dirt: don't treat skybox as solid
git-svn-id: svn://svn.icculus.org/netradiant/trunk@133 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -1562,7 +1562,7 @@ void DirtyRawLightmap( int rawLightmapNum )
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trace.numSurfaces = lm->numLightSurfaces;
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trace.surfaces = &lightSurfaces[ lm->firstLightSurface ];
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trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
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trace.testAll = qfalse;
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trace.testAll = qtrue;
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/* twosided lighting (may or may not be a good idea for lightmapped stuff) */
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trace.twoSided = qfalse;
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