make minimap parameters game dependent

git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-04-27 14:58:50 +00:00
parent d46ef935db
commit 83ce35b16a
18 changed files with 100 additions and 13 deletions

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@ -64,6 +64,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -64,6 +64,10 @@ game_t struct
qtrue, /* patch casting enabled */
qtrue, /* compile deluxemaps */
1, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -123,6 +123,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -158,6 +158,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -77,6 +77,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"RBSP", /* bsp file prefix */
1, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -74,6 +74,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"RBSP", /* bsp file prefix */
1, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -73,6 +73,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
1.0f/66.0f, /* minimap border */
"../gfx/%s_mini.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -64,6 +64,10 @@ game_t struct
qtrue, /* patch casting enabled */
qtrue, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -125,6 +125,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"FBSP", /* bsp file prefix */
1, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -122,6 +122,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -74,6 +74,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
47, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -149,6 +149,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"RBSP", /* bsp file prefix */
1, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -122,6 +122,10 @@ game_t struct
qfalse, /* patch casting enabled */
qtrue, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -80,6 +80,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -139,6 +139,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -76,6 +76,10 @@ game_t struct
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
512, /* minimap size */
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
"%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */

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@ -338,9 +338,8 @@ determines solid non-sky brushes in the world
void MiniMapSetupBrushes( void )
{
int i, j, b, compileFlags;
int i, b, compileFlags;
bspBrush_t *brush;
bspBrushSide_t *side;
bspShader_t *shader;
shaderInfo_t *si;
@ -434,7 +433,7 @@ qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
void MiniMapMakeSampleOffsets()
{
int i, j, k, jj, kk;
float val, valj, valk, dx, dy, sx, sy, rx, ry;
float val, valj, valk, sx, sy, rx, ry;
Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
@ -501,12 +500,34 @@ void MiniMapMakeSampleOffsets()
}
}
void MergeRelativePath(char *out, const char *absolute, const char *relative)
{
const char *endpos = absolute + strlen(absolute);
while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
--endpos;
while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
{
relative += 3;
while(endpos != absolute)
{
--endpos;
if(*endpos == '/' || *endpos == '\\')
break;
}
while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
--endpos;
}
memcpy(out, absolute, endpos - absolute);
out[endpos - absolute] = '/';
strcpy(out + (endpos - absolute + 1), relative);
}
int MiniMapBSPMain( int argc, char **argv )
{
char minimapFilename[1024];
char basename[1024];
char path[1024];
char parentpath[1024];
char relativeMinimapFilename[1024];
float minimapSharpen;
float border;
byte *data3b, *p;
@ -534,12 +555,14 @@ int MiniMapBSPMain( int argc, char **argv )
minimap.model = &bspModels[0];
VectorCopy(minimap.model->mins, mins);
VectorCopy(minimap.model->maxs, maxs);
*minimapFilename = 0;
minimapSharpen = 1;
minimap.width = minimap.height = 512;
minimapSharpen = game->miniMapSharpen;
minimap.width = minimap.height = game->miniMapSize;
border = game->miniMapBorder;
minimap.samples = 1;
minimap.sample_offsets = NULL;
border = 1/66.0; /* good default for Nexuiz */
/* process arguments */
for( i = 1; i < (argc - 1); i++ )
@ -606,12 +629,8 @@ int MiniMapBSPMain( int argc, char **argv )
{
ExtractFileBase(source, basename);
ExtractFilePath(source, path);
if(*path)
path[strlen(path)-1] = 0;
ExtractFilePath(path, parentpath);
sprintf(minimapFilename, "%sgfx", parentpath);
Q_mkdir(minimapFilename);
sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
}

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@ -561,6 +561,10 @@ typedef struct game_s
qboolean patchShadows; /* patch casting enabled */
qboolean deluxeMap; /* compile deluxemaps */
int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
int miniMapSize; /* minimap size */
float miniMapSharpen; /* minimap sharpening coefficient */
float miniMapBorder; /* minimap border amount */
char *miniMapNameFormat; /* minimap name format */
char *bspIdent; /* 4-letter bsp file prefix */
int bspVersion; /* bsp version to use */
qboolean lumpSwap; /* cod-style len/ofs order */