netradiant-custom/tools/quake3/q3map2
2010-10-08 20:38:30 +02:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
bspfile_abstract.c always allocate bspEntData 2009-06-18 08:38:25 +00:00
bspfile_ibsp.c mark some TODOs for overflows reported on the GtkRadiant mailing list 2010-04-27 17:43:42 +02:00
bspfile_rbsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c fix issues with embedded models 2010-10-08 20:38:30 +02:00
decals.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
facebsp.c fix two msvc compile errors 2009-04-13 19:51:54 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game__null.h q3map2 is now waring free 2010-10-05 10:57:07 +02:00
game_darkplaces.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_dq.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_ef.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_etut.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_ja.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_jk2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_nexuiz.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_prophecy.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_qfusion.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quake3.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quakelive.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_sof2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_tremulous.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolf.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolfet.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_xonotic.h actually activate -game xonotic in q3map2 :( 2010-05-02 18:38:41 +02:00
image.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
leakfile.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_bounce.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_ydnar.c YEAH! I think this fixes the lightmaps-of-patches bug! 2010-10-05 18:50:24 +02:00
light.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
lightmaps_ydnar.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
lightmaps.c remove some unused code 2010-09-27 09:58:50 +02:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
map.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
patch.c already apply some safe changes: 2009-03-28 21:48:25 +00:00
path_init.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
portals.c crude origin brush generation when decompiling 2009-04-05 15:46:06 +00:00
prtfile.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
q3map2.h fix compile errors 2010-10-07 17:43:05 +02:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.c add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00
surface_extra.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
surface_foliage.c support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
surface.c fix some more warnings 2010-10-05 15:04:45 +02:00
tjunction.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c fix some more warnings 2010-10-05 15:04:45 +02:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00