Rudolf Polzer
1bd74f2b3c
use forward slashes in .mtl files
2010-12-27 12:44:03 +01:00
Rudolf Polzer
5245aefcbe
also -deluxemapsastexcoord
2010-12-26 00:18:13 +01:00
Rudolf Polzer
bd191dea07
fix warnings
2010-12-23 12:54:38 +01:00
Rudolf Polzer
fa46a28662
improved lightmap handling
2010-12-23 12:52:10 +01:00
Rudolf Polzer
b80d1ce478
fix file extension
2010-12-23 10:25:23 +01:00
Rudolf Polzer
4853a12dc8
fix some file name bugs
2010-12-23 10:23:53 +01:00
Rudolf Polzer
5097e3d49d
option -lightmapsastexcoord to extract lightmap UV
2010-12-23 10:10:54 +01:00
Rudolf Polzer
4e12b14cdf
make it callable
2010-12-23 09:39:59 +01:00
Rudolf Polzer
c19e7448fa
initial obj support
2010-12-23 09:38:40 +01:00
Rudolf Polzer
780e5b6e21
make names unique again
2010-12-23 09:14:48 +01:00
Rudolf Polzer
6f9e9fd122
intermediate commit to add .obj conversion support
2010-12-23 09:11:47 +01:00
Rudolf Polzer
c792ef6379
also fix the unhashed case
2010-11-19 06:43:29 +01:00
Rudolf Polzer
40292b11c8
minor fix for plane snapping
2010-11-19 06:41:58 +01:00
Rudolf Polzer
fa9d3a210a
new args -meta and -patchmeta to -convert with .map file argument
2010-11-13 08:31:56 +01:00
Rudolf Polzer
32f2674d17
option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu
2010-11-13 08:03:39 +01:00
Rudolf Polzer
cf84ba8be2
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
2010-10-31 12:38:58 +01:00
Rudolf Polzer
62fdec79ee
local variables ALSO work better when declared
2010-10-30 18:10:23 +02:00
Rudolf Polzer
b7a62893a4
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
2010-10-30 18:07:37 +02:00
Rudolf Polzer
39182c67ef
no half lambert for xonotic please, it sucks ;)
2010-10-30 18:00:09 +02:00
Rudolf Polzer
020a3febce
no need to artificially limit lightmap position for random supersampling
2010-10-30 16:37:04 +02:00
Rudolf Polzer
aa00101d5e
dirtmapping: PROPERLY prevent hitting sky
2010-10-30 16:36:53 +02:00
Rudolf Polzer
4553078f35
better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading)
2010-10-22 09:41:48 +02:00
Rudolf Polzer
91ea2ae81c
be more verbose about randomsamples presets
2010-10-22 09:36:40 +02:00
Rudolf Polzer
d1e3042389
support search box size in randomsamples too (although useless)
2010-10-22 09:35:41 +02:00
Rudolf Polzer
10dfced6cb
-randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use)
2010-10-21 20:35:35 +02:00
Rudolf Polzer
cc6bdd4869
Merge branch 'master' of ssh://icculus.org/netradiant
2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5
Ignore transparent surfaces when floodlighting
2010-10-13 16:26:28 +02:00
Rudolf Polzer
05b62ff70f
warn on wrong -convert use, always allow .map input
2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21
EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
...
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22
add missing EndBSPFile() call
2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14
.ase also works from .map!
2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837
fix issues with embedded models
2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e
properly export texdef origin brushes
2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb
fix "bad texdef"
2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7
decompiler now outputs somewhat correct texdef
2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120
break break break ;)
2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e
YEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 18:50:24 +02:00
Rudolf Polzer
d5a9782200
fix some more warnings
2010-10-05 15:04:45 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
5f1f257a1c
add a missing VectorClear
2010-10-04 10:48:22 +02:00
Rudolf Polzer
4c13f31535
use a Gaussian-like random distribution for random subsampling
2010-10-03 21:14:54 +02:00
Rudolf Polzer
02d17b50a7
also subsample the deluxemap (this was forgotten all the time!)
