diff --git a/tools/quake3/q3map2/light_ydnar.c b/tools/quake3/q3map2/light_ydnar.c index 69f70741..af1516dd 100644 --- a/tools/quake3/q3map2/light_ydnar.c +++ b/tools/quake3/q3map2/light_ydnar.c @@ -1562,7 +1562,7 @@ void DirtyRawLightmap( int rawLightmapNum ) trace.numSurfaces = lm->numLightSurfaces; trace.surfaces = &lightSurfaces[ lm->firstLightSurface ]; trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS; - trace.testAll = qfalse; + trace.testAll = qtrue; /* twosided lighting (may or may not be a good idea for lightmapped stuff) */ trace.twoSided = qfalse;