Commit Graph

765 Commits

Author SHA1 Message Date
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00
Garux 0139fa9de6 Radiant:
binds...
	* doubleClick/Enter in Entity inspector Class list = convert entities
	* ctrl during creating brush = cube brush

misc...
	* on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn
	* convert point entity to group one = placeholder brush at origin + remove origin key
	* convert group entity to point one: set origin key to contained primitives center
	* fix uniform rotation operations for eclassmodel, miscmodel entities
	* scale miscmodel entities uniformly
	* added func_detail to world and detail filters
	* region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying)
	* new brush prefab: icosahedron
	* refactored CSGTool, improved Hollow::diagonal algorithm stability

	improved view_cubiclipping.png
2017-08-02 09:44:13 +03:00
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00
Garux 9613511560 Radiant:
binds...
	* m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms)
	* m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing)
	* ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP
	* ctrl + shift + a: select all visible brush faces and curves, textured by selected shader
		(more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty)
	* shift during creating brush = quadratic brush
	* drag clipper point + shift = constrain to axis with biggest move amount

misc...
	* -gamedetect command line option to enable game detection
	* don't disable aero by default; -aero command line option disables one
	* "Don't show" (during session) checkbox in Light Intensity dialog
	* fix: show-grid toggle hides grid, when snap-to-grid is off too
	* region mode: draw out of region part of grid in subtle style
	texbro tags button png icon
2017-08-02 09:42:58 +03:00
Garux 7e36f12449 Radiant:
binds...
	* Tab + mWheel in freelook: offset focus distance with dist2origin/8 step; exponentially, if moving far away

menus...
	* Misc->Colors->Themes->Blender/Dark color theme
misc...
	* surface inspector: renamed poorly named Axial button to Reset
	* arbitrary brush texture projections in brush primitives map format: axial, from ortho view, from cam
	* frame 2 frame time render stat
	* renamed confusingly named command GroupSelection to RegroupSelection
	* fix: changing clipper color via theme loading doesn't require restart
	* fix: changing CameraSelectedBrushColor, SelectedBrushColor don't require restart
2017-08-02 09:42:08 +03:00
Garux 7bb36b774c Radiant:
menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
2017-08-02 09:41:22 +03:00
Garux 8ca384165b Radiant:
misc...
	* fix name case sensitivity in shaders (non plain textures) loading during map/model loading
	* all patch prefabs are created aligned to active projection
2017-08-02 09:40:29 +03:00
Garux 697d2714d6 Radiant:
binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
2017-08-02 09:39:45 +03:00
Garux 43d4204697 Radiant:
misc...
	* new very fast entity names rendering system
	* render entity names in cam within < 512u dist or if selected
2017-08-02 09:36:47 +03:00
Garux 1df30a3b8c Radiant:
misc...
	* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
	* 20x faster light radii rendering
	* light radii are coloured and additive
	* anisotropic textures filtering option (def = yes)
2017-08-02 09:33:51 +03:00
Garux bc5dcc1699 Radiant:
misc...
	* extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables)
	* draw bbox for having model + selected entities
2017-08-02 09:32:49 +03:00
Garux 969b901abe Radiant:
misc...
	* texbro search: SearchFromStart option (match start of texture name)
	* texbro search: entry is activated/deactivated by mouse pointing
	* texbro search: clear button
2017-08-02 09:26:22 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 65ca31fd44 Radiant:
menus...
	* Shortcuts item moved from Help to Edit
misc...
	* fix: q1 mdl reader out of bounds reading crash
	* fix: q1 mdl loading of MDL_FRAME_GROUP case
	* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
	* texbro: search in currently shown textures
	* ask for saving nonsaved map on project settings change
	* func_detail to nongame group ents counter
	* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
	* close preferences dialog on ESC
	* Enter = Ok in global and path settings dialogs
	* print renderer stats in XY views too
	* global 'show renderer stats' option, def = off
	* ~10x faster opengl text rendering
2017-08-02 09:25:04 +03:00
Garux cba5583d23 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		scale free: scale two axes synchronously
	* m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu
	* ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8)

misc...
	* fix: laggy selectors, manipulators in mlook mode
	* scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too)
	* scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case
	* fix: pointfile was considered as shown, when trying to load missing one
	* entity inspector->EntityProperties treeview: Tab keypress = focus Key field
	* 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center
		fixes: unmaximize wnd = not updated views glwidget positions on some systems
	* fix: paint selector, selecting occluded faces
	* camera->field of view option
	* wider Texture Gamma preference range
	* wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore
	* fix: do not quit freelook on autosaving
	* entity creation menu has ability to be 'tearoff'
	* wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing)
	* wad games: fix crash on selecting a shader (not a plain texture) in tex bro
	* wad games: more reliable filterbar texturing defaults
	* shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
2017-08-02 09:24:32 +03:00
Garux 471fca65b6 Radiant:
binds...
	* ctrl + shift + v: MoveToCamera (translate selection to camera origin)
	* m2 in entities creation menu: change classname

misc...
	* do not delete selected on entities creation, just deselect
	* ExpandSelectionToEntities: do not select invisible nodes
	* fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize
	* MapName build system variable (can use to make build menu entry to run map in a game)
	* build->customize: list available build variables
	* texture browser: gtk search in directories and tags trees
	* fix: build menu->customize Cancel button cancels (was reloading menu from disk)
	* build menu->customize Reset button (= reload menu from disk = editor start state)
2017-08-02 09:23:14 +03:00
Garux 4dcf76ef34 Radiant:
binds...
	* m2x2 in camera: entities creation menu
2017-08-02 09:22:40 +03:00
Garux c92c662abb Radiant:
binds...
	* Tab in freelook: smooth turn around selected, while focusing on one

misc...
	* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
	* update workzone on partial deselecting too (was updating only on adding to selection)
2017-08-02 09:22:10 +03:00
Garux dfce2da577 Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle

