support .skin files for models (modelname_<n>.skin) like Q3A and DP
This commit is contained in:
parent
570c4f2bc4
commit
3dd2ff55b1
|
|
@ -206,7 +206,7 @@ InsertModel() - ydnar
|
|||
adds a picomodel into the bsp
|
||||
*/
|
||||
|
||||
void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
|
||||
void InsertModel( char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
|
||||
{
|
||||
int i, j, k, s, numSurfaces;
|
||||
m4x4_t identity, nTransform;
|
||||
|
|
@ -222,14 +222,64 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
|
|||
byte *color;
|
||||
picoIndex_t *indexes;
|
||||
remap_t *rm, *glob;
|
||||
skinfile_t *sf, *sf2;
|
||||
double normalEpsilon_save;
|
||||
double distanceEpsilon_save;
|
||||
char skinfilename[ MAX_QPATH ];
|
||||
FILE *skinfilehandle;
|
||||
|
||||
|
||||
/* get model */
|
||||
model = LoadModel( name, frame );
|
||||
if( model == NULL )
|
||||
return;
|
||||
|
||||
/* load skin file */
|
||||
snprintf(skinfilename, sizeof(skinfilename), "%s_%d.skin", name, skin);
|
||||
skinfilename[sizeof(skinfilename)-1] = 0;
|
||||
skinfilehandle = fopen(skinfilename, "r");
|
||||
if(!skinfilehandle)
|
||||
{
|
||||
/* fallback to skin 0 if invalid */
|
||||
snprintf(skinfilename, sizeof(skinfilename), "%s_0.skin", name);
|
||||
skinfilename[sizeof(skinfilename)-1] = 0;
|
||||
skinfilehandle = fopen(skinfilename, "r");
|
||||
if(skinfilehandle)
|
||||
Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
|
||||
}
|
||||
sf = NULL;
|
||||
if(skinfilehandle)
|
||||
{
|
||||
Sys_Printf( "Using skin %d of %s\n", skin, name );
|
||||
int pos;
|
||||
for(;;)
|
||||
{
|
||||
// for fscanf
|
||||
char format[64];
|
||||
char buf[1024];
|
||||
|
||||
if(!fgets(buf, sizeof(buf), skinfilehandle))
|
||||
break;
|
||||
|
||||
/* create new item */
|
||||
sf2 = sf;
|
||||
sf = safe_malloc( sizeof( *sf ) );
|
||||
sf->next = sf2;
|
||||
|
||||
sprintf(format, "replace %%%ds %%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
|
||||
pos = 0;
|
||||
if(sscanf(buf, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
|
||||
continue;
|
||||
sprintf(format, "%%%ds,%%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
|
||||
pos = 0;
|
||||
if(sscanf(buf, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
|
||||
continue;
|
||||
|
||||
/* invalid input line -> discard sf struct */
|
||||
free(sf);
|
||||
sf = sf2;
|
||||
}
|
||||
}
|
||||
|
||||
/* handle null matrix */
|
||||
if( transform == NULL )
|
||||
|
|
@ -283,7 +333,27 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
|
|||
picoShaderName = "";
|
||||
else
|
||||
picoShaderName = PicoGetShaderName( shader );
|
||||
|
||||
|
||||
/* handle .skin file */
|
||||
if(sf)
|
||||
{
|
||||
picoShaderName = NULL;
|
||||
for(sf2 = sf; sf2 != NULL; sf2 = sf2->next)
|
||||
{
|
||||
if( !Q_stricmp( surface->name, sf2->name ) )
|
||||
{
|
||||
Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
|
||||
picoShaderName = sf2->to;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!picoShaderName)
|
||||
{
|
||||
Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface->name );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* handle shader remapping */
|
||||
glob = NULL;
|
||||
for( rm = remap; rm != NULL; rm = rm->next )
|
||||
|
|
@ -603,7 +673,7 @@ adds misc_model surfaces to the bsp
|
|||
|
||||
void AddTriangleModels( entity_t *e )
|
||||
{
|
||||
int num, frame, castShadows, recvShadows, spawnFlags;
|
||||
