Rudolf Polzer
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43f30dc837
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fix issues with embedded models
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2010-10-08 20:38:30 +02:00 |
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Rudolf Polzer
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b56cb7b42e
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properly export texdef origin brushes
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2010-10-08 06:30:36 +02:00 |
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Rudolf Polzer
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266de1d7bb
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fix "bad texdef"
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2010-10-08 06:22:47 +02:00 |
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Rudolf Polzer
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b5c33b5fd7
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decompiler now outputs somewhat correct texdef
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2010-10-07 21:04:54 +02:00 |
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Rudolf Polzer
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e5e8f67120
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break break break ;)
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2010-10-07 17:56:41 +02:00 |
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Rudolf Polzer
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f5fc3cd9f9
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fix compile errors
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2010-10-07 17:43:05 +02:00 |
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Rudolf Polzer
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c5745ac942
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experimental non-BrushPrimit map decompiling (probably won't even compile yet)
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2010-10-07 17:38:45 +02:00 |
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Rudolf Polzer
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18c11bf55e
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YEAH! I think this fixes the lightmaps-of-patches bug!
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2010-10-05 18:50:24 +02:00 |
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Rudolf Polzer
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d5a9782200
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fix some more warnings
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2010-10-05 15:04:45 +02:00 |
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rpolzer
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5ec3a47e10
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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rpolzer
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5f1f257a1c
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add a missing VectorClear
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2010-10-04 10:48:22 +02:00 |
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Rudolf Polzer
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4c13f31535
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use a Gaussian-like random distribution for random subsampling
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2010-10-03 21:14:54 +02:00 |
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Rudolf Polzer
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02d17b50a7
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also subsample the deluxemap (this was forgotten all the time!)
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2010-10-03 20:50:09 +02:00 |
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Rudolf Polzer
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61d0c06cc6
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option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
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2010-10-03 20:23:14 +02:00 |
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Rudolf Polzer
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8ff9eafc50
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fix bugs in skin load code
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2010-10-01 12:13:36 +02:00 |
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Rudolf Polzer
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5c389d3f8a
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fix segfault
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2010-10-01 11:55:29 +02:00 |
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Rudolf Polzer
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43b05f81bc
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skinfiles: use the VFS
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2010-10-01 11:49:38 +02:00 |
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Rudolf Polzer
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7b7d0471b6
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fix warnings
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2010-10-01 11:29:51 +02:00 |
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Rudolf Polzer
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3dd2ff55b1
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support .skin files for models (modelname_<n>.skin) like Q3A and DP
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2010-10-01 11:29:51 +02:00 |
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Rudolf Polzer
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1773a1823c
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Merge branch 'master' of ssh://git.xonotic.org/netradiant
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2010-09-27 09:58:57 +02:00 |
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Rudolf Polzer
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20eed03c3f
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remove some unused code
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2010-09-27 09:58:50 +02:00 |
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Rudolf Polzer
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511f7bd2c2
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remove some debug code that is potentially dangerous
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2010-09-27 09:58:22 +02:00 |
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Rudolf Polzer
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30a8c2c22c
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more deluxemap+surfacelight fixes
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2010-09-23 08:30:17 +02:00 |
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Rudolf Polzer
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c13784bc3a
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force subsampling only where REALLY needed
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2010-09-22 08:49:43 +02:00 |
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Rudolf Polzer
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382e2da9a0
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fix compile error
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2010-09-22 08:28:00 +02:00 |
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Rudolf Polzer
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d14718daef
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force going all the way down when subsampling grates
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2010-09-22 08:26:54 +02:00 |
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Rudolf Polzer
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fd6d38c979
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force the first stage of subsampling on luxels that are hit through an alphashadow surface
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2010-09-22 08:22:26 +02:00 |
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Rudolf Polzer
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33dae6db13
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try to help subsampling with grates
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2010-09-22 07:28:51 +02:00 |
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Rudolf Polzer
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1ec2aec67e
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deluxemapping: ignore light contribution from the other side of a surface
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2010-09-22 07:17:33 +02:00 |
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Rudolf Polzer
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4243255b4a
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new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
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2010-09-22 06:38:02 +02:00 |
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Rudolf Polzer
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5522a08f6c
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fix the maths REALLY
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2010-09-22 06:23:27 +02:00 |
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Rudolf Polzer
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07cf00e0a2
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fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
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2010-09-21 22:04:55 +02:00 |
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Rudolf Polzer
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f0215523f0
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do not break tjunctions :P
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2010-09-01 08:30:09 +02:00 |
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Rudolf Polzer
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526654d3dd
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another debug print
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2010-09-01 07:52:20 +02:00 |
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Rudolf Polzer
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1875137f28
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improve area calculation by a shift width to simulate fragments
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2010-09-01 07:51:01 +02:00 |
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Rudolf Polzer
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76e61abc01
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favor blocky triangles over thin triangles a bit
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2010-09-01 07:14:16 +02:00 |
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Rudolf Polzer
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08dc2f96dc
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bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
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2010-08-31 16:46:17 +02:00 |
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Rudolf Polzer
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bb104da06f
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do not REPEATEDLY blow up _skybox surfaces
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2010-08-08 20:56:47 +02:00 |
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Rudolf Polzer
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9ca6835a26
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vfspk3 in q3map2: also support -fs_forbiddenpath
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2010-08-07 17:32:57 +02:00 |
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Rudolf Polzer
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fa0fce3cfa
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CRLF
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2010-07-30 16:02:39 +02:00 |
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Rudolf Polzer
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1bae0620f3
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Merge remote branch 'icculus/master'
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2010-07-25 17:13:35 +02:00 |
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Rudolf Polzer
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e6ca10bec7
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crlf fixes
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2010-07-18 16:32:03 +02:00 |
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Rudolf Polzer
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dab02ced76
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fix a nasty bug breaking "deformvertexes move"
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2010-07-16 12:51:56 +02:00 |
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jal
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6661c1a8e8
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On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
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2010-07-11 12:16:08 +02:00 |
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Rudolf Polzer
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2e0af6a7a0
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qtrue too
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2010-07-04 19:24:23 +02:00 |
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Rudolf Polzer
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3408e1c959
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it is qfalse
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2010-07-04 19:23:51 +02:00 |
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Rudolf Polzer
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e778c332b0
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fix arg parsing
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2010-07-04 19:17:15 +02:00 |
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Rudolf Polzer
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b9177e76bf
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q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
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2010-07-04 19:11:23 +02:00 |
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jal
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1e42a4f095
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Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
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2010-06-14 19:50:45 +02:00 |
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jal
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ff8feb8f31
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Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
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2010-06-12 13:36:06 +02:00 |
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