Rudolf Polzer
11fdc6f6d0
.lin files: find optimal path from leak entity
2012-02-14 13:19:44 +01:00
Rudolf Polzer
bca4840507
another experimental change: better handle leaky maps
2012-02-14 11:35:59 +01:00
Rudolf Polzer
917677bab9
fix drawindexes crash when loading BSP files
2012-02-13 21:09:11 +01:00
Rudolf Polzer
f8bfc8d1df
fix crash in -bsp
2012-02-13 11:22:07 +01:00
Rudolf Polzer
3a7c77d720
unlimit MAX_MAP_DRAW_INDEXES
2012-02-12 19:00:55 +01:00
Rudolf Polzer
d5d6e98191
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
Rudolf Polzer
8dcd2d22e6
slow down non-fast operation but make it more accurate by not using falloff tolerance at all when -fast is not used
2012-02-09 10:51:09 +01:00
Rudolf Polzer
c30d367a12
FIXME comment because falloffTolerance is checked in non-fast too for point lights, should we really do that? Maybe add a -slow then...
2012-02-09 10:41:17 +01:00
Rudolf Polzer
0c44cbd7ea
fix falloff tolerance for sRGB
2012-02-09 10:41:09 +01:00
Rudolf Polzer
c60d22dd26
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
Rudolf Polzer
7bd87de737
fix deprecation with libpng 1.4
2012-01-23 17:25:22 +01:00
Rudolf Polzer
d0df309a98
Xonotic: make sRGB compiles default
2011-12-31 14:37:43 +01:00
Rudolf Polzer
a0b68611bc
don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc.
2011-12-30 20:01:02 +01:00
Rudolf Polzer
2f85cccd8c
-onlyents: keep gridsize as stored in the bsp
2011-12-27 19:45:22 +01:00
Rudolf Polzer
f536f829e5
add shorthand option -nosRGB to turn off all sRGB modes
2011-12-25 19:45:09 +01:00
Rudolf Polzer
56bbeb0552
Merge branch 'master' of /var/cache/git/xonotic/netradiant
2011-12-21 16:36:07 +01:00
Rudolf Polzer
c4ff5f029f
256 surfaceparms
2011-12-21 16:35:44 +01:00
Rudolf Polzer
272a29bdd8
always use color normalization, vector normalization on colors is worng
2011-12-18 22:36:53 +01:00
Rudolf Polzer
bb15de2ddc
also support -sRGBcolor for floodlight
2011-12-14 09:51:15 +01:00
Rudolf Polzer
2b560b8348
sRGB convert all shader specified colors
2011-12-14 09:51:15 +01:00
Rudolf Polzer
084d085966
support -sRGBcolor for all _color keys
2011-12-14 09:51:15 +01:00
Rudolf Polzer
870333585c
support -sRGBcolor for flares
2011-12-14 09:51:15 +01:00
Rudolf Polzer
f4e45cb897
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
Rudolf Polzer
48a8cb1d67
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
Rudolf Polzer
b104009ba6
no, we do NOT want to ignore caulk
2011-12-09 17:17:31 +01:00
Rudolf Polzer
35162b6b63
properly ignore caulk
2011-12-09 17:15:51 +01:00
Rudolf Polzer
aef478a99a
PROPERLY ignore sky brushes for minimap
2011-12-09 16:36:07 +01:00
Rudolf Polzer
c3a3978aea
-autolevel for minimap
2011-12-09 16:18:17 +01:00
Rudolf Polzer
a75d633c49
fix lightstyle compare (SIGBUS on SPARC)
2011-12-08 14:11:06 +01:00
Rudolf Polzer
4afa1f6427
AllocWinding: fix handling of compiler enforced alignment of double
2011-12-08 12:20:56 +01:00
Rudolf Polzer
76dd045925
properly support -keeplights option. Current implementation never worked.
2011-12-01 16:47:35 +01:00
Rudolf Polzer
34d45e210f
_farplanedist now ignores C_SKY leafs
2011-11-23 12:01:02 +01:00
Rudolf Polzer
6b01d68ba6
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
Rudolf Polzer
323c01a983
try to fix the "-np surfaces disappear" bug
2011-11-22 12:10:26 +01:00
Rudolf Polzer
8bff7284c3
fix an obvious q3map2 bug that causes BSP leafs to be too big sometimes. Maybe improves fps. No other change.
