in BaseWindingForPlane(). This allows me to get rid of an extra call to VectorSetLength() which contain floating point multiplications. Behavior of BaseWindingForPlane() has been verified against base_winding regression test (comparing output w/ logging patch). git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@375 8a3a26a2-13c4-0310-b231-cf6edde360e5 |
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