unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-09-26 14:52:03 +00:00
parent d356f3d8d3
commit 1692a98147

View File

@ -1750,6 +1750,7 @@ void LightWorld( void )
{
/* store off the bsp between bounces */
StoreSurfaceLightmaps();
UnparseEntities();
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );