properly support -keeplights option. Current implementation never worked.

This commit is contained in:
Rudolf Polzer 2011-12-01 16:47:35 +01:00
parent 6b01d68ba6
commit 76dd045925
3 changed files with 9 additions and 11 deletions

View File

@ -702,6 +702,11 @@ int BSPMain( int argc, char **argv )
Sys_Printf( "Disabling water\n" );
nowater = qtrue;
}
else if( !strcmp( argv[ i ], "-keeplights" ))
{
keepLights = qtrue;
Sys_Printf( "Leaving light entities on map after compile\n" );
}
else if( !strcmp( argv[ i ], "-nodetail" ) )
{
Sys_Printf( "Ignoring detail brushes\n") ;

View File

@ -2105,12 +2105,6 @@ int LightMain( int argc, char **argv )
else
Sys_Printf( " shader lightstyles hack: enabled\n" );
keepLights = game->keepLights;
if (keepLights == qtrue)
Sys_Printf( " keep lights: enabled\n" );
else
Sys_Printf( " keep lights: disabled\n" );
patchShadows = game->patchShadows;
if (patchShadows == qtrue)
Sys_Printf( " patch shadows: enabled\n" );
@ -2730,11 +2724,6 @@ int LightMain( int argc, char **argv )
noStyles = qfalse;
Sys_Printf( "Enabling lightstyles\n" );
}
else if( !strcmp( argv[ i ], "-keeplights" ))
{
keepLights = qtrue;
Sys_Printf( "Leaving light entities on map after compile\n" );
}
else if( !strcmp( argv[ i ], "-cpma" ) )
{
cpmaHack = qtrue;

View File

@ -287,6 +287,10 @@ void SetLightStyles( void )
char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
int lightStyles[ MAX_SWITCHED_LIGHTS ];
/* -keeplights option: force lights to be kept and ignore what the map file says */
if (keepLights)
SetKeyValue(&entities[0], "_keepLights", "1");
/* ydnar: determine if we keep lights in the bsp */
if (KeyExists(&entities[ 0 ], "_keepLights") == qtrue)
{