int num, frame, skin, castShadows, recvShadows, spawnFlags;
|
||||
entity_t *e2;
|
||||
const char *targetName;
|
||||
const char *target, *model, *value;
|
||||
|
|
@ -806,21 +876,23 @@ void AddTriangleModels( entity_t *e )
|
|||
if ( strcmp( "", ValueForKey( e2, "_shadeangle" ) ) )
|
||||
shadeAngle = FloatForKey( e2, "_shadeangle" );
|
||||
/* vortex' aliases */
|
||||
else if ( strcmp( "", ValueForKey( mapEnt, "_smoothnormals" ) ) )
|
||||
shadeAngle = FloatForKey( mapEnt, "_smoothnormals" );
|
||||
else if ( strcmp( "", ValueForKey( mapEnt, "_sn" ) ) )
|
||||
shadeAngle = FloatForKey( mapEnt, "_sn" );
|
||||
else if ( strcmp( "", ValueForKey( mapEnt, "_smooth" ) ) )
|
||||
shadeAngle = FloatForKey( mapEnt, "_smooth" );
|
||||
else if ( strcmp( "", ValueForKey( e2, "_smoothnormals" ) ) )
|
||||
shadeAngle = FloatForKey( e2, "_smoothnormals" );
|
||||
else if ( strcmp( "", ValueForKey( e2, "_sn" ) ) )
|
||||
shadeAngle = FloatForKey( e2, "_sn" );
|
||||
else if ( strcmp( "", ValueForKey( e2, "_smooth" ) ) )
|
||||
shadeAngle = FloatForKey( e2, "_smooth" );
|
||||
|
||||
if( shadeAngle < 0.0f )
|
||||
shadeAngle = 0.0f;
|
||||
|
||||
if( shadeAngle > 0.0f )
|
||||
Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
|
||||
|
||||
|
||||
skin = IntForKey(e2, "skin");
|
||||
|
||||
/* insert the model */
|
||||
InsertModel( (char*) model, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
|
||||
InsertModel( (char*) model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
|
||||
|
||||
/* free shader remappings */
|
||||
while( remap != NULL )
|
||||
|
|
|
|||
|
|
@ -645,6 +645,14 @@ typedef struct remap_s
|
|||
}
|
||||
remap_t;
|
||||
|
||||
typedef struct skinfile_s
|
||||
{
|
||||
struct skinfile_s *next;
|
||||
char name[ 1024 ];
|
||||
char to[ MAX_QPATH ];
|
||||
}
|
||||
skinfile_t;
|
||||
|
||||
|
||||
/* wingdi.h hack, it's the same: 0 */
|
||||
#undef CM_NONE
|
||||
|
|
@ -1651,7 +1659,7 @@ void PicoPrintFunc( int level, const char *str );
|
|||
void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
|
||||
picoModel_t *FindModel( char *name, int frame );
|
||||
picoModel_t *LoadModel( char *name, int frame );
|
||||
void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
|
||||
void InsertModel( char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
|
||||
void AddTriangleModels( entity_t *e );
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -3173,7 +3173,7 @@ int AddSurfaceModelsToTriangle_r( mapDrawSurface_t *ds, surfaceModel_t *model, b
|
|||
}
|
||||
|
||||
/* insert the model */
|
||||
InsertModel( (char *) model->model, 0, transform, NULL, ds->celShader, ds->entityNum, ds->castShadows, ds->recvShadows, 0, ds->lightmapScale, 0, 0 );
|
||||
InsertModel( (char *) model->model, 0, 0, transform, NULL, ds->celShader, ds->entityNum, ds->castShadows, ds->recvShadows, 0, ds->lightmapScale, 0, 0 );
|
||||
|
||||
/* return to sender */
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -275,7 +275,7 @@ void Foliage( mapDrawSurface_t *src )
|
|||
m4x4_scale_for_vec3( transform, scale );
|
||||
|
||||
/* add the model to the bsp */
|
||||
InsertModel( foliage->model, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0, 0 );
|
||||
InsertModel( foliage->model, 0, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0, 0 );
|
||||
|
||||
/* walk each new surface */
|
||||
for( i = oldNumMapDrawSurfs; i < numMapDrawSurfs; i++ )
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user