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q3map2_fsr_newfiles
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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branch-manager
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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brush_primit.c
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initial
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2008-09-13 18:28:57 +00:00 |
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brush.c
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initial
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2008-09-13 18:28:57 +00:00 |
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bsp.c
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consistently handle the aliases to _clone
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2009-05-07 11:12:53 +00:00 |
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bspfile_abstract.c
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always allocate bspEntData
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2009-06-18 08:38:25 +00:00 |
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bspfile_ibsp.c
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mark some TODOs for overflows reported on the GtkRadiant mailing list
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2010-04-27 17:43:42 +02:00 |
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bspfile_rbsp.c
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try to fix FindFloatPlane bug
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2009-06-18 06:45:31 +00:00 |
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changelog.q3map1
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initial
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2008-09-13 18:28:57 +00:00 |
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changelog.q3map2.txt
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initial
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2008-09-13 18:28:57 +00:00 |
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convert_ase.c
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fix if(...)
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2008-10-27 12:42:04 +00:00 |
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convert_map.c
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make it output nice looking origin brushes
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2009-04-05 16:32:53 +00:00 |
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decals.c
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_lightmapsamplesize entity key by jal
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2009-05-01 10:45:24 +00:00 |
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facebsp.c
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fix two msvc compile errors
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2009-04-13 19:51:54 +00:00 |
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fog.c
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initial
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2008-09-13 18:28:57 +00:00 |
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game_darkplaces.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_dq.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_ef.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_etut.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_ja.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_jk2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_nexuiz.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_prophecy.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_qfusion.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quake3.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quakelive.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_sof2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_t.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tenebrae.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_tremulous.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolf.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolfet.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_xonotic.h
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actually activate -game xonotic in q3map2 :(
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2010-05-02 18:38:41 +02:00 |
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image.c
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initial
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2008-09-13 18:28:57 +00:00 |
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leakfile.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_bounce.c
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don't bounce from trans surfaces
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2009-12-30 10:27:35 +00:00 |
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light_shadows.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_trace.c
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ToggleGridSnap command (beware of it)
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2009-10-04 19:15:55 +00:00 |
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light_ydnar.c
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Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
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2010-06-14 19:50:45 +02:00 |
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light.c
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Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
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2010-04-30 11:32:11 +02:00 |
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lightmaps_ydnar.c
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Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
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2010-04-30 11:32:11 +02:00 |
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lightmaps.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.c
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qtrue too
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2010-07-04 19:24:23 +02:00 |
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map.c
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support "none" in the _celshader key
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2009-07-12 17:39:51 +00:00 |
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mesh.c
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initial
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2008-09-13 18:28:57 +00:00 |
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model.c
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Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
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2010-04-30 11:32:11 +02:00 |
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patch.c
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already apply some safe changes:
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2009-03-28 21:48:25 +00:00 |
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path_init.c
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fix a stupid error in moving paths
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2009-03-23 13:48:12 +00:00 |
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portals.c
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crude origin brush generation when decompiling
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2009-04-05 15:46:06 +00:00 |
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prtfile.c
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patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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2009-04-23 16:32:45 +00:00 |
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q3map2.h
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add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
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2010-05-29 12:22:02 +02:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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shaders.c
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add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
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2010-05-29 12:22:02 +02:00 |
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surface_extra.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_foliage.c
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_lightmapsamplesize entity key by jal
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2009-05-01 10:45:24 +00:00 |
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surface_fur.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_meta.c
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fix VectorCopy uses in MergeMetaTriangles
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2010-03-01 07:30:53 +01:00 |
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surface.c
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fix a nasty bug breaking "deformvertexes move"
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2010-07-16 12:51:56 +02:00 |
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tjunction.c
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fix two other bugs in the same function
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2009-02-25 15:49:25 +00:00 |
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tree.c
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initial
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2008-09-13 18:28:57 +00:00 |
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vis.c
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increase MAX_PORTALS, also show an error if exceeded
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2009-05-24 18:08:22 +00:00 |
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visflow.c
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initial
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2008-09-13 18:28:57 +00:00 |
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writebsp.c
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apply all of VorteX's changes except deviance (that one sucks :P)
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2009-03-29 18:08:19 +00:00 |