Radiant:

binds...
	* QE tool: alt + m1 drag in primitives mode:
		click face = clicked faces shear
	* m3 in texbro: select texture w/o applying to selection
	* `: XYFocusOnSelected
	* ctrl + shift + e: Select Connected Entities
misc...
	* search in shortcuts list
	* edit shortcuts on m1 dbl click
	* edit shortcuts fix: could highlight a few rows for editing
	* texbro: toggle off hideUnused on loading a tag
	* fix of: undo something, select tex in texbro, no redo available
	* epsilon in resize brush selector to prevent perpendicular faces pickup
	* clone group entity primitives to separate entity on cloneSelectedMakeUnique
	* Focus on Selected option in Entity List (focus cam and center xy)
	* entity inspector: connected entities walker (select target / targeting / both)(focus)
2017-08-02 09:21:32 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 2ab47003e0 Radiant:
misc...
	* regular gtk search in entity inspector -> entity class list
	* fix: entities, converted to ( targeted + having model + not loaded b4 ) ones weren't selectable normally + rendered only while 0 0 0 was visible
	* ExpandSelectionToEntities works, if only parent node is selected, too (via entity list)
	* Select & normalize color commands work for group ents, if contained primitive is selected
	* remove boolean key, if set via entity inspector checkbox to 0 (ex: light - sun checkbox: was _sun 0, if off)
2017-08-02 09:19:53 +03:00
Garux 0261afc6df Q3map2:
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
		(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
		q3map_backsplash shader keyword overrides this setting

Radiant:

binds...
	* alt + m1 click/drag in component modes: select objects
misc...
	* fix: selected entity and brush numbers display in 'Find brush' dialog
	* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
	* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
	* fix: don't save empty group entities (but worldspawn)
2017-08-02 09:19:22 +03:00
Garux dd7f4f1689 Radiant:
binds...
	* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
	* fix: do not unmaximize external shader editor on win
	* fix: blank cursor in radiant after calling external shader editor on win
	* fix shader editors stuff for non uindowses
	* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
	* fix: 'Shader Editor Command' preference allows selecting executable via dialog
	* GDK_HAND2 cursor in clipper tool mode
	* fix: clipper points have numeric labels
	* '2d zoom in to mouse pointer' option works for alt + m2 zoom
	* '3d zoom in to mouse pointer' option (def = yes)
2017-08-02 09:18:45 +03:00
Garux 87d5b6efe5 menus...
* view->show: +Entity Names = Targetnames (option to draw targetnames, not classnames; def = no)
2017-08-02 09:17:58 +03:00
Garux 804c20949d Q3map2:
* _setmaxstdio(2048) for windows
	* game_qfusion update

Radiant:

misc...
	* wrap long command lines in build menu -> customize
	* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
	* fix: map info dialog -> sort by count works
	* fix of: minimize main wnd, close, start = cam, cons, texbro null size
2017-08-02 09:15:41 +03:00
Garux 89c4e25e26 Radiant:
misc...
	* fix: update projections on prev/nextleakspot
	* use active projection for prev/nextleakspot tracking
	* fix of: no redo available after ( nothing selected + M1 click ) in 2D
	* fix: nudge left, right, up, down commands work in scale, rotate, clipper manipulator modes
	* deprecated 'Disable system menu on popup windows' preference, was doing nothing
	* preference: Nudge selected after duplication (def = no)
	* preference: Left mouse click tunnel selector (def = yes)
2017-08-02 09:15:07 +03:00
Garux 2455e50d72 Radiant:
misc...
	* fix: mixed up 'Up' & 'Forward' mouse strafe options
	* mouse strafe options: old 'both' one with inverted forward, None


	fix: QE tool: alt + m1 + ctrl drag : verts weren't snapped (since not component mode)
	fix: QE tool face drag + ctrl: no snap
	fix: ctrl snap on drag + shift constrain to axis: excess snap on not dragged axis //some coord e-17
2017-08-02 09:14:33 +03:00
Garux d079351041 Radiant:
binds...
	* QE tool: alt + m1 drag in primitives mode:
		click on vertex location = quick vertices drag (unlimited selection depth)
		click outside = brush faces shear
misc...
	* load (aka 'search') tags on m1 dbl click
	* fix Doom3 crash in FilterAreaportals filterbar button
2017-08-02 09:13:52 +03:00
Garux 0709fce07d Radiant:
binds...
	* m1 + ctrl drag: snap bbox during manipulators manipulations:
		drag axis, freedrag: snap bbox edges to grid on dragged axes; allows more varied snappings, then SnapToGrid command
		scale axis, scale free: snap bbox size on scaled axes to grid

