netradiant-custom/tools/quake3
Rudolf Polzer f92c4fa256 fix patch collision issue by linking patches into all nodes that touch a
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
..
common lightgrid search fix; increase max vertices of poly 2009-10-04 15:17:11 +00:00
q3data fix OpenGL erorr bug on XP software renderer; use svn:ignore 2008-09-18 06:57:13 +00:00
q3map2 fix patch collision issue by linking patches into all nodes that touch a 2010-02-19 22:50:19 +01:00
q3maporigin2originbrush.pl a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly 2009-05-05 09:59:40 +00:00