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This commit is contained in:
Rudolf Polzer 2012-03-27 11:43:50 +02:00
commit 231225d6f9
52 changed files with 298 additions and 3379 deletions

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GtkRadiant CONTRIBUTORS and CREDITS
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<hr><h1>IEPairsClassDocumentationExample Compound List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<ul>
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<hr><h1>IEpair Member List</h1>This is the complete list of members for <a class="el" href="classIEpair.html">IEpair</a>, including all inherited members.<ul>
<li><a class="el" href="classIEpair.html#a7">CalculateRotatedBounds</a>(vec3_t mins, vec3_t maxs)=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a1">DecRef</a>()=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a3">FloatForKey</a>(char *key)=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a6">GetEntityOrigin</a>(vec3_t vec)=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a2">GetVectorForKey</a>(char *key, vec3_t vec)=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a0">IncRef</a>()=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a5">SetKeyValue</a>(char *key, char *value)=0
<code> [pure virtual]</code><li><a class="el" href="classIEpair.html#a4">ValueForKey</a>(char *key)=0
<code> [pure virtual]</code></ul>
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<hr><h1>IEpair Class Reference</h1>Virtual class to allow plugin operations on entity pairs.
<a href="#_details">More...</a>
<p>
<a href="classIEpair-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a0">IncRef</a> ()=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Increment the number of references to this object.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a1">DecRef</a> ()=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Decrement the reference count.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a2">GetVectorForKey</a> (char *key, vec3_t vec)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get a vector from a key.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a3">FloatForKey</a> (char *key)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get a float from a key.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual char*&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a4">ValueForKey</a> (char *key)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get a string (char *) from a key.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a5">SetKeyValue</a> (char *key, char *value)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set a key value to char *value.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a6">GetEntityOrigin</a> (vec3_t vec)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get a vec3_t for the entities origin.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html#a7">CalculateRotatedBounds</a> (vec3_t mins, vec3_t maxs)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Compute the rotated bounds of the BBox based on "angle" and "angles" keys.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Virtual class to allow plugin operations on entity pairs.
<p>
<p>
<dl compact><dt>
<b><a class="el" href="todo.html#_todo000001">Todo: </a></b><dd>
Write more complete documentation for this class so that it's use is clear</dl>
<p>
An interface to entity keys and key pairs that allows plugins to; read and write entity keys and key values, get a key value as a vec3_t
<p>
<p>
Definition at line <a class="el" href="test_8c-source.html#l00010">10</a> of file <a class="el" href="test_8c-source.html">iepairs.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a7" doxytag="IEpair::CalculateRotatedBounds"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::CalculateRotatedBounds (
</b></td>
<td valign="bottom"><b>
vec3_t <em>mins</em>,
</b></td>
</tr>
<tr>
<td></td>
<td><b>
vec3_t <em>maxs</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Compute the rotated bounds of the BBox based on "angle" and "angles" keys.
<p>
</td>
</tr>
</table>
<a name="a1" doxytag="IEpair::DecRef"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::DecRef (
</b></td>
<td valign="bottom"><b>
)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Decrement the reference count.
<p>
</td>
</tr>
</table>
<a name="a3" doxytag="IEpair::FloatForKey"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
float IEpair::FloatForKey (
</b></td>
<td valign="bottom"><b>
char * <em>key</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get a float from a key.
<p>
</td>
</tr>
</table>
<a name="a6" doxytag="IEpair::GetEntityOrigin"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::GetEntityOrigin (
</b></td>
<td valign="bottom"><b>
vec3_t <em>vec</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get a vec3_t for the entities origin.
<p>
</td>
</tr>
</table>
<a name="a2" doxytag="IEpair::GetVectorForKey"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::GetVectorForKey (
</b></td>
<td valign="bottom"><b>
char * <em>key</em>,
</b></td>
</tr>
<tr>
<td></td>
<td><b>
vec3_t <em>vec</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get a vector from a key.
<p>
</td>
</tr>
</table>
<a name="a0" doxytag="IEpair::IncRef"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::IncRef (
</b></td>
<td valign="bottom"><b>
)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Increment the number of references to this object.
<p>
</td>
</tr>
</table>
<a name="a5" doxytag="IEpair::SetKeyValue"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void IEpair::SetKeyValue (
</b></td>
<td valign="bottom"><b>
char * <em>key</em>,
</b></td>
</tr>
<tr>
<td></td>
<td><b>
char * <em>value</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set a key value to char *value.
<p>
<dl compact><dt>
<b>Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>key</em>
&nbsp;</td><td>
The (char *) containing the keyname </td></tr>
