fix two deluxemap bugs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@110 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -2007,7 +2007,11 @@ void IlluminateRawLightmap( int rawLightmapNum )
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{
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VectorCopy( ambientColor, luxel );
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if( deluxemap )
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VectorScale( normal, 0.00390625f, deluxel );
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{
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brightness = ambientColor[ 0 ] * 0.3f + ambientColor[ 1 ] * 0.59f + ambientColor[ 2 ] * 0.11f;
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brightness *= (1.0 / 255.0);
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VectorScale( normal, brightness, deluxel );
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}
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luxel[ 3 ] = 1.0f;
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}
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}
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@ -2374,6 +2378,11 @@ void IlluminateRawLightmap( int rawLightmapNum )
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luxel[2]+=flood[2];
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if (luxel[3]==0) luxel[3]=1;
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brightness = flood[ 0 ] * 0.3f + flood[ 1 ] * 0.59f + flood[ 2 ] * 0.11f;
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brightness *= (1.0 / 255.0);
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VectorScale( normal, brightness, temp );
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VectorAdd( deluxel, temp, deluxel );
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}
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}
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}
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