..
q3map2_fsr_newfiles
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
branch-manager
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
brush_primit.c
initial
2008-09-13 18:28:57 +00:00
brush.c
initial
2008-09-13 18:28:57 +00:00
bsp.c
consistently handle the aliases to _clone
2009-05-07 11:12:53 +00:00
bspfile_abstract.c
always allocate bspEntData
2009-06-18 08:38:25 +00:00
bspfile_ibsp.c
try to fix FindFloatPlane bug
2009-06-18 06:45:31 +00:00
bspfile_rbsp.c
try to fix FindFloatPlane bug
2009-06-18 06:45:31 +00:00
changelog.q3map1
initial
2008-09-13 18:28:57 +00:00
changelog.q3map2.txt
initial
2008-09-13 18:28:57 +00:00
convert_ase.c
fix if(...)
2008-10-27 12:42:04 +00:00
convert_map.c
make it output nice looking origin brushes
2009-04-05 16:32:53 +00:00
decals.c
_lightmapsamplesize entity key by jal
2009-05-01 10:45:24 +00:00
facebsp.c
fix two msvc compile errors
2009-04-13 19:51:54 +00:00
fog.c
initial
2008-09-13 18:28:57 +00:00
game_darkplaces.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_dq.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_ef.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_etut.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_ja.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_jk2.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_nexuiz.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_prophecy.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_qfusion.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_quake3.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_quakelive.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_sof2.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_t.h
initial
2008-09-13 18:28:57 +00:00
game_tenebrae.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_tremulous.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_wolf.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
game_wolfet.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
image.c
initial
2008-09-13 18:28:57 +00:00
leakfile.c
initial
2008-09-13 18:28:57 +00:00
light_bounce.c
don't bounce from trans surfaces
2009-12-30 10:27:35 +00:00
light_shadows.c
initial
2008-09-13 18:28:57 +00:00
light_trace.c
ToggleGridSnap command (beware of it)
2009-10-04 19:15:55 +00:00
light_ydnar.c
small fix by jal regarding normal vectors from lighting
2010-02-14 20:09:15 +01:00
light.c
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
lightmaps_ydnar.c
fix -rawlightmapsizelimit
2009-05-22 14:35:19 +00:00
lightmaps.c
Some limits removed by dynamically expanding the arrays using realloc:
2009-02-10 18:37:56 +00:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.c
set stack size to 8 MB explicitly, should fix light compile crash on OS X
2009-05-06 08:04:10 +00:00
map.c
support "none" in the _celshader key
2009-07-12 17:39:51 +00:00
mesh.c
initial
2008-09-13 18:28:57 +00:00
model.c
_lightmapsamplesize entity key by jal
2009-05-01 10:45:24 +00:00
patch.c
already apply some safe changes:
2009-03-28 21:48:25 +00:00
path_init.c
fix a stupid error in moving paths
2009-03-23 13:48:12 +00:00
portals.c
crude origin brush generation when decompiling
2009-04-05 15:46:06 +00:00
prtfile.c
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
2009-04-23 16:32:45 +00:00
q3map2.h
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
initial
2008-09-13 18:28:57 +00:00
shaders.c
_lightmapsamplesize entity key by jal
2009-05-01 10:45:24 +00:00
surface_extra.c
initial
2008-09-13 18:28:57 +00:00
surface_foliage.c
_lightmapsamplesize entity key by jal
2009-05-01 10:45:24 +00:00
surface_fur.c
initial
2008-09-13 18:28:57 +00:00
surface_meta.c
disable the max bbox distance feature for now, it seems to cause bad things to happen
2009-07-14 06:09:58 +00:00
surface.c
fix patch collision issue by linking patches into all nodes that touch a
2010-02-19 22:50:19 +01:00
tjunction.c
fix two other bugs in the same function
2009-02-25 15:49:25 +00:00
tree.c
initial
2008-09-13 18:28:57 +00:00
vis.c
increase MAX_PORTALS, also show an error if exceeded
2009-05-24 18:08:22 +00:00
visflow.c
initial
2008-09-13 18:28:57 +00:00
writebsp.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00