2011-11-20 21:37:55 +01:00
Rudolf Polzer
e8f27310d6
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-29 16:33:46 +02:00
Rudolf Polzer
aaa68ca620
fix spotScale implementation
2011-10-29 16:10:09 +02:00
Rudolf Polzer
2cc696a6e1
add separate spotlight scale -spotscale
2011-10-29 13:38:19 +02:00
Rudolf Polzer
98bf67071d
add also a -nosRGB option to turn sRGB off
2011-10-22 15:38:56 +02:00
Rudolf Polzer
5c97bccbf6
experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
2011-10-21 17:25:09 +02:00
Rudolf Polzer
d67672d1b3
alphashadow/lightfilter: bound the texcoords after converting to integer to guard against float accuracy issues
2011-10-18 17:07:24 +02:00
Rudolf Polzer
756d07eba3
add a missing memset
2011-10-18 11:12:31 +02:00
Rudolf Polzer
4b642e822f
totally unlimit entities
2011-10-17 06:53:42 +02:00
Rudolf Polzer
f15b9265ec
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
2011-10-17 06:47:47 +02:00
Rudolf Polzer
ed1e2eb318
allow more entities
2011-10-17 06:47:29 +02:00
Rudolf Polzer
778563508d
fix two obvious typos
2011-09-16 06:55:21 +02:00
Rudolf Polzer
9aa6996229
make runtime parameters for meta
2011-09-15 21:19:39 +02:00
Rudolf Polzer
33885f370c
fix MAX_BBOX_DISTANCE path (not enabled)
2011-09-15 17:21:40 +02:00
Rudolf Polzer
db1787bbfa
handle forbidden dir exclusions properly now
2011-07-01 12:49:31 +02:00
Rudolf Polzer
c75ae4296b
forbidden dirs: allow wildcard patterns
2011-07-01 11:27:15 +02:00
Rudolf Polzer
11186bfec5
misc_model: also support _skin name; also support frame field name
2011-06-05 20:37:37 +02:00
Rudolf Polzer
bf4ab34b0a
more warnings done. Now q3map2 is warning free apart from libpng deprecation problems.
2011-06-05 19:47:08 +02:00
Rudolf Polzer
7db8ac9952
more warnings be gone
2011-06-05 19:43:21 +02:00
Rudolf Polzer
148c7d50d5
more warning fixes
2011-06-05 19:37:54 +02:00
Rudolf Polzer
098472b067
fix a slight memory leak
2011-06-05 19:37:50 +02:00
Rudolf Polzer
2af64392f8
fix uninitialized use of an int when filtering a patch into a tree - possible performance increase after this fix
2011-06-05 19:33:29 +02:00
Rudolf Polzer
770b8ea401
fix ignoring surface alpha for surfacemodels
2011-06-05 19:32:43 +02:00
Rudolf Polzer
c75d4746fd
some warning fixes
2011-06-05 19:32:39 +02:00
Rudolf Polzer
dbaf1a8f00
fix some more warnings
2011-06-05 19:21:31 +02:00
Rudolf Polzer
772c8fda0f
fix a scanf warning
2011-06-05 19:19:45 +02:00
Rudolf Polzer
bbce294abb
fix a possible bug that can cause ds->shaderInfo to be NULL
2011-06-05 18:43:31 +02:00
Rudolf Polzer
865fc23ebf
fix compile errors
2011-05-15 22:26:46 +02:00
Rudolf Polzer
d8518d0278
fix error
2011-05-15 22:24:57 +02:00
Rudolf Polzer
f2ba0cbb0a
support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename)
2011-05-01 18:49:33 +02:00
Rudolf Polzer
410909df7d
q3map2: accept -fs_home /home/rpolzer/.xonotic to set the home dir
2011-05-01 18:43:34 +02:00
Rudolf Polzer
a15293c86f
untested changes so DP might work with this again. Who knows if they even compile.
