Rudolf Polzer
7a04b6fdea
Author: rambetter
...
Date: Thu Dec 30 21:03:13 2010
New Revision: 390
Modified:
GtkRadiant/trunk/libs/mathlib.h
GtkRadiant/trunk/libs/mathlib/mathlib.c
GtkRadiant/trunk/tools/quake3/common/polylib.c
Log:
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2. Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently. I'm taking the BSD approach here, which is "we not going to
partially fix the problem. it's all or nothing". Otherwise it's just
too risky in my opinion. I don't like playing Whack-A-Mole.
Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
2010-12-31 18:54:33 +01:00
rambetter
5526da8cdc
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
...
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2. Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently. I'm taking the BSD approach here, which is "we not going to
partially fix the problem. it's all or nothing". Otherwise it's just
too risky in my opinion. I don't like playing Whack-A-Mole.
Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@390 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-31 03:03:13 +00:00
Rudolf Polzer
469cba24be
Author: rambetter
...
New Revision: 379
Undoing revision 377 (reverting just those files modified by that
commit). I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem. Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
2010-12-29 17:41:57 +01:00
Rudolf Polzer
7aa95f5ab5
svn r377 by Rambetter:
...
Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
the approach that was committed in r375 (but was then backed out). I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests. The trick is to scale by a power of 2 and never do a
VectorNormalize().
2010-12-29 17:38:21 +01:00
Rudolf Polzer
7daa362c91
Author: rambetter
...
New Revision: 376
Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations.
2010-12-29 17:36:09 +01:00
rambetter
f62ab305fc
Undoing revision 377 (reverting just those files modified by that
...
commit). I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem. Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@379 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 09:00:47 +00:00
rambetter
f36b40ae62
Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
...
the approach that was committed in r375 (but was then backed out). I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests. The trick is to scale by a power of 2 and never do a
VectorNormalize().
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@377 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 04:32:35 +00:00
rambetter
52fd922c64
Undoing revision 375 because it did not offer measured accuracy improvements
...
in the q3map2 math calculations.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@376 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 20:05:50 +00:00
Rudolf Polzer
887435af2b
Fix by Rambetter (svn r371):
...
Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane(). This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications. Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
2010-12-28 20:31:25 +01:00
rambetter
05e2114294
Following up on r371; found another optimization for math rounding errors
...
in BaseWindingForPlane(). This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications. Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@375 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 19:26:52 +00:00
Rudolf Polzer
b20c63153a
better help for -convert
2010-12-28 13:50:14 +01:00
Rudolf Polzer
74ca0f3701
change -convert arguments to get -readmap, -readbsp arguments
2010-12-28 13:47:29 +01:00
Rudolf Polzer
ec64df5697
Author: rambetter
...
Date: Tue Dec 28 04:02:11 2010
New Revision: 371
Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior is totally unchanged, and I verified this by running extensive tests. The only difference is that the math precision is much much better now. Performance should be better as well (but that is not tested). This is a major milestone because it fixes two regression tests: disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably be made even after this patch.
I will update the README.txt files in the regression tests in a separate commit. This commit only includes the actual fixed code.
2010-12-28 11:24:25 +01:00
rambetter
c5449b8cc5
Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior
...
is totally unchanged, and I verified this by running extensive tests. The
only difference is that the math precision is much much better now.
Performance should be better as well (but that is not tested).
This is a major milestone because it fixes two regression tests:
disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably
be made even after this patch.
I will update the README.txt files in the regression tests in a separate
commit. This commit only includes the actual fixed code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@371 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 10:02:11 +00:00
Rudolf Polzer
1bd74f2b3c
use forward slashes in .mtl files
2010-12-27 12:44:03 +01:00
Rudolf Polzer
5245aefcbe
also -deluxemapsastexcoord
2010-12-26 00:18:13 +01:00
Rudolf Polzer
bd191dea07
fix warnings
2010-12-23 12:54:38 +01:00
Rudolf Polzer
fa46a28662
improved lightmap handling
2010-12-23 12:52:10 +01:00
Rudolf Polzer
b80d1ce478
fix file extension
2010-12-23 10:25:23 +01:00
Rudolf Polzer
4853a12dc8
fix some file name bugs
2010-12-23 10:23:53 +01:00
Rudolf Polzer
5097e3d49d
option -lightmapsastexcoord to extract lightmap UV
2010-12-23 10:10:54 +01:00
Rudolf Polzer
4e12b14cdf
make it callable
2010-12-23 09:39:59 +01:00
Rudolf Polzer
c19e7448fa
initial obj support
2010-12-23 09:38:40 +01:00
Rudolf Polzer
780e5b6e21
make names unique again
2010-12-23 09:14:48 +01:00
Rudolf Polzer
6f9e9fd122
intermediate commit to add .obj conversion support
2010-12-23 09:11:47 +01:00
TTimo
7c46911658
rebuilt gtk binary dependencies file
...
