do not REPEATEDLY blow up _skybox surfaces
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@ -3448,6 +3448,7 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree )
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vec3_t origin, mins, maxs;
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int refs;
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int numSurfs, numRefs, numSkyboxSurfaces;
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qboolean sb;
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/* note it */
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@ -3466,15 +3467,18 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree )
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/* get shader */
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si = ds->shaderInfo;
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/* ydnar: skybox surfaces are special */
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if( ds->skybox )
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{
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refs = AddReferenceToTree_r( ds, tree->headnode, qtrue );
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ds->skybox = qfalse;
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sb = qtrue;
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}
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else
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{
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sb = qfalse;
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/* refs initially zero */
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refs = 0;
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@ -3594,6 +3598,11 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree )
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refs = 0;
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break;
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}
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/* maybe surface got marked as skybox again */
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/* if we keep that flag, it will get scaled up AGAIN */
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if(sb)
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ds->skybox = qfalse;
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/* tot up the references */
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if( refs > 0 )
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