misc...
	* QE tool in a component mode: perform drag w/o hitting any handle too
2017-08-02 09:13:12 +03:00
Garux f79ac495d0 Radiant:
misc...
	* fix: texBro & tags treeviews scroll focus follows folder selection; (text search shortcut is ctrl+f on windows)
	* fix: detached tags menu appearence
	* new icon
2017-08-02 09:12:17 +03:00
Garux 3a78d90201 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		freedrag: constrain to axis with biggest move amount
		rotate axis: snap to angles, multiple of 15'
		scale axis: scale all axes synchronously
		scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
	* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
	* prism, cone prefabs: increased precision
	* fix: out of pivot rotating is active from start, no additional magic is needed for that
	* fix: could lock (but not set) transform origin in non-pivoted mode
	* arbitrary rotation dialog allows decimals
	* fix: grid rendering with ToggleGridSnap off
	* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
		(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
	* fix: make detail / structural are undoable
	* default autosave period: 5 -> 15 minutes
	* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
2017-08-02 09:10:43 +03:00
Garux c845c5cd8f Radiant:
binds...
	* Tab: focus camera on selected

menus...
	* Modify->Nudge:+ Nudge +Z, Nudge -Z

misc...
	* improvement of: Scale tool: now scales bbox by gridsize increment
	* snap transform origin for rotate 90' commands, if one is not custom (is good to stay on grid)
	* 2d camera icon in ZY, ZX views represents yaw aswell
	* M3 camera direction control: disabled snapping
	* M3 camera direction control: affect yaw instead of doing pitch > 90' in ZY, ZX views
	* fix of: ctrl+m3 in 2d, release ctrl, then m3: m3 drag works like with ctrl pressed
	* removed 2 buttons mouse option: was only affecting m3 camera control binds
	* fix of: press any modifier (ctrl/shift/alt) + any mouse, release modifier, then mouse = chase mouse broken
	* removed 'Right Button Activates Context Menu' preference
	* brushExport plugin, prtview plugin, bobToolz::Polygon Builder, about, textures reset, messagebox windows live on top of main window
	* removed 'Update views on camera move' option: camera icon updating is enough quick
	* fix: bobToolz::split patch rows+columns - works if rows = 3 ( clos and rows were mixed up in general )
	* entitySetColour, entityNormalizeColour are undoable
	* bobToolz::splitPatch commands place result into parent entity (worldspawn or group one)
	* bobToolz::mergePatches places result into last selected patch's parent entity
	* bobToolz::mergePatches: remove left empty group entities
	* SelectAllOfType works for group entities, whose brush(es) are selected (no parent node selection needed).
		Algorithm is: get [ent inspector's keyName field(if visible) or classname]'s keyValues of selected ents ('no key' counts, as property, too);
		Then select ents with according keyName+keyValues; Worldspawn is omitted;
		Otherwise (nothing or worldspawn selected) select primitives, holding selected texture;
		in 'Faces' component mode = select specifically faces, holding selected texture;
	* SelectAllOfType selects child primitives of group entities
	* ExpandSelectionToEntities works for worldspawn entity too
2017-08-02 09:09:58 +03:00
Garux 322b0c2ee4 Radiant:
misc...
	* shader editor lives on top of main window
	* csg tool: 'active projection' exclusion method instead of axis selection
	* csg tool: new 'selected faces' & 'cam direction' exclusion methods
	* new active projection dependent commands MirrorSelectionHorizontally, MirrorSelectionVertically,
		RotateSelectionClockwise, RotateSelectionAnticlockwise + toolbar buttons
2017-08-02 09:09:20 +03:00
Garux de5fcea336 Radiant:
binds...
	* ctrl+tab (nextview cmd) = center on selected in 4 views layout

misc...
	* quick method of rendering camera icon (w/o rerendering the scene) = great speedup for camera moves
	* fix: center on selected cmd works in floating views layout
	* projections are switchable in floating views layout
	* defaulted 'mark active view by outline'
2017-08-02 09:08:43 +03:00
Garux 5a8c27d93c menus...
* view->show: toggle crosshair, size, grid are check menu items
	* view->show: +Show Light Radiuses toggle
	* view->show->show stats makes effect immediately
	* view->show fix: check menu items are sensitive to changing options via shortcuts

misc...
	* option to disable main toolbar
	* removed bobtoolz caulk selection button; filterbar one does the job better
	* filterbar: + region set selected button; rightclick = region off
	* filterbar: + hide selected button; rightclick = show hidden
	* SelectionSystem option: prefer point entities in 2D views (def = yes)
	* filterbar: indicate region, hide states by buttons states
	* fix: region compiles (run build with region enabled = compile regioned part only)
	* solid selection boxes by default (m_bNoStipple)
	* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
	* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
	* fix: Active View Name and Outline... Clipper... colors saving
	* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
	* fix: ChooseSelectedBrushColor preference saving (requires restart)
	* fix rubberband selector appearence in 2D with 'show window outline' option enabled
	* multiple projections layouts: activate a projection on zoom
	* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
	* draw projection name is independent from show coordinates option
	* multiple projections layouts: greyscale axes in inactive views
	* 'show coordinates' is disabled by default
	* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
2017-08-02 09:07:44 +03:00
Garux cac514541c Radiant:
binds...
	* F12: maximize main wnd view under cursor
	* ctrl + t: patch thicken
menus...
	* simplified curve menu
misc...
	* square option in exact patch creators (= redisperse rows + cols)
	* axis option in patch deform dialog
	* spinner instead of entry in: patch deform, thicken; brush prism, cone, sphere, rock dialogs
	* maximized brush cone prefab sides limit
2017-08-02 09:06:50 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Garux 0d5ebb17b2 Q3map2:
fix compilation on linux
	* packer: pack actual loaded bsp instead of one, found in vfs