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
TTimo
e393e112f4
compiles again on win32, trashed mhash
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer
c792ef6379
also fix the unhashed case
2010-11-19 06:43:29 +01:00
Rudolf Polzer
40292b11c8
minor fix for plane snapping
2010-11-19 06:41:58 +01:00
namespace
11bb5b5720
pthread_join Fix from Nerius Landys
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@333 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-13 13:36:27 +00:00
Rudolf Polzer
fa9d3a210a
new args -meta and -patchmeta to -convert with .map file argument
2010-11-13 08:31:56 +01:00
Rudolf Polzer
32f2674d17
option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu
2010-11-13 08:03:39 +01:00
Rudolf Polzer
cf84ba8be2
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
2010-10-31 12:38:58 +01:00
Rudolf Polzer
62fdec79ee
local variables ALSO work better when declared
2010-10-30 18:10:23 +02:00
Rudolf Polzer
b7a62893a4
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
2010-10-30 18:07:37 +02:00
Rudolf Polzer
39182c67ef
no half lambert for xonotic please, it sucks ;)
2010-10-30 18:00:09 +02:00
Rudolf Polzer
020a3febce
no need to artificially limit lightmap position for random supersampling
2010-10-30 16:37:04 +02:00
Rudolf Polzer
aa00101d5e
dirtmapping: PROPERLY prevent hitting sky
2010-10-30 16:36:53 +02:00
Rudolf Polzer
4553078f35
better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading)
2010-10-22 09:41:48 +02:00
Rudolf Polzer
91ea2ae81c
be more verbose about randomsamples presets
2010-10-22 09:36:40 +02:00
Rudolf Polzer
d1e3042389
support search box size in randomsamples too (although useless)
2010-10-22 09:35:41 +02:00
Rudolf Polzer
10dfced6cb
-randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use)
2010-10-21 20:35:35 +02:00
Rudolf Polzer
cc6bdd4869
Merge branch 'master' of ssh://icculus.org/netradiant
2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5
Ignore transparent surfaces when floodlighting
2010-10-13 16:26:28 +02:00
Rudolf Polzer
05b62ff70f
warn on wrong -convert use, always allow .map input
2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21
EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
...
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22
add missing EndBSPFile() call
2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14
.ase also works from .map!
2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837
fix issues with embedded models
2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e
properly export texdef origin brushes
2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb
fix "bad texdef"
2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7
decompiler now outputs somewhat correct texdef
2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120
break break break ;)
2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e
YEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 18:50:24 +02:00
Rudolf Polzer
cadab3422e
more warnings
2010-10-05 15:06:52 +02:00
Rudolf Polzer
d5a9782200
fix some more warnings
2010-10-05 15:04:45 +02:00
Rudolf Polzer
4487b4d44f
fix "ExpandPath called without qdir set" as qdir is never set in Xonotic/Nexuiz/any other nonquake
2010-10-05 11:24:42 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
5f1f257a1c
add a missing VectorClear
2010-10-04 10:48:22 +02:00
Rudolf Polzer
4c13f31535
use a Gaussian-like random distribution for random subsampling
2010-10-03 21:14:54 +02:00
Rudolf Polzer
02d17b50a7
also subsample the deluxemap (this was forgotten all the time!)