<tr><td valign=top><em>value</em>
&nbsp;</td><td>
The (char *) to set the key value to </td></tr>
</table>
</dl> </td>
</tr>
</table>
<a name="a4" doxytag="IEpair::ValueForKey"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
char * IEpair::ValueForKey (
</b></td>
<td valign="bottom"><b>
char * <em>key</em>&nbsp;)<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get a string (char *) from a key.
<p>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="test_8c-source.html">iepairs.h</a></ul>
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<hr><h1>IEPairsClassDocumentationExample File List</h1>Here is a list of all files with brief descriptions:<ul>
<li><a class="el" href="test_8c.html">iepairs.h</a> <a href="test_8c-source.html">[code]</a></ul>
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<hr><h1>IEPairsClassDocumentationExample Compound Members</h1>Here is a list of all class members with links to the class documentation for each member:<ul>
<li>CalculateRotatedBounds()
: <a class="el" href="classIEpair.html#a7">IEpair</a><li>DecRef()
: <a class="el" href="classIEpair.html#a1">IEpair</a><li>FloatForKey()
: <a class="el" href="classIEpair.html#a3">IEpair</a><li>GetEntityOrigin()
: <a class="el" href="classIEpair.html#a6">IEpair</a><li>GetVectorForKey()
: <a class="el" href="classIEpair.html#a2">IEpair</a><li>IncRef()
: <a class="el" href="classIEpair.html#a0">IEpair</a><li>SetKeyValue()
: <a class="el" href="classIEpair.html#a5">IEpair</a><li>ValueForKey()
: <a class="el" href="classIEpair.html#a4">IEpair</a></ul>
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<hr><h1>IEPairs Class Example Documentation</h1>
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<hr><h1>IEPairsClassDocumentationExample Related Pages</h1>Here is a list of all related documentation pages:<ul>
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<hr><h1>iepairs.h</h1><a href="test_8c.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <font class="comment">//! Virtual class to allow plugin operations on entity pairs</font>
00002 <font class="comment"></font><font class="comment">/*!</font>
00003 <font class="comment"> \todo Write more complete documentation for this class so that it's use</font>
00004 <font class="comment"> is clear</font>
00005 <font class="comment"> </font>
00006 <font class="comment"> An interface to entity keys and key pairs that allows plugins to;</font>
00007 <font class="comment"> read and write entity keys and key values, get a key value as a</font>
00008 <font class="comment"> vec3_t</font>
00009 <font class="comment">*/</font>
<a name="l00010"></a><a class="code" href="classIEpair.html">00010</a> <font class="keyword">class </font><a class="code" href="classIEpair.html">IEpair</a>
00011 {
00012 <font class="keyword">public</font>:<font class="comment"></font>
00013 <font class="comment"> //! Increment the number of references to this object</font>
00014 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a0">IncRef</a> () = 0;
00015 <font class="comment"></font>
00016 <font class="comment"> //! Decrement the reference count</font>
00017 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a1">DecRef</a> () = 0;
00018 <font class="comment"></font>
00019 <font class="comment"> //! Get a vector from a key</font>
00020 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a2">GetVectorForKey</a>( <font class="keywordtype">char</font>* key, vec3_t vec ) = 0;
00021 <font class="comment"></font>
00022 <font class="comment"> //! Get a float from a key</font>
00023 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classIEpair.html#a3">FloatForKey</a>( <font class="keywordtype">char</font> *key ) = 0;
00024 <font class="comment"></font>
00025 <font class="comment"> //! Get a string (char *) from a key</font>
00026 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">char</font>* <a class="code" href="classIEpair.html#a4">ValueForKey</a>( <font class="keywordtype">char</font> *key ) = 0;
00027 <font class="comment"></font>
00028 <font class="comment"> //! Set a key value to char *value</font>
00029 <font class="comment"></font><font class="comment"> /*!</font>
00030 <font class="comment"> \param key The (char *) containing the keyname</font>
00031 <font class="comment"> \param value The (char *) to set the key value to</font>
00032 <font class="comment"> */</font>
00033 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a5">SetKeyValue</a>( <font class="keywordtype">char</font> *key, <font class="keywordtype">char</font> *value ) = 0;
00034 <font class="comment"></font>
00035 <font class="comment"> //! Get a vec3_t for the entities origin</font>
00036 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a6">GetEntityOrigin</a>( vec3_t vec ) = 0;
00037 <font class="comment"></font>
00038 <font class="comment"> //! Compute the rotated bounds of the BBox based on "angle" and "angles" keys</font>
00039 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classIEpair.html#a7">CalculateRotatedBounds</a>( vec3_t mins, vec3_t maxs ) = 0;
00040 };
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<hr><h1>iepairs.h File Reference</h1>
<p>
<a href="test_8c-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Compounds</h2></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classIEpair.html">IEpair</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Virtual class to allow plugin operations on entity pairs.</em> <a href="classIEpair.html#_details">More...</a><em></em></font><br><br></td></tr>
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<dt><a name="_todo000001"></a>Class <a class="el" href="classIEpair.html">IEpair</a> <dd>Write more complete documentation for this class so that it's use is clear
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DOTPATH=`which dot 2>/dev/null`;
fi
if [ -z $DOTPATH ] || [ `basename $DOTPATH 2>/dev/null` != "dot" ] ; then
DOTPATH="";
HAVEDOT="No";
echo -e "** Warning: dot not found.";
