make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -64,6 +64,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -64,6 +64,10 @@ game_t struct
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qtrue, /* patch casting enabled */
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qtrue, /* compile deluxemaps */
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1, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -123,6 +123,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -158,6 +158,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -77,6 +77,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -74,6 +74,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -73,6 +73,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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1.0f/66.0f, /* minimap border */
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"../gfx/%s_mini.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -64,6 +64,10 @@ game_t struct
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qtrue, /* patch casting enabled */
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qtrue, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -125,6 +125,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"FBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -122,6 +122,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -74,6 +74,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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47, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -149,6 +149,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -122,6 +122,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qtrue, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -80,6 +80,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -139,6 +139,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -76,6 +76,10 @@ game_t struct
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qfalse, /* patch casting enabled */
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -338,9 +338,8 @@ determines solid non-sky brushes in the world
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void MiniMapSetupBrushes( void )
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{
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int i, j, b, compileFlags;
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int i, b, compileFlags;
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bspBrush_t *brush;
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bspBrushSide_t *side;
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bspShader_t *shader;
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shaderInfo_t *si;
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@ -434,7 +433,7 @@ qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
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void MiniMapMakeSampleOffsets()
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{
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int i, j, k, jj, kk;
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float val, valj, valk, dx, dy, sx, sy, rx, ry;
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float val, valj, valk, sx, sy, rx, ry;
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Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
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@ -501,12 +500,34 @@ void MiniMapMakeSampleOffsets()
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}
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}
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void MergeRelativePath(char *out, const char *absolute, const char *relative)
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{
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const char *endpos = absolute + strlen(absolute);
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while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
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--endpos;
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while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
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{
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relative += 3;
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while(endpos != absolute)
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{
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--endpos;
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if(*endpos == '/' || *endpos == '\\')
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break;
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}
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while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
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--endpos;
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}
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memcpy(out, absolute, endpos - absolute);
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out[endpos - absolute] = '/';
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strcpy(out + (endpos - absolute + 1), relative);
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}
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int MiniMapBSPMain( int argc, char **argv )
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{
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char minimapFilename[1024];
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char basename[1024];
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char path[1024];
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char parentpath[1024];
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char relativeMinimapFilename[1024];
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float minimapSharpen;
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float border;
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byte *data3b, *p;
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@ -534,12 +555,14 @@ int MiniMapBSPMain( int argc, char **argv )
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minimap.model = &bspModels[0];
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VectorCopy(minimap.model->mins, mins);
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VectorCopy(minimap.model->maxs, maxs);
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*minimapFilename = 0;
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minimapSharpen = 1;
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minimap.width = minimap.height = 512;
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minimapSharpen = game->miniMapSharpen;
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minimap.width = minimap.height = game->miniMapSize;
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border = game->miniMapBorder;
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minimap.samples = 1;
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minimap.sample_offsets = NULL;
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border = 1/66.0; /* good default for Nexuiz */
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/* process arguments */
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for( i = 1; i < (argc - 1); i++ )
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@ -606,12 +629,8 @@ int MiniMapBSPMain( int argc, char **argv )
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{
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ExtractFileBase(source, basename);
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ExtractFilePath(source, path);
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if(*path)
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path[strlen(path)-1] = 0;
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ExtractFilePath(path, parentpath);
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sprintf(minimapFilename, "%sgfx", parentpath);
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Q_mkdir(minimapFilename);
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sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
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sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
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MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
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Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
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}
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@ -561,6 +561,10 @@ typedef struct game_s
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qboolean patchShadows; /* patch casting enabled */
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qboolean deluxeMap; /* compile deluxemaps */
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int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
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int miniMapSize; /* minimap size */
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float miniMapSharpen; /* minimap sharpening coefficient */
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float miniMapBorder; /* minimap border amount */
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char *miniMapNameFormat; /* minimap name format */
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char *bspIdent; /* 4-letter bsp file prefix */
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int bspVersion; /* bsp version to use */
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qboolean lumpSwap; /* cod-style len/ofs order */
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