2010-10-03 20:50:09 +02:00
Rudolf Polzer
61d0c06cc6
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
2010-10-03 20:23:14 +02:00
Rudolf Polzer
8ff9eafc50
fix bugs in skin load code
2010-10-01 12:13:36 +02:00
Rudolf Polzer
5c389d3f8a
fix segfault
2010-10-01 11:55:29 +02:00
Rudolf Polzer
43b05f81bc
skinfiles: use the VFS
2010-10-01 11:49:38 +02:00
Rudolf Polzer
7b7d0471b6
fix warnings
2010-10-01 11:29:51 +02:00
Rudolf Polzer
3dd2ff55b1
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
Rudolf Polzer
1773a1823c
Merge branch 'master' of ssh://git.xonotic.org/netradiant
2010-09-27 09:58:57 +02:00
Rudolf Polzer
20eed03c3f
remove some unused code
2010-09-27 09:58:50 +02:00
Rudolf Polzer
511f7bd2c2
remove some debug code that is potentially dangerous
2010-09-27 09:58:22 +02:00
Rudolf Polzer
30a8c2c22c
more deluxemap+surfacelight fixes
2010-09-23 08:30:17 +02:00
Rudolf Polzer
c13784bc3a
force subsampling only where REALLY needed
2010-09-22 08:49:43 +02:00
Rudolf Polzer
382e2da9a0
fix compile error
2010-09-22 08:28:00 +02:00
Rudolf Polzer
d14718daef
force going all the way down when subsampling grates
2010-09-22 08:26:54 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
33dae6db13
try to help subsampling with grates
2010-09-22 07:28:51 +02:00
Rudolf Polzer
1ec2aec67e
deluxemapping: ignore light contribution from the other side of a surface
2010-09-22 07:17:33 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
5522a08f6c
fix the maths REALLY
2010-09-22 06:23:27 +02:00
Rudolf Polzer
07cf00e0a2
fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
2010-09-21 22:04:55 +02:00
Rudolf Polzer
f0215523f0
do not break tjunctions :P
2010-09-01 08:30:09 +02:00
Rudolf Polzer
526654d3dd
another debug print
2010-09-01 07:52:20 +02:00
Rudolf Polzer
1875137f28
improve area calculation by a shift width to simulate fragments
2010-09-01 07:51:01 +02:00
Rudolf Polzer
76e61abc01
favor blocky triangles over thin triangles a bit
2010-09-01 07:14:16 +02:00
Rudolf Polzer
08dc2f96dc
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
2010-08-31 16:46:17 +02:00
Rudolf Polzer
bb104da06f
do not REPEATEDLY blow up _skybox surfaces
2010-08-08 20:56:47 +02:00
Rudolf Polzer
2ddfb486e9
we can move the <glib.h> include a bit more then
2010-08-08 16:42:40 +02:00
merlijn
4d04ade414
include glib.h instead of limits.h
2010-08-08 16:30:20 +02:00
merlijn
5dffa316df
fix PATH_MAX error, thanks CU|CUdyin
2010-08-07 19:50:16 +02:00
Rudolf Polzer
9ca6835a26
vfspk3 in q3map2: also support -fs_forbiddenpath
2010-08-07 17:32:57 +02:00
Rudolf Polzer
fa0fce3cfa
CRLF
2010-07-30 16:02:39 +02:00
Rudolf Polzer
1bae0620f3
Merge remote branch 'icculus/master'
2010-07-25 17:13:35 +02:00
Rudolf Polzer
e6ca10bec7
crlf fixes
2010-07-18 16:32:03 +02:00
Rudolf Polzer
dab02ced76
fix a nasty bug breaking "deformvertexes move"
2010-07-16 12:51:56 +02:00
jal
8ff62be8fd
Merge branch 'master' of ssh://icculus.org/netradiant
2010-07-11 12:16:26 +02:00
jal
6661c1a8e8
On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
2010-07-11 12:16:08 +02:00
Rudolf Polzer
2e0af6a7a0
qtrue too
2010-07-04 19:24:23 +02:00
Rudolf Polzer
3408e1c959
it is qfalse
2010-07-04 19:23:51 +02:00
Rudolf Polzer
e778c332b0
fix arg parsing
2010-07-04 19:17:15 +02:00
Rudolf Polzer
b9177e76bf
q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
2010-07-04 19:11:23 +02:00
Rudolf Polzer
64144b4a07
Merge branch 'icculus'
2010-06-24 12:30:02 +02:00
Rudolf Polzer
0138fccfb8
allow 64 directories, no longer 8
2010-06-24 12:27:26 +02:00
jal
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
2010-06-14 19:50:45 +02:00
jal
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
...
vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
Rudolf Polzer
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
2010-05-10 18:30:58 +02:00
Rudolf Polzer
e0e905ce5d
actually activate -game xonotic in q3map2 :(
2010-05-02 18:38:41 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
Rudolf Polzer
7b2ae7cf2f
mark some TODOs for overflows reported on the GtkRadiant mailing list
2010-04-27 17:43:42 +02:00
jal
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
2010-04-22 12:07:00 +02:00
jal
d5283a9692
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
2010-04-21 19:11:50 +02:00
jal
7e29447498
Testing my commit ability
2010-04-19 09:59:10 +02:00
Rudolf Polzer
54ccfc9f18
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
Rudolf Polzer
e34729907c
-game xonotic support in q3map2
2010-04-12 07:34:36 +02:00
Rudolf Polzer
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
2010-04-06 17:03:50 +02:00
Rudolf Polzer
e40ea7c332
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
2010-03-19 14:55:47 +01:00
Rudolf Polzer
3868f5b6a8
fix VectorCopy uses in MergeMetaTriangles
2010-03-01 07:30:53 +01:00
Rudolf Polzer
c34caf11ef
more explicit vec3_t use, no change in behaviour
2010-02-20 21:47:30 +01:00
Rudolf Polzer
fd055332dc
improve patch collision generation a little, should now be "as good as possible"
2010-02-20 21:08:01 +01:00
Rudolf Polzer
f92c4fa256
fix patch collision issue by linking patches into all nodes that touch a
...
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
Rudolf Polzer
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
Rudolf Polzer
b8839b8771
small fix by jal regarding normal vectors from lighting
2010-02-14 20:09:15 +01:00
divverent
7bf5f3438d
fix a typo that shouldn't have an impact on most maps though
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@411 61c419a2-8eb2-4b30-bcec-8cead039b335
2010-01-04 15:18:05 +00:00
TTimo
8f437051fa
misc
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@328 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:24:36 +00:00
divverent
187727f4c3
qfusion: new defaults
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@407 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:35:17 +00:00
divverent
ec87692d94
don't bounce from trans surfaces
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@405 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:27:35 +00:00
divverent
04a61593c3
ToggleGridSnap command (beware of it)
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent
da366187d6
as patchshadows is broken for grid... turn it off for grid
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@400 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:33:45 +00:00
divverent
4631d505d9
make it not loop endlessly :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@399 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:28:46 +00:00
divverent
ee71ec8dcb
lightgrid search fix; increase max vertices of poly
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@398 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 15:17:11 +00:00
divverent
714c463815
allowing to customize how directional the light is
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@397 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:32:41 +00:00
divverent
cf98832704
allow more light contributions to the grid; remove a weird fudge
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@396 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:23:54 +00:00
divverent
dbe011759a
supposedly, RTCW and W:ET use BSP format 47... so let's use that
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@394 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-08-02 18:57:39 +00:00
divverent
5d6da89f89
disable the max bbox distance feature for now, it seems to cause bad things to happen
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@386 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-14 06:09:58 +00:00
divverent
2b7668ee33
possibly speed up MergeMetaTriangles, will benchmark it later
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@385 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-12 17:54:07 +00:00
divverent
12a8e70662
support "none" in the _celshader key
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@384 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-12 17:39:51 +00:00
divverent
d89df783c3
always allocate bspEntData
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@383 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 08:38:25 +00:00
divverent
b5bff46ac3
try to fix FindFloatPlane bug
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unlimit entity count
git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 06:45:31 +00:00
divverent
ba342c2f4a
up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@381 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 21:00:52 +00:00
divverent
c2c3a2ed3d
increase MAX_PORTALS, also show an error if exceeded
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@376 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:08:22 +00:00
divverent
1ffb1aef2e
same bug, different place :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@375 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-23 18:30:13 +00:00
divverent
52098ce5f1
fix "invalid tracenode: 0" bug
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@374 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-23 18:23:14 +00:00
divverent
bd6c5c2da0
fix -rawlightmapsizelimit
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@373 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:35:19 +00:00
divverent
25b38e8a0e
new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@372 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:14:09 +00:00
divverent
75641556de
fux segv
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@371 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:56:10 +00:00
divverent
581bc2c769
-lightmapsearchpower
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-lightmapsearchblocksize
to optimize lightmap search for darkplaces and other lightmap-merging engines
git-svn-id: svn://svn.icculus.org/netradiant/trunk@370 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:07:19 +00:00
divverent
45b03632d6
fix one bug in last commit
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@369 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 18:54:39 +00:00
