force the first stage of subsampling on luxels that are hit through an alphashadow surface
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@ -1511,6 +1511,9 @@ qboolean TraceTriangle( traceInfo_t *ti, traceTriangle_t *tt, trace_t *trace )
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trace->opaque = qtrue;
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return qtrue;
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}
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/* force subsampling because the lighting is texture dependent */
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trace->forceSubsampling = qtrue;
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/* try to avoid double shadows near triangle seams */
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if( u < -ASLF_EPSILON || u > (1.0f + ASLF_EPSILON) ||
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@ -1778,6 +1781,7 @@ sets up certain trace values
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float SetupTrace( trace_t *trace )
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{
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trace->forceSubsampling = qfalse;
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VectorSubtract( trace->end, trace->origin, trace->displacement );
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trace->distance = VectorNormalize( trace->displacement, trace->direction );
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VectorCopy( trace->origin, trace->hit );
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@ -1884,6 +1884,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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qboolean filterColor, filterDir;
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float brightness;
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float *origin, *normal, *dirt, *luxel, *luxel2, *deluxel, *deluxel2;
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unsigned char *flag;
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float *lightLuxels, *lightLuxel, samples, filterRadius, weight;
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vec3_t color, averageColor, averageDir, total, temp, temp2;
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float tests[ 4 ][ 2 ] = { { 0.0f, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } };
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@ -2078,6 +2079,27 @@ void IlluminateRawLightmap( int rawLightmapNum )
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memset( lightLuxels, 0, llSize );
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totalLighted = 0;
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/* determine filter radius */
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filterRadius = lm->filterRadius > trace.light->filterRadius
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? lm->filterRadius
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: trace.light->filterRadius;
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if( filterRadius < 0.0f )
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filterRadius = 0.0f;
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/* set luxel filter radius */
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luxelFilterRadius = superSample * filterRadius / lm->sampleSize;
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if( luxelFilterRadius == 0 && (filterRadius > 0.0f || filter) )
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luxelFilterRadius = 1;
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/* allocate sampling flags storage */
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if(lightSamples > 1 && luxelFilterRadius == 0)
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{
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size = lm->sw * lm->sh * SUPER_LUXEL_SIZE * sizeof( unsigned char );
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if(lm->superFlags == NULL)
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lm->superFlags = safe_malloc( size );
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memset( (void *) lm->superFlags, 0, size );
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}
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/* initial pass, one sample per luxel */
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for( y = 0; y < lm->sh; y++ )
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{
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@ -2093,6 +2115,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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deluxel = SUPER_DELUXEL( x, y );
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origin = SUPER_ORIGIN( x, y );
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normal = SUPER_NORMAL( x, y );
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flag = SUPER_FLAG( x, y );
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#if 0
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////////// 27's temp hack for testing edge clipping ////
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@ -2121,8 +2144,14 @@ void IlluminateRawLightmap( int rawLightmapNum )
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if( deluxemap )
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VectorAdd( deluxel, trace.directionContribution, deluxel );
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/* check for evilness */
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if(trace.forceSubsampling && lightSamples > 1 && luxelFilterRadius == 0)
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{
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totalLighted++;
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*flag |= FLAG_FORCE_SUBSAMPLING; /* force */
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}
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/* add to count */
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if( trace.color[ 0 ] || trace.color[ 1 ] || trace.color[ 2 ] )
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else if( trace.color[ 0 ] || trace.color[ 1 ] || trace.color[ 2 ] )
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totalLighted++;
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}
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}
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@ -2132,18 +2161,6 @@ void IlluminateRawLightmap( int rawLightmapNum )
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if( totalLighted == 0 )
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continue;
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/* determine filter radius */
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filterRadius = lm->filterRadius > trace.light->filterRadius
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? lm->filterRadius
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: trace.light->filterRadius;
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if( filterRadius < 0.0f )
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filterRadius = 0.0f;
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/* set luxel filter radius */
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luxelFilterRadius = superSample * filterRadius / lm->sampleSize;
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if( luxelFilterRadius == 0 && (filterRadius > 0.0f || filter) )
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luxelFilterRadius = 1;
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/* secondary pass, adaptive supersampling (fixme: use a contrast function to determine if subsampling is necessary) */
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/* 2003-09-27: changed it so filtering disamples supersampling, as it would waste time */
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if( lightSamples > 1 && luxelFilterRadius == 0 )
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@ -2172,6 +2189,14 @@ void IlluminateRawLightmap( int rawLightmapNum )
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mapped++;
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/* get luxel */
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flag = SUPER_FLAG( sx, sy );
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if(*flag & FLAG_FORCE_SUBSAMPLING)
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{
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/* force a lighted/mapped discrepancy so we subsample */
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++lighted;
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++mapped;
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++mapped;
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}
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lightLuxel = LIGHT_LUXEL( sx, sy );
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VectorAdd( total, lightLuxel, total );
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if( (lightLuxel[ 0 ] + lightLuxel[ 1 ] + lightLuxel[ 2 ]) > 0.0f )
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@ -2195,6 +2220,9 @@ void IlluminateRawLightmap( int rawLightmapNum )
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cluster = SUPER_CLUSTER( sx, sy );
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if( *cluster < 0 )
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continue;
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flag = SUPER_FLAG( sx, sy );
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if(*flag & FLAG_ALREADY_SUBSAMPLED) // already subsampled
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continue;
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lightLuxel = LIGHT_LUXEL( sx, sy );
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origin = SUPER_ORIGIN( sx, sy );
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@ -2204,6 +2232,8 @@ void IlluminateRawLightmap( int rawLightmapNum )
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/* subsample it */
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SubsampleRawLuxel_r( lm, &trace, origin, sx, sy, 0.25f * lightSamplesSearchBoxSize, lightLuxel );
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*flag |= FLAG_ALREADY_SUBSAMPLED;
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/* debug code to colorize subsampled areas to yellow */
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//% luxel = SUPER_LUXEL( lightmapNum, sx, sy );
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@ -2245,7 +2275,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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lm->superLuxels[ lightmapNum ] = safe_malloc( size );
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memset( lm->superLuxels[ lightmapNum ], 0, size );
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}
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/* set style */
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if( lightmapNum > 0 )
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{
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@ -268,6 +268,9 @@ constants
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#define BSP_LUXEL_SIZE 3
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#define RAD_LUXEL_SIZE 3
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#define SUPER_LUXEL_SIZE 4
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#define SUPER_FLAG_SIZE 4
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#define FLAG_FORCE_SUBSAMPLING 1
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#define FLAG_ALREADY_SUBSAMPLED 2
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#define SUPER_ORIGIN_SIZE 3
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#define SUPER_NORMAL_SIZE 4
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#define SUPER_DELUXEL_SIZE 3
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@ -279,6 +282,7 @@ constants
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#define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
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#define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
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#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
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#define SUPER_FLAG( x, y ) (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
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#define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
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#define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
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#define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
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@ -1359,6 +1363,7 @@ typedef struct
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int compileFlags; /* for determining surface compile flags traced through */
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qboolean passSolid;
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qboolean opaque;
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qboolean forceSubsampling; /* needs subsampling (alphashadow) */
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/* working data */
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int numTestNodes;
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@ -1450,6 +1455,7 @@ typedef struct rawLightmap_s
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float *bspLuxels[ MAX_LIGHTMAPS ];
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float *radLuxels[ MAX_LIGHTMAPS ];
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float *superLuxels[ MAX_LIGHTMAPS ];
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unsigned char *superFlags;
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float *superOrigins;
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float *superNormals;
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int *superClusters;
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