new insane -tex option to q3map2 -scale; simulates turned off "texture lock" when scaling.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@196 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -371,6 +371,74 @@ int BSPInfo( int count, char **fileNames )
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}
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static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out)
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{
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vec4_t scoeffs, tcoeffs;
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float md;
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m4x4_t solvematrix;
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vec3_t norm;
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vec3_t dab, dac;
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VectorSubtract(bxyz, axyz, dab);
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VectorSubtract(cxyz, axyz, dac);
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CrossProduct(dab, dac, norm);
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// assume:
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// s = f(x, y, z)
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// s(v + norm) = s(v) when n ortho xyz
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// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
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// solve:
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// scoeffs * (axyz, 1) == ast[0]
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// scoeffs * (bxyz, 1) == bst[0]
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// scoeffs * (cxyz, 1) == cst[0]
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// scoeffs * (norm, 0) == 0
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// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
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solvematrix[0] = axyz[0];
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solvematrix[4] = axyz[1];
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solvematrix[8] = axyz[2];
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solvematrix[12] = 1;
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solvematrix[1] = bxyz[0];
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solvematrix[5] = bxyz[1];
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solvematrix[9] = bxyz[2];
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solvematrix[13] = 1;
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solvematrix[2] = cxyz[0];
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solvematrix[6] = cxyz[1];
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solvematrix[10] = cxyz[2];
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solvematrix[14] = 1;
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solvematrix[3] = norm[0];
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solvematrix[7] = norm[1];
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solvematrix[11] = norm[2];
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solvematrix[15] = 0;
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md = m4_det(solvematrix);
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if(md*md < 1e-10)
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{
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Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!");
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return;
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}
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m4x4_invert(solvematrix);
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scoeffs[0] = ast[0];
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scoeffs[1] = bst[0];
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scoeffs[2] = cst[0];
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scoeffs[3] = 0;
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m4x4_transform_vec4(solvematrix, scoeffs);
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tcoeffs[0] = ast[1];
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tcoeffs[1] = bst[1];
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tcoeffs[2] = cst[1];
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tcoeffs[3] = 0;
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m4x4_transform_vec4(solvematrix, tcoeffs);
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ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
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ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
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bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
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bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
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cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
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cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
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}
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/*
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ScaleBSPMain()
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@ -379,18 +447,20 @@ amaze and confuse your enemies with wierd scaled maps!
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int ScaleBSPMain( int argc, char **argv )
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{
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int i;
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int i, j;
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float f, a;
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vec3_t scale;
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vec3_t vec;
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char str[ 1024 ];
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int uniform, axis;
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qboolean texscale;
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float *old_xyzst = NULL;
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/* arg checking */
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if( argc < 2 )
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{
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Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
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Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
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return 0;
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}
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@ -400,12 +470,14 @@ int ScaleBSPMain( int argc, char **argv )
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scale[1] = scale[0] = atof( argv[ argc - 3 ] );
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if(argc >= 4)
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scale[0] = atof( argv[ argc - 4 ] );
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texscale = !strcmp(argv[1], "-tex");
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uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
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if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
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{
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Sys_Printf( "Usage: q3map -scale <value> <mapname>\n" );
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Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
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Sys_Printf( "Non-zero scale value required.\n" );
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return 0;
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}
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@ -500,6 +572,20 @@ int ScaleBSPMain( int argc, char **argv )
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bspLeafs[ i ].maxs[2] *= scale[2];
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}
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if(texscale)
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{
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Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n");
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old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5);
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for(i = 0; i < numBSPDrawVerts; i++)
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{
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old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0];
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old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1];
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old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2];
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old_xyzst[5*i+3] = bspDrawVerts[i].st[0];
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old_xyzst[5*i+4] = bspDrawVerts[i].st[1];
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}
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}
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/* scale drawverts */
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for( i = 0; i < numBSPDrawVerts; i++ )
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{
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@ -511,6 +597,38 @@ int ScaleBSPMain( int argc, char **argv )
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bspDrawVerts[i].normal[2] /= scale[2];
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VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal);
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}
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if(texscale)
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{
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for(i = 0; i < numBSPDrawSurfaces; i++)
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{
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switch(bspDrawSurfaces[i].surfaceType)
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{
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case SURFACE_FACE:
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case SURFACE_META:
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if(bspDrawSurfaces[i].numIndexes % 3)
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Error("Not a triangulation!");
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for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3)
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{
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int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert;
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bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
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float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5];
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// extrapolate:
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// a->xyz -> oa
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// b->xyz -> ob
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// c->xyz -> oc
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ExtrapolateTexcoords(
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&oa[0], &oa[3],
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&ob[0], &ob[3],
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&oc[0], &oc[3],
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a->xyz, a->st,
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b->xyz, b->st,
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c->xyz, c->st);
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}
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break;
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}
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}
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}
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/* scale planes */
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if(uniform)
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