small fix by jal regarding normal vectors from lighting
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@ -1425,7 +1425,7 @@ float DirtForSample( trace_t *trace )
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VectorCopy( trace->normal, normal );
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/* check if the normal is aligned to the world-up */
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if( normal[ 0 ] == 0.0f && normal[ 1 ] == 0.0f )
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if( normal[ 0 ] == 0.0f && normal[ 1 ] == 0.0f && ( normal[ 2 ] == 1.0f || normal[ 2 ] == -1.0f ) )
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{
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if( normal[ 2 ] == 1.0f )
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{
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