[ $QUIETMODE -gt 0 ] || echo -e "** dot is part of the GraphVis package and is used to generate";
[ $QUIETMODE -gt 0 ] || echo -e "** dependancy/inheritance/include (etc) diagrams.";
[ $QUIETMODE -gt 0 ] || echo -e "** It's suggested that you install the GraphVis package for those";
[ $QUIETMODE -gt 0 ] || echo -e "** features.";
[ $QUIETMODE -gt 0 ] || echo -e "** GraphVis can be downloaded from www.graphvis.org";
else
HAVEDOT="Yes";
DOTPATH=`echo $DOTPATH | sed -e 's/dot//'`;
fi
return;
}
#------------------------------------------------------------------------
# Function to move stuff around
#------------------------------------------------------------------------
# eg: move the images into the output directory & the reference doc into the
# html directory.
# called after doxygen has finished generating documentation
move_stuff() {
[ $QUIETMODE -gt 0 ] || echo -ne " -> Move stuff.\n";
if [ ! -d $OUTPUTDIR ] ; then
mkdir $OUTPUTDIR;
fi
if [ ! -d "$EXTRAS_PATH/images/" ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " - Looking for images.";
[ $QUIETMODE -gt 0 ] || sleep 2;
[ $QUIETMODE -gt 0 ] || echo -e " - I can't find the images...";
[ $QUIETMODE -gt 0 ] || sleep 1;
[ $QUIETMODE -gt 0 ] || echo -e " - Where did you put the images!?";
[ $QUIETMODE -gt 0 ] || sleep 2;
[ $QUIETMODE -gt 0 ] || echo -e " - They have to be here somewhere...";
[ $QUIETMODE -gt 0 ] || sleep 1;
[ $QUIETMODE -gt 0 ] || echo -e " - Looking in /dev/null";
[ $QUIETMODE -gt 0 ] || sleep 3;
[ $QUIETMODE -gt 0 ] || echo -e " - YOU FOOL, YOU DELETED THE IMAGES!!!";
[ $QUIETMODE -gt 0 ] || sleep 1;
[ $QUIETMODE -gt 0 ] || echo -e " - I quit!";
RETVAL=666;
else
if [ ! -d $OUTPUTDIR/images ] ; then
mkdir $OUTPUTDIR/images ;
fi
cp $EXTRAS_PATH/images/* $OUTPUTDIR/images/ ;
RETVAL=0;
fi
return;
}
#------------------------------------------------------------------------
# clean_up() removes old versions of the documentation
#------------------------------------------------------------------------
clean_up() {
if [ -f $OUTPUTDIR/html/index.html ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " -> Trashing old dox.";
rm -f $OUTPUTDIR/html/*
fi
return;
}
#------------------------------------------------------------------------
# Create a new genConf & Doxyfile
#------------------------------------------------------------------------
gen_doxyconfig() {
[ $QUIETMODE -gt 0 ] || echo -e " -> Generating DoxyConfig.";
RETVAL=0;
# first need to make sure there is a Doxyfile here
if [ ! -f $DOXYFILE ] ; then
# what now? (could generate one with 'doxygen -e Doxyfile') but it would be screwed.
echo -e "No Doxyfile here...";
RETVAL=3;
return;
else
# Create a new doxyfile with the @INCLUDE statement including the generated stuff
echo "`cat $DOXYFILE | grep -v @INCLUDE`" > $NEWDOXYFILE
echo "@INCLUDE = $CONFIG_OUTPUT" >> $NEWDOXYFILE
fi
# remove the old config file
rm -f $CONFIG_OUTPUT
# create a new one
touch $CONFIG_OUTPUT
echo "# Generated configuration - Do Not Edit." >> $CONFIG_OUTPUT;
echo "# If you want to modify options, edit DoxyConfig and re-run genconf." >> $CONFIG_OUTPUT;
echo -e "\n" >> $CONFIG_OUTPUT;
echo -e "PROJECT_NAME=$PROJECTNAME" >> $CONFIG_OUTPUT;
echo -e "PROJECT_NUMBER=$VERSION" >> $CONFIG_OUTPUT;
echo -e "PERL_PATH=$PERLPATH" >> $CONFIG_OUTPUT;
echo -e "HAVE_DOT=$HAVEDOT" >> $CONFIG_OUTPUT;
echo -e "DOT_PATH=$DOTPATH" >> $CONFIG_OUTPUT;
echo -e "OUTPUT_LANGUAGE=$OUTPUTLANGUAGE" >> $CONFIG_OUTPUT;
echo -n "INPUT=" >> $CONFIG_OUTPUT;
for (( COUNTER=0 ; COUNTER < $TARGETCOUNT; $[COUNTER++] )) ; do
# echo -e "${TARGETLIST[$COUNTER]}";
echo -e "${TARGETLIST[$COUNTER]}" >> $CONFIG_OUTPUT
done
# echo -e "INPUT=$TARGET" >> $CONFIG_OUTPUT;
echo -e "OUTPUT_DIRECTORY=$OUTPUTDIR" >> $CONFIG_OUTPUT;
echo -e "\n" >> $CONFIG_OUTPUT;
return;
}
#------------------------------------------------------------------------
# Build the reference page & index
#------------------------------------------------------------------------
build_extra_html() {
# file locations
REF_OUT="$OUTPUTDIR/reference/index.html"
INDEX_OUT="$OUTPUTDIR/index.html"
# Make the output directory if it doesn't exist
if [ ! -d $OUTPUTDIR/reference/ ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " -> Making reference directory";
mkdir $OUTPUTDIR/reference
fi
# cat the files together and output the result to each file
[ $QUIETMODE -gt 0 ] || echo -e " -> Building reference document";
cat $EXTRAS_PATH/doxygen_reference_head.html $EXTRAS_PATH/reference1.html $EXTRAS_PATH/doxygen_reference_foot.html > $REF_OUT;
if [ ! -d $OUTPUTDIR/example/ ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " -> Making example dir";
mkdir $OUTPUTDIR/example
fi
[ $QUIETMODE -gt 0 ] || echo -e " -> Moving example docs";
cp $EXTRAS_PATH/example/* $OUTPUTDIR/example/
cp $EXTRAS_PATH/doxygen_gtkradiant.css $OUTPUTDIR/example/
# Make a redirecting index.html
cat $EXTRAS_PATH/doxygen_index.html > $INDEX_OUT;
return;
}
#------------------------------------------------------------------------
# Execute doxygen
#------------------------------------------------------------------------
run_doxygen() {
# copy doxy_mainpage.h to the target directory
# pipe it through sed to add generation time/date and username - $machine
TEMPLOCATION=`echo $TARGETSTRING | cut -d' ' -f1`;
if [ X"$USERNAME" == "X" ] ; then
USERNAME=`whoami`;
fi
MACHINE=`uname -n`; # `uname -n` or `hostname` ??
cp $EXTRAS_PATH/doxy_mainpage.h temp.h
cat temp.h |
sed "s/+project+/$PROJECTNAME/" |
sed "s|+target+|$TARGETSTRING|" |
sed "s/+user+/$USERNAME/" |
sed "s/+machine+/$MACHINE/" |
sed "s/+date+/$(date '+%b %d %Y')/" > $TEMPLOCATION/doxy_mainpage.h ;
rm -f temp.h
# Start doxygen with the command "doxygen $DOXYFILE"
[ $QUIETMODE -gt 0 ] || echo -e " -> Executing doxygen.";
[ $QUIETMODE -gt 0 ] || echo -e "> doxygen $NEWDOXYFILE";
doxygen $NEWDOXYFILE
RETVAL=$?
# remove doxy_mainpage.h from the target directory
rm -f $TEMPLOCATION/doxy_mainpage.h
return;
}
#------------------------------------------------------------------------
# End.

