* code fixes * packer: !FAIL! msg for missing ingame resources, ~fail for the rest * bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo Radiant: binds... * F5: run first in the list or recently invoked build option * F11: fullscreen misc... * opening *.map, sent via cmd line: enabled for non win32 too * fix: textures find/replace wnd better default pos, size * fix: crash in CSG::Subtract * fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1 * correct save/restore of main wnd pos/size and maximized/fullscreened states * scale widgets consistently along with main wnd, while using regular layout |
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| .. | ||
| common | ||
| q3data | ||
| q3map2 | ||
| q3maporigin2originbrush.pl | ||