divverent
b81233b07d
fix segv in nolightmapsearch
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@368 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 17:59:40 +00:00
divverent
8b11f84691
only reserve ONE lightmap at once, not TWO (but make this a #define to allow later customization)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@367 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 17:48:32 +00:00
divverent
cde1f3c0d5
nolightmapsearch by LH
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@366 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 14:48:26 +00:00
divverent
c379aae1d4
merge content and compile flags of all surfaces of a brush (experimental; fixes issues with not working detail brushes; please check for regressions)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@364 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-12 08:42:51 +00:00
divverent
37f408f643
consistently handle the aliases to _clone
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@363 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-07 11:12:53 +00:00
divverent
e51048cf0e
set stack size to 8 MB explicitly, should fix light compile crash on OS X
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@362 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 08:04:10 +00:00
divverent
4218236572
disable threads if MAC_STATIC_HACK is set
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@361 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 07:46:54 +00:00
divverent
015b27d7a1
a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@360 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-05 09:59:40 +00:00
divverent
c005536caf
_lightmapsamplesize entity key by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent
64bbc7deef
use warsow defaults for minimap in qfusion game
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:54:29 +00:00
divverent
65fcedfc4c
better shadeangle support by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent
3abfa74a05
qfusion now keeps aspect too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:33:27 +00:00
divverent
0280d96637
minimap: -boost = contrast boost (like in darkplaces)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:20:32 +00:00
divverent
0b6479c18b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:57:55 +00:00
divverent
3963252e6d
use "minimaps" directory for warsow
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:36:51 +00:00
divverent
1497c06cef
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent
83ce35b16a
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent
d46ef935db
option -border in minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 13:54:44 +00:00
divverent
2d59dd320c
msvc shut up
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 10:11:19 +00:00
divverent
d89a5dedbb
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:20:03 +00:00
divverent
c67a77421c
fix a 0.5 error
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:16:40 +00:00
divverent
1f8e40ac8d
probabilistic sample dispersion for minimap -samples
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 08:54:52 +00:00
divverent
b49399255c
tiny progress indicator fix
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@337 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:38:05 +00:00
divverent
07e8057ae2
make -minmax work
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:13:10 +00:00
divverent
0a615ccf4f
simplify shader decision logic in MiniMapSetupBrushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:05:49 +00:00
divverent
0d2933a8b4
better progress display
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@334 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:58:44 +00:00
divverent
7c8b8015d5
ignore nonsolid brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:57:18 +00:00
divverent
4dbe5604ff
naming fixes, allow ordered supersampling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 11:03:39 +00:00
divverent
0298900c31
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 10:52:11 +00:00
divverent
633f825b61
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:42:48 +00:00
divverent
97449bed37
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:34:11 +00:00
divverent
852c9b4889
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-25 21:22:22 +00:00
divverent
af0dd0ca3b
bugfix in latest change
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@327 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:55:20 +00:00
divverent
e8fcd30f80
less spammy vis output, more useful
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@326 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:52:56 +00:00
divverent
e6fa8d7f3c
less spammy vis output
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
a28f548b54
ncrease MAX_MAP_VISIBILITY
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent
68a9e95faf
fix two msvc compile errors
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@319 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-13 19:51:54 +00:00
divverent
185afa1e25
fix a crash in RBSP reading
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@318 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 19:48:07 +00:00
divverent
4ae10cbf8d
add alias _shadeangle to _smoothnormals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@315 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 13:56:55 +00:00
divverent
57d8b2d701
more portals on leaf
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent
ee826a7843
make it output nice looking origin brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@248 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 16:32:53 +00:00
divverent
cc213a0182
crude origin brush generation when decompiling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@247 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 15:46:06 +00:00
divverent
053a016f5c
fix decompiling crash
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@245 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 21:13:45 +00:00
divverent
e2b0ecdcfb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent
9851662e8d
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-03 13:51:31 +00:00
divverent
889347e958
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00