fix ds->lightmapAxis after MergeMetaTriangles
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@ -483,7 +483,7 @@ void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds ){
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{
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ds->planeNum = -1;
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ds->lightmapVecs[ 2 ].set( 0 );
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//% if( ds->type == SURF_META || ds->type == SURF_FACE )
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//% if( ds->type == ESurfaceType::Meta || ds->type == ESurfaceType::Face )
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//% Sys_Warning( "Non-planar face (%d): %s\n", ds->planeNum, ds->shaderInfo->shader );
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}
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@ -703,7 +703,7 @@ static shaderInfo_t *GetIndexedShader( const shaderInfo_t *parent, const indexMa
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/*
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DrawSurfaceForSide()
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creates a SURF_FACE drawsurface from a given brush side and winding
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creates a ESurfaceType::Face drawsurface from a given brush side and winding
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stores references to given brush and side
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*/
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@ -1663,6 +1663,10 @@ static void MetaTrianglesToSurface( int *fOld, int *numAdded ){
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/* classify the surface */
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ClassifySurfaces( 1, ds );
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//% Sys_Warning( "numV: %d numIdx: %d\n", ds->numVerts, ds->numIndexes );
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/* ClassifySurfaces() sets axis from vertex normals
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method is very questionable and axis actually happens to be wrong after normals passed through SmoothMetaTriangles()
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use metaTriangle_t::lightmapAxis which is guaranteedly set and used as main factor for triangles merge */
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ds->lightmapAxis = seed.lightmapAxis;
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/* add to count */
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numMergedSurfaces++;
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