Following up on r371; found another optimization for math rounding errors in BaseWindingForPlane(). This allows me to get rid of an extra call to VectorSetLength() which contain floating point multiplications. Behavior of BaseWindingForPlane() has been verified against base_winding regression test (comparing output w/ logging patch). |
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| common | ||
| q3data | ||
| q3map2 | ||
| q3maporigin2originbrush.pl | ||