Radiant:

binds...
	* Q - toggle QE/Scale tools (MouseDragOrScale command)
	* new MouseRotateOrScale command
	* shift + m3: set custom transform/pivot origin in pivoted mode
		switch manipulator mode = disable
		is snapped to (if SnapToGrid is on):
			grid
			selection bbox edges
			selection bbox origin

misc...
	* Scale tool: now scales bbox by gridsize increment
	* m1 selector fix: shift/ctrl + m1 drag, release shift/ctrl, release m1 = replace brush selection
	* m1 selector fix: do not select when dragged off pivot in pivoted mode
	* don't restore cursor pos after quit mlook (do center)
	* toggle and paint selectors do select matching stuff (depth threshold ~= 0.1 u)
2017-08-02 09:04:48 +03:00
Garux fa294e4215 Q3map2:
* do not delete q3map2_*.shader on minimap generation


Radiant:

misc...
	* fix: crash in CSG::BrushDeleteSelected
	* fix: crash in Brush::windingForClipPlane
	* disabled snapping of transform/pivot origin
2017-08-02 09:04:00 +03:00
Garux e8686a54bf Radiant:
binds...
swap paint and rect selectors:
	* M1 click: tunnel selector
	* shift + m1 drag: paint objects selection
	* ctrl + m1: select brush face
	* ctrl + m1 drag: paint faces selection
	* shift + m2: tunnel selector
	* shift + m2 drag: rectangular toggle selector
	* ctrl + m2: tunnel face selector
	* ctrl + m2 drag: rectangular selector of brush faces
	* alt + m2 drag: 2d zoom in/out
	* ctrl + m1: quick clipper mode (quits one after split done)
2017-08-02 09:03:25 +03:00
Garux fab6205991 Radiant:
binds...
	* M1 click: tunnel selector
	* shift + m2 drag: paint objects selection
	* ctrl + m1: select brush face
	* ctrl + m2 drag: paint faces selection
	* shift + m2: tunnel selector
	* shift + m1 drag: rectangular toggle selector
	* ctrl + m2: tunnel face selector
	* ctrl + m1 drag: rectangular selector of brush faces
	* alt + m2 drag: 2d zoom in/out
	* ctrl + m2: quick clipper mode (quits one after split done)
2017-08-02 09:02:58 +03:00
Garux 09b97bb415 ctrl+m2=clipper 2017-08-02 09:02:12 +03:00
Garux 4616fea08c ctrl=face selector m2=cycle 2017-08-02 09:01:50 +03:00
Garux 91f0982380 m1 selector more 2017-08-02 09:01:31 +03:00
Garux f93b3f6184 m1 selector 2017-08-02 09:00:52 +03:00
Garux 173f350be7 Q3map2:
* fix crash with nonpthreads xmllib + multithreading + output to system console
	* number of code fixes
Radiant:

misc...
	* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
	* number of code fixes
2017-08-02 09:00:11 +03:00
Garux 3ec33465b1 Radiant:
misc...
	* fix: deselecting particular primitives, invert selection work for expanded group entity selection (these are deselecting parent node)
	* do not render entities selection in components mode; fixes 'invisible components for expanded group entity selection'
2017-08-02 08:43:59 +03:00
Garux a62c7302d3 Radiant:
misc...
	* texbro: disable alpha transparency by def; isn't good in half of cases
	* find/replace: tooltip helper note about search mode
	* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
	* tweak: do not render 'misc_model' & 'light' entity names
	* filters: patches: +filter ones with surfaceparm playerclip
	* translucent filter also works for shaders with qer_alphafunc
	* filter areaportal, if single face matches (allows case with other faces, using 'skip')
	* filter translucent, if single face matches
	* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
2017-08-01 14:28:28 +03:00
Garux dce6730b39 Radiant:
misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
2017-08-01 14:27:03 +03:00
Garux 7ca59bef0a Radiant:
misc...
	* CSG Tool
	* fix: texbro: blured stipple with green and red borders
2017-08-01 14:26:18 +03:00
Garux 6592d65469 Radiant:
misc...
	* made shaderplug msg to look not like error (but barely noticeable)
	* removed Texdef_FitTexture copypasted code
	* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
	* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
	* fix: spin buttons alignment in patch inspector
	* fix: patch inspector window pos save/restore during run time
	* removed console, texbro buttons in regular layout
	* ent inspector: saving window splits pos in non regular layouts
	* ent inspector: saving lower split pos aswell
	* ent inspector: fix of: minimizing part behind middle to 0
	* saving find/replace wnd pos; bringing ontop, if is (present + called)
	* moved 'find unique name for' output to _DEBUG
	* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
	* fix: build menu customizing: command field is reachable right after creating new entry
2017-08-01 14:25:41 +03:00
Garux 9d6e27e4e3 Radiant:
misc...
	* fix: texbro m2 drag in 2x2 layout
	* fix: crash in (texbro + freezePointer)
	* fix: all sorts of problems with freezePointer drags near widget borders
2017-08-01 14:25:00 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
Garux f6b9708d07 Radiant:
binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
2017-08-01 14:07:22 +03:00
Garux 86023af46c Radiant:
misc...
	* local gtk2 themes support; cfgs are .gtkrc-2.0.radiant, .gtkrc-2.0.win; +~100 themes included;
		MS-Windows theme is one, inheriting current appearence on Windows
	* GTK2 theme & font selector (Misc->Colors->Gtk theme...) (need restart after pair of naughty engines tho)
	* openGL implementaion of rubberband selector (w/o rerendering whole scene) (fixes visual issues with Aero)
2017-08-01 14:06:41 +03:00
Garux 2de8ee725b Radiant:
misc...
	* fix of 2.24 related: minimize floating window = whole app minimizes + can't restore
	* fix of 2.24 related: glwidgets inside floating windows were not shown after hide/show of parent widgets
	* tex bro: menubar = toolbar
2017-08-01 14:06:00 +03:00
Garux dfc3e9c2a5 more antialiased png icons 2017-08-01 14:05:06 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux 23d2497f12 Radiant:
binds...
	* texbro: left double click loads directory, containing active shader
	* texbro: left triple click loads 'common' directory
misc...
	* updating texture browser height after thumbnail scale, min/max size, show shaders options changed
	* tex bro: show textures option (to leave only shaders)
	* tex bro: Show all (ctrl + a) toggles 'Hide unused' (typically: ctrl+a: get all used, once more ctrl+a: get all loaded)
	* tex bro: 'flush and reload shaders' autoloads last selected dir
	* tex bro: show alpha transparency option; def = yes
	* tex bro: white+black stipple around shader thumbnails + is visible, while being selected
	* filter toobar is not part of plugin one
2017-08-01 14:00:58 +03:00
Garux a59855266c Radiant:
binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
2017-08-01 14:00:12 +03:00
Garux f8b2b1f25e Q3map2:
* decompiling: fix: broken brushes, empty brush definitions; shut down too usual warnings; with -force tries to decompile model autoclip too
	* decompiling: -fast mode for BSPToMap conversion


