swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
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42e3d14cd5
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@ -116,7 +116,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -151,7 +151,7 @@ game_t struct
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qtrue, /* lightmap sRGB */
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qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -70,7 +70,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -67,7 +67,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -66,7 +66,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -118,7 +118,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -115,7 +115,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -67,7 +67,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -87,7 +87,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -142,7 +142,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -115,7 +115,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -73,7 +73,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -132,7 +132,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -69,7 +69,7 @@ game_t struct
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -66,7 +66,7 @@ game_t struct
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qtrue, /* lightmap sRGB */
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qtrue, /* texture sRGB */
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qtrue, /* color sRGB */
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1.0f, /* lightmap exposure */
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0.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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@ -74,7 +74,7 @@ void ColorToBytes( const float *color, byte *colorBytes, float scale )
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sample[ i ] = pow( sample[ i ] / 255.0f, gamma ) * 255.0f;
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}
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if (lightmapExposure == 1)
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if (lightmapExposure == 0)
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{
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/* clamp with color normalization */
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max = sample[ 0 ];
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@ -87,10 +87,6 @@ void ColorToBytes( const float *color, byte *colorBytes, float scale )
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}
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else
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{
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if (lightmapExposure==0)
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{
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lightmapExposure=1.0f;
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}
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inv=1.f/lightmapExposure;
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//Exposure
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@ -2304,7 +2304,7 @@ Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
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Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
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Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
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Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
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Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
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Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
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Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
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/* ydnar: for runtime tweaking of falloff tolerance */
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