2011-04-29 10:55:57 +02:00
Rudolf Polzer
d4500cb5d9
fix two more bugs
2011-04-20 17:50:29 +02:00
Rudolf Polzer
50e0a3fb24
add a missing #include
2011-04-20 17:49:36 +02:00
Rudolf Polzer
9b15142ec2
q3map2: use "My Games" directory if exists on Win32
2011-04-20 17:44:27 +02:00
rambetter
88f8603d62
8MB stack size linker options on all VC2008 proj files.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter
33da149be0
Backing out commit 483. Going to set linker flags instead.
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter
e39f6f4bae
Increasing stack size on Windows build.
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter
a62e98a1f9
Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
...
copied from "-scale" and was incorrect. Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
Rudolf Polzer
f43d2c575d
Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
...
This reverts commit 8850310690 .
2011-02-23 13:25:27 +01:00
Rudolf Polzer
8850310690
also load DDS files the way DarkPlaces stores them (does DDS loading even work?)
2011-02-23 13:24:47 +01:00
Rudolf Polzer
4d276901a6
also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg)
2011-02-23 13:22:07 +01:00
Rudolf Polzer
6b48a837f9
forgot to check lightDeluxel for NULL here
2011-02-22 17:48:30 +01:00
rambetter
561e062c87
This is a major change that updates the 3rd party libs on Windows builds.
...
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer
9aec6744f5
(by LordHavoc) game_etut uses BSP format version 47 too
2011-01-30 16:02:01 +01:00
Forest Hale
53af03faff
use bsp version 47 for the appropriate games, this unbreaks a previous
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commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-30 03:18:05 +00:00
Rudolf Polzer
b56d42b971
custom surfaces as used by reaction quake
2011-01-22 16:13:00 +01:00
rambetter
7dceb250fe
Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
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This is more convenient than using custinfoparms.txt. TTI (from the
Reaction team) game these to me.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
Rudolf Polzer
ccb417b54d
fix the game_ file to match this q3map2 version
2011-01-20 14:36:18 +01:00
rambetter
1f2be9e1a6
In function AddGamePath() in path_init.c for q3map2,
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only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer
857d05d90f
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter
083f7c7d6a
In function AddGamePath() in path_init.c for q3map2,
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only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter
89f0eeeb28
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
Rudolf Polzer
391d71d9ba
remove unnecessary code found by Rambetter
2011-01-19 08:02:00 +01:00
rambetter
cb169716fe
Fixing a 45 degree model clipping problem.
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Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer
cfbdf38d39
fix another misapplied diff
2011-01-13 21:18:04 +01:00
Rudolf Polzer
34a1e2074b
::zerowing-base=428
2011-01-12 13:58:55 +01:00
rambetter
3b0589dd8b
Renaming #define constants:
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EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer
94cb905da9
::zerowing-base=422
2011-01-11 14:39:55 +01:00
rambetter
098fe8f8d5
Increasing the values of 3 constants that control how much space is reserved
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for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter
ea589bedcc
As per TTimo's suggestion, turning all three experimental q3map2 fixes on
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in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX. These are all
set to 1 now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter
a16ee23adf
Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
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into trunk. Right now all the new code that fixes problems is turned off.
There are three new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX. All of these are currently set to 0, which
means don't enable that new code. You can easily edit these to be 1 in order
to enable the new code.
There are very very minor changes to the code even with these three #defines
disabled. They are as follows.
- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different". Previously, the '<=' operation was
used, now '<' is being used.
- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away. Before, delta had to be
strictly greater than distanceEpsilon.
- VectorNormalize() in mathlib.c is more accurate now. This change itself
causes at least one regression test to succeed. The previous implementation
of VectorNormalize() caused excessive errors to be introduced due to sloppy
arithmetic.
Note, the epsilon changes account for the possibility that the epsilons
are set to 0.0 on the command-line.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer
6ce0c65e77
fix two bugs cppcheck found
2011-01-08 20:59:46 +01:00
Rudolf Polzer
b15b0b849f
treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
2011-01-02 20:42:33 +01:00
Rudolf Polzer
8f04ed28bf
fix these options more
2011-01-01 20:19:57 +01:00
Rudolf Polzer
8b586748c4
fix option checking for -grid* options
2011-01-01 20:15:20 +01:00