2010-10-03 20:50:09 +02:00
Rudolf Polzer
61d0c06cc6
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
2010-10-03 20:23:14 +02:00
Rudolf Polzer
8ff9eafc50
fix bugs in skin load code
2010-10-01 12:13:36 +02:00
Rudolf Polzer
5c389d3f8a
fix segfault
2010-10-01 11:55:29 +02:00
Rudolf Polzer
43b05f81bc
skinfiles: use the VFS
2010-10-01 11:49:38 +02:00
Rudolf Polzer
7b7d0471b6
fix warnings
2010-10-01 11:29:51 +02:00
Rudolf Polzer
3dd2ff55b1
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
Rudolf Polzer
1773a1823c
Merge branch 'master' of ssh://git.xonotic.org/netradiant
2010-09-27 09:58:57 +02:00
Rudolf Polzer
20eed03c3f
remove some unused code
2010-09-27 09:58:50 +02:00
Rudolf Polzer
511f7bd2c2
remove some debug code that is potentially dangerous
2010-09-27 09:58:22 +02:00
Rudolf Polzer
30a8c2c22c
more deluxemap+surfacelight fixes
2010-09-23 08:30:17 +02:00
Rudolf Polzer
c13784bc3a
force subsampling only where REALLY needed
2010-09-22 08:49:43 +02:00
Rudolf Polzer
382e2da9a0
fix compile error
2010-09-22 08:28:00 +02:00
Rudolf Polzer
d14718daef
force going all the way down when subsampling grates
2010-09-22 08:26:54 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
33dae6db13
try to help subsampling with grates
2010-09-22 07:28:51 +02:00
Rudolf Polzer
1ec2aec67e
deluxemapping: ignore light contribution from the other side of a surface
2010-09-22 07:17:33 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
5522a08f6c
fix the maths REALLY
2010-09-22 06:23:27 +02:00
Rudolf Polzer
07cf00e0a2
fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
2010-09-21 22:04:55 +02:00
Rudolf Polzer
f0215523f0
do not break tjunctions :P
2010-09-01 08:30:09 +02:00
Rudolf Polzer
526654d3dd
another debug print
2010-09-01 07:52:20 +02:00
Rudolf Polzer
1875137f28
improve area calculation by a shift width to simulate fragments
2010-09-01 07:51:01 +02:00
Rudolf Polzer
76e61abc01
favor blocky triangles over thin triangles a bit
2010-09-01 07:14:16 +02:00
Rudolf Polzer
08dc2f96dc
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
2010-08-31 16:46:17 +02:00
Rudolf Polzer
bb104da06f
do not REPEATEDLY blow up _skybox surfaces
2010-08-08 20:56:47 +02:00
Rudolf Polzer
9ca6835a26
vfspk3 in q3map2: also support -fs_forbiddenpath
2010-08-07 17:32:57 +02:00
Rudolf Polzer
fa0fce3cfa
CRLF
2010-07-30 16:02:39 +02:00
Rudolf Polzer
1bae0620f3
Merge remote branch 'icculus/master'
2010-07-25 17:13:35 +02:00
Rudolf Polzer
e6ca10bec7
crlf fixes
2010-07-18 16:32:03 +02:00
Rudolf Polzer
dab02ced76
fix a nasty bug breaking "deformvertexes move"
2010-07-16 12:51:56 +02:00
jal
6661c1a8e8
On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
2010-07-11 12:16:08 +02:00
Rudolf Polzer
2e0af6a7a0
qtrue too
2010-07-04 19:24:23 +02:00
Rudolf Polzer
3408e1c959
it is qfalse
2010-07-04 19:23:51 +02:00
Rudolf Polzer
e778c332b0
fix arg parsing
2010-07-04 19:17:15 +02:00
Rudolf Polzer
b9177e76bf
q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
2010-07-04 19:11:23 +02:00
jal
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
2010-06-14 19:50:45 +02:00
jal
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
...
vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
Rudolf Polzer
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
2010-05-10 18:30:58 +02:00
Rudolf Polzer
e0e905ce5d
actually activate -game xonotic in q3map2 :(
2010-05-02 18:38:41 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
Rudolf Polzer
7b2ae7cf2f
mark some TODOs for overflows reported on the GtkRadiant mailing list
2010-04-27 17:43:42 +02:00
jal
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
2010-04-22 12:07:00 +02:00
jal
d5283a9692
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
2010-04-21 19:11:50 +02:00
jal
7e29447498
Testing my commit ability
2010-04-19 09:59:10 +02:00
Rudolf Polzer
54ccfc9f18
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
Rudolf Polzer
e34729907c
-game xonotic support in q3map2
2010-04-12 07:34:36 +02:00
Rudolf Polzer
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
2010-04-06 17:03:50 +02:00
Rudolf Polzer
3868f5b6a8
fix VectorCopy uses in MergeMetaTriangles
2010-03-01 07:30:53 +01:00
Rudolf Polzer
c34caf11ef
more explicit vec3_t use, no change in behaviour
2010-02-20 21:47:30 +01:00
Rudolf Polzer
fd055332dc
improve patch collision generation a little, should now be "as good as possible"
2010-02-20 21:08:01 +01:00
Rudolf Polzer
f92c4fa256
fix patch collision issue by linking patches into all nodes that touch a
...
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
Rudolf Polzer
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00