netradiant-custom/tools/quake3/q3map2
2010-04-17 21:02:26 +02:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c consistently handle the aliases to _clone 2009-05-07 11:12:53 +00:00
bspfile_abstract.c always allocate bspEntData 2009-06-18 08:38:25 +00:00
bspfile_ibsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
bspfile_rbsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c make it output nice looking origin brushes 2009-04-05 16:32:53 +00:00
decals.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
facebsp.c fix two msvc compile errors 2009-04-13 19:51:54 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_darkplaces.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_dq.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_ef.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_etut.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_ja.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_jk2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_nexuiz.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_prophecy.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_qfusion.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quake3.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quakelive.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_sof2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_tremulous.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolf.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolfet.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_xonotic.h -game xonotic support in q3map2 2010-04-12 07:34:36 +02:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c don't bounce from trans surfaces 2009-12-30 10:27:35 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c ToggleGridSnap command (beware of it) 2009-10-04 19:15:55 +00:00
light_ydnar.c small fix by jal regarding normal vectors from lighting 2010-02-14 20:09:15 +01:00
light.c new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose 2010-04-06 17:03:50 +02:00
lightmaps_ydnar.c fix -rawlightmapsizelimit 2009-05-22 14:35:19 +00:00
lightmaps.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c set stack size to 8 MB explicitly, should fix light compile crash on OS X 2009-05-06 08:04:10 +00:00
map.c support "none" in the _celshader key 2009-07-12 17:39:51 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
patch.c already apply some safe changes: 2009-03-28 21:48:25 +00:00
path_init.c fix a stupid error in moving paths 2009-03-23 13:48:12 +00:00
portals.c crude origin brush generation when decompiling 2009-04-05 15:46:06 +00:00
prtfile.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
q3map2.h new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose 2010-04-06 17:03:50 +02:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c fix VectorCopy uses in MergeMetaTriangles 2010-03-01 07:30:53 +01:00
surface.c more explicit vec3_t use, no change in behaviour 2010-02-20 21:47:30 +01:00
tjunction.c fix two other bugs in the same function 2009-02-25 15:49:25 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c increase MAX_PORTALS, also show an error if exceeded 2009-05-24 18:08:22 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00