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@ -1,333 +0,0 @@
<div align="center">
<table width="95%" cellpadding="0" cellspacing="0" border="0">
<tr><td>
<a href="../html/index.html">NetRadiant Doxygen Documentation</a>
<a name="top"></a>
<h1>Doxygen Quick Reference</h1>
<hr>
<p align="left">
<h2>Index</h2>
<ol>
<li><a href="#cs">Commenting styles</a></li>
<li><a href="#qts">Qt Style C++ Class Example</a></li>
<li><a href="#jds">JavaDoc Style C++ Class Example</a></li>
<li><a href="#spt">Special Tags</a></li>
<li><a href="#stt">Structural Tags</a></li>
</ol>
</p>
<hr>
<a name="cs"></a>
<h2>1. Commenting Styles</h2>
There are two different <i>styles</i> of commenting that doxygen recognises.
<p align="left">
Qt Style:<br>
<code>
/*!<br>
.... text ....<br>
*/<br>
<br>
</code>
Qt Style Single line<br>
<code>
//! .... one line of text ....<br>
</code>
</p>
<p align="left">
JavaDoc Style:<br>
<code>
/**<br>
* .... text ....<br>
*/<br>
</code>
<br>
JavaDoc Style Single line<br>
<code>
/// .... one line of text ....<br>
</code>
</p>
<p>
Doxygen only allows one brief and one detailed description for each declaration/definition.
If there is a brief description before a declaration, and one before the a definition, only
the one before the <i>declaration</i> will be used. If the same situation occurs for a detailed
description the one before the <i>definition</i> is preferred and the one before the declaration will
be ignored.<br>
A useful method is to have the brief documentation with the declaration in the header file,
and the detailed documentation with the definition in the source file.
<p>
<i>Note: Standard C/C++ comments are ignored by doxygen, but will be included in the code listing
for that file. </i>
</p>
</p>
<p align="right"><a href="#top">top</a> </p>
<hr>
<a name="qts"></a>
<h2>2. Qt Style C++ Class Example</h2>
<p>
Here is an example of a C++ class using Qt Style documentation.<br>
The IEpair class from include/iepairs.h is used here. The html result of using these comments
can be found <a href="../example/index.html">here</a>.<br>
<p>
<i>Note: The resulting html was generated from a single file. If it were generated as part of
the whole documentation, many of the function names and variables would be hyperlinks to
their definitions.</i><br>
</p>
<pre>
//! Virtual class to allow plugin operations on entity pairs
/*!
\todo Write more complete documentation for this class so that it's use
is clear
An interface to entity keys and key pairs that allows plugins to;
read and write entity keys and key values, get a key value as a
vec3_t
*/
class IEpair
{
public:
//! Increment the number of references to this object
virtual void IncRef () = 0;
//! Decrement the reference count
virtual void DecRef () = 0;
//! Get a vector from a key
virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
//! Get a float from a key
virtual float FloatForKey( char *key ) = 0;
//! Get a string (char *) from a key
virtual char* ValueForKey( char *key ) = 0;
//! Set a key value to char *value
/*!
\param key The (char *) containing the keyname
\param value The (char *) to set the key value to
*/
virtual void SetKeyValue( char *key, char *value ) = 0;
//! Get a vec3_t for the entities origin
virtual void GetEntityOrigin( vec3_t vec ) = 0;
//! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
};
</pre>
</p>
<p>
<p align="right"><a href="#top">top</a> </p>
<a name="jds"></a>
<h2>3. JavaDoc Style C++ Class Example</h2>
The same class documented using JavaDoc Style comments
<pre>
/// Virtual class to allow plugin operations on entity pairs
/**
* @todo Write more complete documentation for this class so that it's use
* is clear
*
* An interface to entity keys and key pairs that allows plugins to;
* read and write entity keys and key values, get a key value as a
* vec3_t
*/
class IEpair
{
public:
/// Increment the number of references to this object
virtual void IncRef () = 0;
/// Decrement the reference count
virtual void DecRef () = 0;
/// Get a vector from a key
virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
/// Get a float from a key
virtual float FloatForKey( char *key ) = 0;
/// Get a string (char *) from a key
virtual char* ValueForKey( char *key ) = 0;
/** Set a key value to char *value
* @param key The (char *) containing the keyname
* @param value The (char *) to set the key value to
*/
virtual void SetKeyValue( char *key, char *value ) = 0;
//! Get a vec3_t for the entities origin
virtual void GetEntityOrigin( vec3_t vec ) = 0;
//! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
};
</pre>
</p>