Radiant:
misc...
	* _setmaxstdio(2048): tested max pk3s count: 1021
	* curve: deform (randomize Z points coord at given amount)
2017-08-01 13:59:31 +03:00
Garux fe73dd74d0 Q3map2:
* fix: number of problems, found by Visual Studio's static code analyser
		(76ea7385dd)

Radiant:

misc...
	* fix of: convert group entity to diff one = entity w/o objects
	* asking for game path at 1st start, even if one, specified in .game exists (auto picking could make confused)
	* disabled game autodetecting: (~2min awaiting on w7 in non admin mode was confusing)
2017-08-01 13:58:52 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux eef3995202 Q3map2:
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
		is using file 'gamename.exclude' to exclude vanilla game resources
		tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
2017-08-01 13:51:52 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Garux f73cc19a61 Q3map2:
* -clipdepth F, def 2, _clipdepth
	* fixed model autoclip (64u thick brushes/no collision at all in some cases)
	* pyramidal etc zillion (20!) of autoclip modes
	* removed stuctural caulk in models, was broken anyway

Radiant:

misc...
	* hollow: produces not intersecting brushes
2017-08-01 13:34:48 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Garux 7ca7a54fe6 Q3map2:
fix * q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* typo at -dirtmode

Radiant:

misc...
	* translucent textures are visible, while selected, too; +matching trans polys are visible simultaneously
2017-08-01 13:32:31 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Stijn Buys a2681ec7ca Cleaned up comments. 2013-06-25 22:00:02 +02:00
Stijn Buys c4901d2532 Makes the texture layout dialog remember last used values, corrects x entry not having its value selected when showing the dialog. 2013-06-25 21:32:49 +02:00
Rudolf Polzer 590aae45b1 more pointers 2013-01-14 12:03:08 +01:00
Rudolf Polzer 80d17ccf4d add a missing cast 2013-01-14 11:59:24 +01:00
michaelb 1f0271a988 fix invalid use of <glib/...> headers 2012-04-09 09:44:35 +02:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 0d10413fe0 fix how glib is included 2012-03-01 14:43:00 +01:00
Rudolf Polzer 6bc28ad466 Merge remote-tracking branch 'origin/ailmanki/et-engineaftercompile' 2012-03-01 12:15:33 +01:00
ailmanki 2b0e61ede1 Fix for the fix 2012-02-26 11:24:30 +01:00
ailmanki 2af0e49fc3 Fixed map not starting after compile in Enemy-Territory. 2012-02-26 11:11:19 +01:00
Rudolf Polzer 95e8ef16a2 fix another import bsp bug 2012-02-19 18:39:03 +01:00
Rudolf Polzer 043b4d7705 fix import decompiling 2012-02-19 18:27:45 +01:00
Rudolf Polzer a4ac339ea7 support for separators in build menu 2012-01-13 21:44:52 +01:00
Rudolf Polzer ffae4a0feb explain BP mode 2011-11-12 12:25:30 +01:00
Rudolf Polzer 2f60e8694a make dialogs for all "Xact" spheres/cones/cylinders 2011-10-07 14:06:03 +02:00
Rudolf Polzer 9032995bd3 refactor DoNewPatchDlg 2011-10-07 12:35:50 +02:00
Rudolf Polzer bf8fb3fc0b also support XactCone and XactSphere 2011-10-07 12:15:18 +02:00
Rudolf Polzer 66cbc01bb8 Experimental: add "XactCylinder" to make a better patch cylinder 2011-10-07 11:56:48 +02:00
Rudolf Polzer 9c436e5a25 why was this commented out - broke modelscale 2011-10-01 22:10:43 +02:00
Rudolf Polzer b25aa8735d Revert "fix invert selection logic", as that fix made other cases worse
This reverts commit 4cd61dfa7d.
2011-08-19 15:53:30 +02:00
Rudolf Polzer 4cd61dfa7d fix invert selection logic 2011-06-30 13:34:23 +02:00
Rudolf Polzer f937a371cc more errors 2011-05-16 14:57:14 +02:00
Rudolf Polzer 3e7f1b162f fix some compile errors on win32 2011-05-16 14:46:06 +02:00
Rudolf Polzer dec339b67c fix GetProcAddress usage 2011-05-16 06:37:38 +02:00
Rudolf Polzer 2ceb6c1c5a Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant
Conflicts:
	tools/quake3/q3map2/path_init.c
2011-05-15 22:28:13 +02:00
Rudolf Polzer 32c2fd3b62 radiant: make shift-middle, and ctrl-middle also paste
not only shift-ctrl-middle
2011-05-15 22:18:14 +02:00
Rudolf Polzer 1e5ac483a5 get SHGetKnownFolderPath the right way 2011-05-03 08:09:22 +02:00
Rudolf Polzer 5725b104cc improve path finding logic 2011-05-01 21:17:23 +02:00
Rudolf Polzer 5f5eea8067 also support SavedGames on Win32 2011-05-01 21:06:13 +02:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer a15293c86f untested changes so DP might work with this again. Who knows if they even compile. 2011-04-29 10:55:57 +02:00
Rudolf Polzer 44bf9ab0e0 add a missing variable 2011-04-20 17:58:23 +02:00
Rudolf Polzer 35680f96d5 add the #include here too 2011-04-20 17:57:26 +02:00
Rudolf Polzer 9b15142ec2 q3map2: use "My Games" directory if exists on Win32 2011-04-20 17:44:27 +02:00
Rudolf Polzer 5b8b0dd6b2 if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered) 2011-02-27 07:18:02 +01:00
Rudolf Polzer 3cdbbcc748 allow game packs to override the default of brush primitives 2011-02-23 14:33:18 +01:00
Rudolf Polzer de28d9de1d Merge remote-tracking branch 'origin/divVerent/weird-shift-a' 2011-02-14 19:42:28 +01:00
Rudolf Polzer 6dce431cd0 fix foreground color in console window (patch by Nikoli) 2011-01-26 21:00:13 +01:00
Rudolf Polzer 73c9441a02 detect format error on Import..., and convert (as it was intended) 2011-01-21 23:34:25 +01:00
Rudolf Polzer 96d42ebc73 rename the DwmEnableComposition variable 2011-01-21 09:13:40 +01:00
Rudolf Polzer c8524834a7 give ViewFront/ViewSide/ViewTop default shortcuts 2010-12-29 17:51:35 +01:00
Rudolf Polzer a3aa889e15 explicitly use the -readmap option for converting 2010-12-28 13:50:57 +01:00
