||||
|
||||
/* emit remap command */
|
||||
//% EmitVertexRemapShader( csi->shader, info->si->shader );
|
||||
|
||||
/* store it */
|
||||
//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
|
||||
ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
|
||||
//% Sys_Printf( ")\n" );
|
||||
}
|
||||
|
||||
/* devise a custom shader for this surface (fixme: make this work with light styles) */
|
||||
else if ( olm != NULL && lm != NULL && !externalLightmaps &&
|
||||
( olm->customWidth != g_game->lightmapSize || olm->customHeight != g_game->lightmapSize ) ) {
|
||||
/* get output lightmap */
|
||||
olm = &outLightmaps[ lm->outLightmapNums[ 0 ] ];
|
||||
|
||||
/* do some name mangling */
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP "\n\t\ttcgen lightmap", mapName.c_str(), olm->extLightmapNum );
|
||||
|
||||
/* create custom shader */
|
||||
csi = CustomShader( info->si, "$lightmap", lightmapName );
|
||||
|
||||
/* store it */
|
||||
//% Sys_Printf( "Emitting: %s (%d", csi->shader, strlen( csi->shader ) );
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
|
||||
ds->shaderNum = EmitShader( csi->shader, &cont, &surf );
|
||||
//% Sys_Printf( ")\n" );
|
||||
}
|
||||
|
||||
/* use the normal plain-jane shader */
|
||||
else{
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int cont = bspShaders[ ds->shaderNum ].contentFlags;
|
||||
int surf = bspShaders[ ds->shaderNum ].surfaceFlags;
|
||||
ds->shaderNum = EmitShader( info->si->shader, &cont, &surf );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
Sys_Printf( "%d.", int( timer.elapsed_sec() ) );
|
||||
}
|
||||
|
||||
/* finish */
|
||||
Sys_Printf( "done.\n" );
|
||||
|
||||
/* calc num stored */
|
||||
numStored = bspLightBytes.size() / 3;
|
||||
efficiency = ( numStored <= 0 )
|
||||
? 0
|
||||
: (float) numUsed / (float) numStored;
|
||||
if ( storeForReal ) {
|
||||
/* calc num stored */
|
||||
numStored = bspLightBytes.size() / 3;
|
||||
efficiency = ( numStored <= 0 )
|
||||
? 0
|
||||
: (float) numUsed / (float) numStored;
|
||||
|
||||
/* print stats */
|
||||
Sys_Printf( "%9d luxels used\n", numUsed );
|
||||
Sys_Printf( "%9d luxels stored (%3.2f percent efficiency)\n", numStored, efficiency * 100.0f );
|
||||
Sys_Printf( "%9d solid surface lightmaps\n", numSolidLightmaps );
|
||||
Sys_Printf( "%9d identical surface lightmaps, using %d luxels\n", numTwins, numTwinLuxels );
|
||||
Sys_Printf( "%9d vertex forced surfaces\n", numSurfsVertexForced );
|
||||
Sys_Printf( "%9d vertex approximated surfaces\n", numSurfsVertexApproximated );
|
||||
Sys_Printf( "%9d BSP lightmaps\n", numBSPLightmaps );
|
||||
Sys_Printf( "%9d total lightmaps\n", numOutLightmaps );
|
||||
Sys_Printf( "%9d unique lightmap/shader combinations\n", numLightmapShaders );
|
||||
/* print stats */
|
||||
Sys_Printf( "%9d luxels used\n", numUsed );
|
||||
Sys_Printf( "%9d luxels stored (%3.2f percent efficiency)\n", numStored, efficiency * 100.0f );
|
||||
Sys_Printf( "%9d solid surface lightmaps\n", numSolidLightmaps );
|
||||
Sys_Printf( "%9d identical surface lightmaps, using %d luxels\n", numTwins, numTwinLuxels );
|
||||
Sys_Printf( "%9d vertex forced surfaces\n", numSurfsVertexForced );
|
||||
Sys_Printf( "%9d vertex approximated surfaces\n", numSurfsVertexApproximated );
|
||||
Sys_Printf( "%9d BSP lightmaps\n", numBSPLightmaps );
|
||||
Sys_Printf( "%9d total lightmaps\n", numOutLightmaps );
|
||||
Sys_Printf( "%9d unique lightmap/shader combinations\n", numLightmapShaders );
|
||||
|
||||
/* write map shader file */
|
||||
WriteMapShaderFile();
|
||||
/* write map shader file */
|
||||
WriteMapShaderFile();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1649,7 +1649,7 @@ int ImportLightmapsMain( Args& args );
|
|||
|
||||
void SetupSurfaceLightmaps();
|
||||
void StitchSurfaceLightmaps();
|
||||
void StoreSurfaceLightmaps( bool fastAllocate );
|
||||
void StoreSurfaceLightmaps( bool fastAllocate, bool storeForReal );
|
||||
|
||||
|
||||
/* exportents.c */
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user