<p align="right"><a href="#top">top</a> </p>
<hr>
<a name="spt"></a>
<h2>4. Special Tags</h2>
<p>
Special tags using the Qt style begin with a " \ ", or using JavaDoc style a " @ " (the two should not be mixed).<br>
<br>
<b>Common special tags</b><br>
<center>
<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
<tr><td width="10%" bgcolor="#DDDDDD" align="right">
<b>author</b>
</td><td bgcolor="#DDDDDD">
<i>The author or a list of comma separated authors/contributers</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>see</b>
</td><td bgcolor="#CCCCCC">
<i>A reference to another class, class member, function, etc...</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>param</b>
</td><td bgcolor="#DDDDDD">
<i>A description of a specific function argument or parameter</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>return</b>
</td><td bgcolor="#CCCCCC">
<i>A description of the value returned from a function/method</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>bug</b>
</td><td bgcolor="#DDDDDD">
<i>Starts a paragraph where one or more bugs may be listed.</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>note</b>
</td><td bgcolor="#CCCCCC">
<i>Starts a paragraph where a note may be entered.</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>todo</b>
</td><td bgcolor="#DDDDDD">
<i>Starts a paragraph where a TODO item is described.</i><br>
Note: All TODO items are collated into a separate todo list, each linking to each other
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>version</b>
</td><td bgcolor="#CCCCCC">
<i>Starts a paragraph where one or more version strings may be entered.</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>warning</b>
</td><td bgcolor="#DDDDDD">
<i>Starts a paragraph where one or more warning messages may be entered.</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>brief</b>
</td><td bgcolor="#DDDDDD">
<i>A single line comment in place of the //! or /// comment.</i>
</td>
</tr>
</table>
</center>
<br>
<p align="right"><a href="#top">top</a></p>
<hr>
<a name="stt"></a>
<h2>5. Structural Tags</h2>
<p>
These are used to document a named object, and are not required to be located near that
object definition or declaration. This allows the documentation for an object to be located
anywhere in the doxygen input files. The exception to this rule however, is that these
documentation blocks cannot be within the body of a function or within C style comment blocks.
All structural commands are preceded by either a " \ " or a " @ ", depending on the
documentation style, and require one or more parameters to specify the name of the object
the description is referring to.<br>
</p>
<p>
An example of the \file structural tag:
<pre>
/*! \file iepairs.h
\brief One line documentation for this file
\author Author(s)
Long description of this file
*/
</pre>
</p>
<b>Common Structural Tags</b><br><br>
<center>
<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
<tr><td width="10%" bgcolor="#DDDDDD" align="right">
<b>class</b>
</td><td bgcolor="#DDDDDD">
<i>Documents a class<br>
eg:<code><br>
/*! \class IEpair<br>
\brief Short description of the IEpair class<br>
<br>
Detailed description of the IEpair class<br>
*/<br>
</code>
</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>def</b>
</td><td bgcolor="#CCCCCC">
<i>Describes a #define<br>
eg:<code><br>
/*! \def MAX_VALUE The name of the define<br>
\brief Description of MAX_VALUE<br>
*/<br>
</code>
</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>file</b>
</td><td bgcolor="#DDDDDD">
<i>Describes a file<br>
eg:<code><br>
/*! \file iepairs.h The name of the file<br>
\brief Description of the file iepairs.h<br>
<br>
Details<br>
*/<br>
</code>
</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>struct</b>
</td><td bgcolor="#CCCCCC">
<i>Documents a struct<br>
eg:<code><br>
/*! \struct BTListList_t the name of the struct<br>
\brief Description of BTListList_t<br>
<br>
Details<br>
*/<br>
</code>
</i>
</td></tr><tr><td bgcolor="#DDDDDD" align="right">
<b>var</b>
</td><td bgcolor="#DDDDDD">
<i>Documents a typedef, variable or enum value<br>
eg:<code><br>
/*! \var typedef unsigned int UINT32<br>
\brief Short description<br>
*/<br>
</code>
</i>
</td></tr><tr><td bgcolor="#CCCCCC" align="right">
<b>fn</b>
</td><td bgcolor="#CCCCCC">
<i>Documents a function</i>
eg:<code><br>
/*! \fn virtual void IEpair::DecRef() = 0;<br>
\brief Short description of this function<br>
<br>
Detailed description of this function<br>
*/<br>
</code>
</i>
</td>
</tr>
</table>
</center>
<br>
<p align="right"><a href="#top">top</a> </p>
<hr>
</td></tr>
</table>
</div>