Rudolf Polzer 91d1810baf make shift-a not always check classname, but check the current entity key if entity inspector is open 2010-12-22 17:38:33 +01:00
Rudolf Polzer 96854914dc remove a LOT of unused symbols from qgl.cpp 2010-12-19 21:06:42 +01:00
Rudolf Polzer 03ff4dbbfe in "GimpRadiant" mode, make the focused XY view the current one for nudgeSelection 2010-12-19 00:27:12 +01:00
Rudolf Polzer 0e0197b793 add [BspFile] to be used in compile command lines to explicitly refer to the .bsp 2010-12-14 22:08:25 +01:00
Rudolf Polzer 5d074cfc12 default to Arial 9 on Windows (NOT Courier New 8) 2010-12-11 14:53:23 +01:00
Rudolf Polzer 50218d2883 Revert "fix some more of the weird workarounds"
This reverts commit b8ef001e49.
2010-12-11 14:52:52 +01:00
Rudolf Polzer b8ef001e49 fix some more of the weird workarounds 2010-12-09 07:08:34 +01:00
Rudolf Polzer bc2185ec94 Merge remote branch 'origin/divVerent/pangofix' 2010-12-05 16:52:23 +01:00
Rudolf Polzer db2c428f2e support "real3" as vector type properly 2010-12-05 16:46:09 +01:00
Rudolf Polzer 6d09dee422 workaround for loading broken maps written by ZeroRadiant that have a duplicate plane 2010-12-02 14:31:53 +01:00
Rudolf Polzer c68e337af0 fix font display by moving characters more away from the screen edge (fixes a small overlap) 2010-11-18 17:05:04 +01:00
Rudolf Polzer 3cd914c5e1 remove some redundant data members 2010-11-18 17:03:42 +01:00
Rudolf Polzer 3ce82871e3 refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based 2010-11-18 17:01:21 +01:00
Rudolf Polzer 8f059eb592 xywindow: draw the x/y/z border properly 2010-11-18 12:56:21 +01:00
Rudolf Polzer ec7957adec change texture lock default to true; remove weird user pref munging 2010-11-04 14:55:43 +01:00
Rudolf Polzer 288318d040 apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that 2010-11-01 07:43:42 +01:00
Rudolf Polzer ce482631a3 last workaround did not work. Try a really simple one then. 2010-10-11 20:26:55 +02:00
Rudolf Polzer f7a2cb9e04 reinit OpenGL state on redraw properly 2010-10-11 20:19:52 +02:00
Rudolf Polzer 61c537beac Merge remote branch 'origin/divVerent/convert-from-map-to-map' 2010-10-10 16:53:39 +02:00
Rudolf Polzer 90402b6978 update surface dialog when moving a brush 2010-10-10 16:44:27 +02:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer 599056d188 allow different file type selections for open/import/save 2010-10-10 14:35:18 +02:00
Rudolf Polzer e1ed914df2 clean up the reload-if-failed code 2010-10-10 14:10:10 +02:00
Rudolf Polzer 182f62c459 rename to toggleFormat 2010-10-10 13:54:01 +02:00
Rudolf Polzer 112586a3cf clean up toggleProjection code 2010-10-10 13:53:40 +02:00
Rudolf Polzer 2b0a97c814 somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode 2010-10-10 10:47:16 +02:00
Rudolf Polzer 652a2d36fb allow changing the "Alternate texture projection" mode at runtime (requires Map_New currently though) 2010-10-10 10:27:50 +02:00
Rudolf Polzer 5f44865ec2 fix cloning (don't clone the worldspam) 2010-09-04 13:52:03 +02:00
Rudolf Polzer 61c6265531 fix gamedetect NULL pointer 2010-08-23 21:41:42 +02:00
Rudolf Polzer 370cc40d7f also hide _reflect and _alpha texture files 2010-08-09 06:43:45 +02:00
Rudolf Polzer 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) 2010-06-04 20:57:00 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
Rudolf Polzer d40c79f30c Merge branch 'osxnetradiant'
Conflicts:
	contrib/bobtoolz/DPatch.cpp
	contrib/bobtoolz/bobToolz-GTK.cpp
	contrib/bobtoolz/funchandlers-GTK.cpp
	install-dylibs.sh
	setup/data/osx/NetRadiant.app/Contents/MacOS/netradiant.sh
2010-03-28 19:32:53 +02:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00
Rudolf Polzer d190c4f72c enable size display by default 2010-03-24 16:38:58 +01:00
Rudolf Polzer c6252fe3fc add a feature shift-k to assign killtarget, not target like ctrl-k 2010-02-08 16:41:55 +01:00
Rudolf Polzer 5c3de4809e add a "decals" texture filter option (textures/decals/) 2010-02-06 22:24:14 +01:00
Rudolf Polzer 3d28ea324c do not normalize colors in color picker 2010-02-06 22:23:19 +01:00
divverent c48acc3512 some more clip shader names
git-svn-id: svn://svn.icculus.org/netradiant/trunk@406 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:31:32 +00:00
divverent 0037763448 fix Ctrl-Tab handling in the Floating window style (floating has a XYZ window, so Ctrl-Tab SHOULD switch views)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@404 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-12-30 10:26:41 +00:00
divverent f2516c981f show the grid with faded out alpha if grid snapping is disabled
git-svn-id: svn://svn.icculus.org/netradiant/trunk@402 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:29:02 +00:00
divverent 04a61593c3 ToggleGridSnap command (beware of it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent d9e57a87b9 fix smooth operator on cylinders
git-svn-id: svn://svn.icculus.org/netradiant/trunk@392 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-25 10:48:53 +00:00
divverent a94abb3026 allow specifying executable type
git-svn-id: svn://svn.icculus.org/netradiant/trunk@391 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-25 10:23:32 +00:00
divverent a2eceb0f18 enable the previously disabled "Sphere" patch primitive
git-svn-id: svn://svn.icculus.org/netradiant/trunk@390 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-24 23:18:20 +00:00
divverent e23ea7ea7d support MAX_PATCH_* matching q3map2
git-svn-id: svn://svn.icculus.org/netradiant/trunk@389 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-21 17:28:59 +00:00
divverent 724fc57603 allow up to 31x31 patches
