add a ChangeLog; remove some Urban Terror debug code

git-svn-id: svn://svn.icculus.org/netradiant/trunk@8 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-09-14 16:38:35 +00:00
parent f8fd046355
commit 2fbe76a4a5
2 changed files with 24 additions and 0 deletions

22
ChangeLog Normal file
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@ -0,0 +1,22 @@
2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: update to ZeroRadiant's q3map2
* q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
* q3map2: check whether a lightmap sample is actually in the triangle (Urban Terror)
* q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
* q3map2: floodlight: usage is "_floodlight" "red green blue distance intensity", default "240 240 255 1024 128"; works somewhat similar to dirtmapping (Urban Terror); uses a switch -lowquality
* q3map2: added -debugnormals feature (Urban Terror)
* q3map2: fix -convert -format map decompiling (note: outputs map in "Alternate Texture Projection" format); no longer messes up texcoords
* q3map2: added -game nexuiz to use good default paths for Nexuiz
* q3map2: added -game quakelive to enable in-game adverts
* q3map2: fix incorrect plane snapping often causing holes in terrain
* q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16 extrudes with up/down normals (terrain), default: extrudes with axial normals (like before)
* q3map2: fix obvious (and reported, and patch sent in) bug when importing models when the normals were pointing in a 45 degrees direction
* q3map2: when importing models, allow "surfaceparms structural". This also turns off any plane snapping, as it is intended for caulk brushes inside a model
* q3map2: added parameters -ne to set normal epsilon, and -de to set distance epsilon (to customize plane snapping)
* q3map2: fix q3map_lightRGB
* radiant: when displaying normals on a model, scale them to 8 unit size on the output (so "modelscale" can be used without LOTS of lines on the screen)
* radiant: also support "killtarget" as target key for drawing the targeting lines
* radiant: "expand selection to whole entities" now also selects the entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of just duplicating the brush (old behaviour caused bugs in maps with copied func_ladders)
* picomodel: support .obj format as exported by Blender, with a .mtl file defining the shader names for each material; to export using Blender, enable "Materials" and "Material Groups" in the .obj export dialog
* q3map2: add a build script to cross compile q3map2 to Win32
* all: bump version to 1.5.0-div0

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@ -2063,6 +2063,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
origin = SUPER_ORIGIN( x, y );
normal = SUPER_NORMAL( x, y );
#if 0
////////// 27's temp hack for testing edge clipping ////
if( origin[0]==0 && origin[1]==0 && origin[2]==0 )
{
@ -2071,6 +2072,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
totalLighted++;
}
else
#endif
{
/* set contribution count */
lightLuxel[ 3 ] = 1.0f;