View File

@ -1,51 +0,0 @@
Documentation for generating doxygen documentation
---------------------------------------------------------
1. Options for gendox
More up-to-date command line options are available via
the command ./gendox --help
usage: "sh gendox [ <target(s)> ] [ -o <output_dir> ]"
or "./gendox [ <target(s)> ] [ -o <output_dir> ]"
<target(s)>
The directory, or directories to generate the
documentation from.
-o
Specifies the output directory <output_dir> which
should follow the -o switch
-q --quiet
Stops the script from outputing status information,
other than errors.
-k --kill
Kills other running doxygen pids.
eg: ./gendox include/ -o ../Documentation
* This will produce documentation for the include files,
and output to the directory specified one level above the
current directory.
The target can be the current directory "./" in which case
doxygen will generate documentation for all subdirectories
of the current directory recursively.
The default output directory is currently ...
> ../GtkRadiant-doxygen
* If the script is called without any target directories
it will generate documentation for the core of radiant...
include/ libs/ radiant/ and plugins/
If there are specific options that you'd like to customise,
the DoxyConfig file is used to generate the file from which
doxygen gets its settings from. So any changes that need
to be made should be made to this file.
Gef :]
(gefdavis@dingoblue.net.au)
---------------------------------------------------------

149
TODO
View File

@ -1,149 +0,0 @@
[-z-]: make rotate dialog non-modal
BUGS
MSI: installer bug with new folders? : create custom dir, click New Folder icon, type "FOLDER\" - gets stuck
GTK2: gtk2 crashes when trying to use bitmap fonts such as MS Sans Serif http://bugzilla.gnome.org/show_bug.cgi?id=142579
GTK2: alt+tab while mouse button is held down: see http://bugzilla.gnome.org/show_bug.cgi?id=145156
UI: changing resolution in floating-windows mode can screw up window positions.
HalfLife: half-life maps saved in q1 map format are not supported - currently have to convert them to hammer map format using hammer editor. And vice versa.
Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes.
SConscript: build fails if SETUP=1
SConscript: svn.py fails if not using C locale - set LC_ALL?
GUI: can't use arrow keys to navigate in camera view when capslock is enabled
GUI: screensaver causes: gdkgc-win32.c: line 905 (gdk_win32_hdc_get): assertion failed: (win32_gc->hdc == NULL)
FEATURES
- paint-select or equivalent (e.g. area-selection with occlusion)
- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
Build: document build-menu xml format.
The build menu in GtkRadiant 1.5 is entirely customisable - you can make it run qbsp3/qvis3/arghrad or any tool you want. Use 'Build > Customize...' to edit the menu.
Menu commands are the shell commands that Radiant will execute when you choose the menu item. You can add as many commands as you want to a single menu item, and they will be executed in sequence. The commands contain variables, specified using []. The values of variables will be substituted when the command is executed.
For example:
<pre>[q2map] -bsp "[MapFile]"</pre>
becomes:
<pre>"C:\Program Files\GtkRadiant 1.5.0\q2map" -fs_basepath "c:\quake2" -bsp "c:\quake2\baseq2\maps\blah.map"</pre>
This uses the predefined variable 'MapFile' and the custom variable 'q2map'. 'q2map' is defined in the XML file, and 'MapFile' is the full path to your map.
The 'MapFile' variable is enclosed in quotes, because the path to your map may contain spaces.
At the moment you can only create custom variables by editing the XML file. A custom variable for arghrad would look something like this:
<pre><var name="arghrad">"[RadiantPath]arghrad"</var></pre>
This variable could then be used in a command like this:
<pre>[arghrad] "[MapFile]"</pre>
Entity: option to filter non-world entities (e.g. not func_group or func_static)
Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space
Brush: MMB+ctrl to paint texture on whole brush/patch.
Camera: add alternative highlighting styles (used to be J).
Doom3: filter func_splinemovers
Entity: draw arrowheads to show direction of connection-lines.
? MMB to select a texture should also apply that texture to all selected faces.
Mouse: support 2-button mouse.
Grid: background colour should be different when the smallest grid is invisible due to being zoomed out.
Brush: option to disable dots on selected faces when not in face mode.
Entity: draw direction arrow for func_door and func_button angle.
Build Menu: support for editing variables.
Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages.
Brush: warn when a brush is dragged into a configuration with <0 volume
Textures: add option to give new brushes a specific texture instead of the last selected.
? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity.
UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option:
UserDocs: how to use parent-selection:
Parent-selection works like Maya: it allows you to 'reparent' brushes
onto other entities than the one they're currently part of. To use it,
select some brushes, select an entity, Edit -> Parent.
Textures: add anisotropic filtering.
Preferences: allow preference settings to be shared across games.
Preferences: add colour 'theme' files using prefs format.
Preferences: sensible default size for prefs window.
Doom3: add model browser.
Doom3: s_diversity light key.
HalfLife: enable HL-mode on linux/osx.
Renderer: doom3 'parallel' and 'spot' light support.
Entity: add mouse-editing for doom3 light_center key
Shaders: add support for texture transforms.
Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty
TGA Loader: check that true-colour images with palettes are properly handled.
Module System: reinstate 'refresh' feature.
Surface Inspector: add button for 'axial' projection for doom3.
Build: fix hardcoded engine-launch commands - use similar system to build-menu command description.
Filters: use q2/heretic2 content flags to filter brushes.
? Surface Inspector: allow material names not relative to 'textures/' for doom3
Module System: add versioning for module-system api.
svn: remove install/ dir, create it during build process on win32
Editing: add option to choose the default startup tool mode.
Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2)
Renderer: realtime doom3 materials preview
Renderer: realtime doom3 shadows preview
Linux: Provide .tar.gz of example-map data for et/wolf.
Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures.
HalfLife2: add HL2 map load/save.
Selection: add move-pivot mode to allow rotation/scale around a custom pivot-point.
Selection: add rotate increment for rotate manipulator.
Selection: visibly distinguish between entity and brush selections
Selection: need 'add to selection' and 'subtract from selection' modifiers
Selection: Finish scale manipulator.
FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable.
Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game.
Halflife: add support for cstrike fgd.
HalfLife: disable patches
HalfLife: add HL .mdl model loader.
HalfLife: add HL .spr support.
HalfLife: support fgd 'flags' attributes.
Model: add support for doom3 md5anim format
Model: support doom3 ragdolls
VFS: add ability to browse VFS from file-open dialogs.
Installer: enable q3 brush-primitives map support.
Installer: add editor manual to linux installer
Map: add conversion between map formats
Map: add conversion between entity definition formats
Build: add build-menu dmap support (doom3)
Entity: optionally draw target connection lines thicker than one pixel.
Entity: add specialised attribute-entry in entity-inspector for integer/real/color attribute types.
Patch: add cap-texture, fit-texture and natural-texture toolbar buttons
Patch: draw patches in wireframe from the back, make patches selectable from the back
Patch: add option for convert-selection-to-new-brush/patch
Patch: fix bobtoolz merge-patches feature
Patch: fix insert/remove rows/cols indicated by current selected patch vertices.
Autosave/Snapshots: Add support for multi-file maps.
Quake2: Q2 hint transparency support
Shortcuts: make shortcut list editable within radiant.
Shortcuts: convert shortcuts.ini to xml.
Shortcuts: warn when duplicate shortcuts are registered
Shortcuts: rename commands in order to group shortcuts list better.
upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
Doom3: lights should stay in place while resizing
LOW priority features
Selection: Add shear manipulator?
Textures Window: Improve texture-manipulation and texture-browsing tools.
Undo: make selections undoable?
Win32 Installer: Automatically upgrade existing installation.
General: refactor game-specific hacks to be parameterised by .game file
Patch: Overlays, Bend Mode, Thicken.
Brush: Add brush-specific plugin API.
Entity: Draw light style numbers.
... Entity: Show models with model2 key.
Entity: Interpret _remap* key (_MindLink_).
Entity: Support _origin _angles _scale on groups.
Selection: Add Primitive-mode shortcut key/button.
Selection: Customisable manipulator size - +/- to change the size of the translate/rotate tool.
Selection: Add optional screen-relative control for constrained rotations.
Clipper: Change selection/manipulation to be consistent with other component editing.
Filtering: Either deselect filtered nodes, or render filtered nodes that are selected.
Filtering: Add customisable filter presets to set/unset multiple filters at once.
Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions).
Textures Window: Precise display of texture size when selecting. (tooltip, possibly)
Status: 'Size of brush' display on status bar.
Colours: maya scheme default?
Quake: add support for adjusting gamma on quake palette?