git-svn-id: svn://svn.icculus.org/netradiant/trunk@388 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-21 17:22:59 +00:00
divverent 5429d1b989 new feature to smooth patches
git-svn-id: svn://svn.icculus.org/netradiant/trunk@387 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-21 17:18:11 +00:00
divverent fa1db21a4b we can allow 31 sides for regular spheres, if we can do 1000 sides for a rock
git-svn-id: svn://svn.icculus.org/netradiant/trunk@380 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 20:54:14 +00:00
divverent 6e3c68aaa6 new brush primitive: a "rock"
git-svn-id: svn://svn.icculus.org/netradiant/trunk@379 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 20:42:51 +00:00
divverent 5fae111aff fixing last commit :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@378 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:43:09 +00:00
divverent cba6ca9503 add more ignore patterns
git-svn-id: svn://svn.icculus.org/netradiant/trunk@377 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:17:41 +00:00
divverent c4098aa3ba add menu item for SnapToGrid
git-svn-id: svn://svn.icculus.org/netradiant/trunk@365 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-17 19:20:47 +00:00
divverent 9507f334d1 fix greyscaling bug in texture compression
git-svn-id: svn://svn.icculus.org/netradiant/trunk@358 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 17:02:37 +00:00
divverent a1f2938c75 always sort game descriptions by displayed name
git-svn-id: svn://svn.icculus.org/netradiant/trunk@357 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 16:35:28 +00:00
divverent 3844ff04ac fix Gtk warnings about nonzero page_size in spin buttons
git-svn-id: svn://svn.icculus.org/netradiant/trunk@353 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-28 13:04:53 +00:00
divverent babc991433 always use courier new 8 on win32 again
git-svn-id: svn://svn.icculus.org/netradiant/trunk@351 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 19:01:38 +00:00
divverent 97c46409b7 as a workaround, hardcode the font offset in the xy window again
git-svn-id: svn://svn.icculus.org/netradiant/trunk@350 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 18:59:12 +00:00
divverent 3c3668d11c also detect being part of a warsow install
git-svn-id: svn://svn.icculus.org/netradiant/trunk@317 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 19:44:53 +00:00
divverent df072b781c slightly better font handling, enjoy!
git-svn-id: svn://svn.icculus.org/netradiant/trunk@313 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-09 10:16:31 +00:00
divverent cbfac4f225 include windows.h
git-svn-id: svn://svn.icculus.org/netradiant/trunk@312 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-08 16:44:15 +00:00
divverent 4bff5a2e20 try to disable composition on Vista
git-svn-id: svn://svn.icculus.org/netradiant/trunk@311 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-08 16:32:59 +00:00
divverent 0bfdbc954f fix ViewSide
git-svn-id: svn://svn.icculus.org/netradiant/trunk@246 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 12:41:34 +00:00
divverent 444af8c46a "Portable" Radiant support: when a subdirectory "settings" of the directory with radiant.exe exists, the configuration data is stored in there.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@242 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-02 17:07:17 +00:00
divverent 08732dbb75 get the parentparent reference before changing the nodes; this should fix a segfault in regrouping
git-svn-id: svn://svn.icculus.org/netradiant/trunk@232 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-27 09:21:52 +00:00
divverent 8e10595ce3 make it work with older Gtk again
git-svn-id: svn://svn.icculus.org/netradiant/trunk@229 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 11:49:50 +00:00
divverent 2a41079750 new awesome feature: the shortcuts list can now be EDITED
git-svn-id: svn://svn.icculus.org/netradiant/trunk@228 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 10:35:37 +00:00
divverent ecfd6813e3 remove two mysterious crashes (although I don't know why it was broken to begin with)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 16:50:58 +00:00
divverent 1d2068f2f1 detect Q2W too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@218 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-11 19:17:43 +00:00
divverent 749ab6b3fa compile fix ;)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@214 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-08 20:55:52 +00:00
divverent 07e9ed4e6a try indicating the direction of a cut
git-svn-id: svn://svn.icculus.org/netradiant/trunk@213 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-08 20:47:40 +00:00
divverent 29b0e01ae7 kill some broken URLs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@212 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 14:17:51 +00:00
divverent e647ac225f also support \ path name separator. So much for "all systems".
git-svn-id: svn://svn.icculus.org/netradiant/trunk@211 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 11:28:15 +00:00
divverent b7cd2135c9 detect being inside a Nexuiz install from Radiant C code, no longer from a shell script on OS X. This should make it work on all systems.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@210 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 11:27:30 +00:00
divverent a4f89fe0f8 fix some more crashes (on OS X only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@208 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 14:56:32 +00:00
divverent 03c2a5a99f add command line options:
-global-Key Value
-gamename.game-Key Value