View File

@ -1,4 +0,0 @@
Dummy file for gen.dsp
gen.dsp is used with MSVC to generate include/version.h and include/aboutmsg.h
you need python installed and configured to make this work

150
gendox
View File

@ -1,150 +0,0 @@
#!/bin/bash
#
# Shell script to make doxygen documentation by specifying a target directory
# on the command line
#
# Gef (gefdavis@dingoblue.net.au) -- August 2001
# TODO:
# - Dynamic ChangeLog (page gets updated with each commit)
# - Have the ability to specify server dox or local dox, which will then
# change the content on the main page
# - Incorporate a scaled gtkradiant splash image into the pages
#------------------------------------------------------------------------
# Set some variables
#------------------------------------------------------------------------
# WORKINGDIR=`pwd`;
RETVAL=0;
TARGETSTRING='';
EXTRAS_PATH="./Doxygen_files";
CONFIG_OUTPUT="$EXTRAS_PATH/genConf";
DOXYCONFIG="./DoxyConfig";
DOXYFILE="$EXTRAS_PATH/Doxyfile";
NEWDOXYFILE="$EXTRAS_PATH/genDoxyfile";
declare -a TARGETLIST[$#];
COUNTER=0;
TARGETCOUNT=0;
QUIETMODE=0;
# added -k command line option to kill running doxygen procs
KILLON=0
#------------------------------------------------------------------------
# load the functions
#------------------------------------------------------------------------
if [ -f "$EXTRAS_PATH/gendoxfunctions" ] ; then
. $EXTRAS_PATH/gendoxfunctions
else
echo -e "Missing critical files...\n";
exit 1;
fi
#------------------------------------------------------------------------
# parse the command line options
#------------------------------------------------------------------------
COMLINE="$*";
OPTCOUNT="$#";
parse_commandline;
if [ $RETVAL -gt 0 ] ; then
echo -e "Exiting.";
exit $RETVAL;
fi
if [ $KILLON -gt 0 ] ; then
PIDOF_DOXYGEN=`pidof -x doxygen`
MYPID=$$
if [ -z "$PIDOF_DOXYGEN" ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " * Killing other doxygen pids";
killall -q -9 doxygen
else
[ $QUIETMODE -gt 0 ] || echo -e " * Killing other doxygen pids";
kill -9 $PIDOF_DOXYGEN &> /dev/null
fi
[ $QUIETMODE -gt 0 ] || echo -e " * Cleaning up gendox pids";
killall -q -9 `pidof -x gendox | sed -e s/$MYPID//` &> /dev/null
fi
# If the output dir hasn't been set yet...
#if [ -z "$OUTPUTDIR" ] ; then
# OUTPUTDIR="../$(basename `pwd`)-doxygen";
#fi
#------------------------------------------------------------------------
# execute some functions to determine stuff(c)
# Get the perl path (either from the config file, or find it)
#------------------------------------------------------------------------
get_perlpath;
if [ X"$PERLPATH" == "X" ] ; then
echo -e "\nError: A working install of perl is needed to use doxygen";
exit 2;
fi
[ $QUIETMODE -gt 0 ] || echo -e " -> Set PERL_PATH to: $PERLPATH";
get_dotpath;
[ $QUIETMODE -gt 0 ] || echo -e " -> Set HAVE_DOT to: $HAVEDOT";
if [ X"$HAVEDOT" == "XYes" ] ; then
[ $QUIETMODE -gt 0 ] || echo -e " -> Set DOT_PATH to: $DOTPATH";
fi
get_language;
[ $QUIETMODE -gt 0 ] || echo -e " -> Set OUTPUT_LANGUAGE to: $OUPUTLANGUAGE";
get_projectname;
[ $QUIETMODE -gt 0 ] || echo -e " -> Set PROJECT_NAME to: $PROJECTNAME";
get_version;
[ $QUIETMODE -gt 0 ] || echo -e " -> Set PROJECT_NUMBER to: $VERSION";
#------------------------------------------------------------------------
# Got everything we need, now write the DoxyConfig file and run doxygen
#------------------------------------------------------------------------
# Clean up first
clean_up;
# Put the images & reference pages in the right place
move_stuff;
if [ $RETVAL -ge 666 ] ; then
exit 666;
fi
# Generate the config file
gen_doxyconfig;
if [ $RETVAL -gt 0 ] ; then
echo -e "Error: You are missing critical files."
exit RETVAL;
fi
# build the reference page and the index
build_extra_html;
# Generate documentation
RETVAL=0;
run_doxygen;
if [ $RETVAL -gt 0 ] ; then
echo -e "Doxygen error: returned $RETVAL";
echo -e " Check doxygen.log for details";
elif [ $RETVAL -lt 0 ] ; then
echo -e "Doxygen error: Doxygen returned $RETVAL";
fi
# if the log file is empty, remove it
if [ ! -s ./doxygen.log ] ; then
rm -f ./doxygen.log
fi
#------------------------------------------------------------------------
# Done.
#------------------------------------------------------------------------
[ $QUIETMODE -gt 0 ] || echo -e "Finished...";
[ $QUIETMODE -gt 0 ] || echo -e "Duration: $SECONDS seconds\n";
# echo -e "** Removing output while in debug mode **";
# echo -e "** Output dir: $OUTPUTDIR **\n";
# rm -rf $OUTPUTDIR
exit 0;

View File

@ -0,0 +1,191 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="imagehl"
ProjectGUID="{BA1BC409-744B-4270-8E47-BA10872313AD}"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\install\modules"
IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\..\STLport-5.2.1\stlport&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;IMAGEHL_EXPORTS;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4996;4101"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/STACK:8388608"
AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
ModuleDefinitionFile="imagehl.def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\install\modules"
IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\..\STLport-5.2.1\stlport&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IMAGEHL_EXPORTS;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DisableSpecificWarnings="4996;4101"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/STACK:8388608"
AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
ModuleDefinitionFile="imagehl.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
>
<File
RelativePath=".\imagehl.cpp"
>
</File>
<File
RelativePath=".\imagehl.def"
>
</File>
<File
RelativePath=".\lbmlib.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,8 @@
DESCRIPTION OF PROBLEM:
=======================
The seam where the two patches meet has holes. This is because the
triangulations of the two patch meshes don't match.
It may or may not be possible to adjust the process of compiling patch mesh
to make good seams more probable. Investigate.

View File

@ -0,0 +1,96 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
patchDef2
{
radiant_regression_tests/green
( 3 3 0 0 0 )
(
( ( -512 2368 -1088 -16 -74 ) ( -512 1984 -1088 -16 -62 ) ( -512 1856 -1056 -16 -58 ) )
( ( -592 2368 -1088 -18.500000 -74 ) ( -592 1984 -1088 -18.500000 -62 ) ( -592 1856 -1064 -18.500000 -58 ) )
( ( -704 2368 -1088 -22 -74 ) ( -704 1984 -1088 -22 -62 ) ( -704 1856 -1064 -22 -58 ) )
)
}
}
// brush 1
{
patchDef2
{
radiant_regression_tests/green
( 3 3 0 0 0 )
(
( ( -704 1792 -1020 -22 -56 ) ( -704 1824 -1058 -22 -57 ) ( -704 1856 -1064 -22 -58 ) )
( ( -616 1792 -1020 -19.250000 -56 ) ( -616 1824 -1058 -19.250000 -57 ) ( -592 1856 -1064 -18.500000 -58 ) )
( ( -512 1792 -1008 -16 -56 ) ( -512 1824 -1048 -16 -57 ) ( -512 1856 -1056 -16 -58 ) )
)
}
}
// brush 2
{
( -448 2496 -1160 ) ( -768 2496 -1160 ) ( -768 1984 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 1856 -1152 ) ( -768 2368 -1152 ) ( -448 2368 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -768 1728 -1152 ) ( -448 1728 -1152 ) ( -448 1728 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1856 -1152 ) ( -448 2368 -1152 ) ( -448 2368 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 2496 -1152 ) ( -768 2496 -1152 ) ( -768 2496 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 2368 -1152 ) ( -768 1856 -1152 ) ( -768 1856 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 3
{
( -768 2496 -1152 ) ( -824 2496 -1152 ) ( -824 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -824 1728 -768 ) ( -824 2496 -768 ) ( -768 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -824 1728 -768 ) ( -768 1728 -768 ) ( -768 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 1728 -768 ) ( -768 2496 -768 ) ( -768 2496 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -768 2496 -768 ) ( -824 2496 -768 ) ( -824 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -776 2496 -768 ) ( -776 1728 -768 ) ( -776 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 4
{
( -320 2496 -1152 ) ( -448 2496 -1152 ) ( -448 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1728 -768 ) ( -448 2496 -768 ) ( -320 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1728 -768 ) ( -320 1728 -768 ) ( -320 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -440 1728 -752 ) ( -440 2496 -752 ) ( -440 2496 -1136 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -320 2496 -768 ) ( -448 2496 -768 ) ( -448 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 2496 -768 ) ( -448 1728 -768 ) ( -448 1728 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
}
// brush 5
{
( -448 2496 -768 ) ( -768 2496 -768 ) ( -768 1728 -768 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -752 1728 -760 ) ( -752 2496 -760 ) ( -432 2496 -760 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 1728 -704 ) ( -448 1728 -704 ) ( -448 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1728 -704 ) ( -448 2496 -704 ) ( -448 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 2496 -704 ) ( -768 2496 -704 ) ( -768 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 2496 -704 ) ( -768 1728 -704 ) ( -768 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 6
{
( -448 2552 -1152 ) ( -768 2552 -1152 ) ( -768 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 2496 -768 ) ( -768 2552 -768 ) ( -448 2552 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 2496 -768 ) ( -448 2496 -768 ) ( -448 2496 -1160 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -448 2496 -768 ) ( -448 2552 -768 ) ( -448 2552 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 2504 -760 ) ( -768 2504 -760 ) ( -768 2504 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 2552 -768 ) ( -768 2496 -768 ) ( -768 2496 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 7
{
( -448 1728 -1152 ) ( -768 1728 -1152 ) ( -768 1656 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 1656 -768 ) ( -768 1728 -768 ) ( -448 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -768 1720 -752 ) ( -448 1720 -752 ) ( -448 1720 -1136 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1656 -768 ) ( -448 1728 -768 ) ( -448 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -448 1728 -768 ) ( -768 1728 -768 ) ( -768 1728 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -768 1728 -768 ) ( -768 1656 -768 ) ( -768 1656 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
}
// entity 1
{
"angle" "270"
"origin" "-608 2048 -976"
"classname" "info_player_deathmatch"
}
// entity 2
{
"light" "1000"
"origin" "-608 1944 -872"
"classname" "light"
}

View File

@ -1574,7 +1574,7 @@ int ConvertBSPMain( int argc, char **argv )
/* arg checking */
if( argc < 1 )
{
Sys_Printf( "Usage: q3map -convert -format <ase|obj|map_bp|map> [-shadesasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] <mapname>\n" );
Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
return 0;
}