and use it in netradiant.sh on OS X to detect whether NetRadiant.app is located
in a subdir of a Nexuiz install. If it is, automatically select this game dir.


git-svn-id: svn://svn.icculus.org/netradiant/trunk@202 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:12:04 +00:00
divverent af88b4208b ------------------------------------------------------------------------
r327 | mattn | 2009-02-01 17:09:49 +0100 (Sun, 01 Feb 2009) | 1 line

* merged r22231 from uforadiant: 'use gtk default font instead of defined ones for linux/windows (which could happen to be not installed)'
------------------------------------------------------------------------


git-svn-id: svn://svn.icculus.org/netradiant/trunk@180 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-07 10:37:51 +00:00
divverent 176491f8ef use Firefox, not Netscape
git-svn-id: svn://svn.icculus.org/netradiant/trunk@178 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-02 08:20:18 +00:00
divverent 1c96ac9ddf fix some spam
git-svn-id: svn://svn.icculus.org/netradiant/trunk@171 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-14 08:00:42 +00:00
divverent 25bc3d3700 fix error
git-svn-id: svn://svn.icculus.org/netradiant/trunk@170 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-14 07:56:58 +00:00
divverent e467f40d4a it now compiles on OS X, but does it work?
git-svn-id: svn://svn.icculus.org/netradiant/trunk@169 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-09 22:44:43 +00:00
divverent 7e13d41445 automatically rewrite shortcuts.ini
git-svn-id: svn://svn.icculus.org/netradiant/trunk@158 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-07 14:33:40 +00:00
divverent c75a6b31c6 new toys :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@153 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-07 08:37:33 +00:00
divverent 8bb2b08c29 revert the last commit, instead fix the underlying bug
git-svn-id: svn://svn.icculus.org/netradiant/trunk@149 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-03 21:57:33 +00:00
divverent 6e11ecb476 fix the translation of entities used by mirroring or scaling
git-svn-id: svn://svn.icculus.org/netradiant/trunk@148 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-03 21:05:25 +00:00
divverent 64d4a06eba new command: regroup entities.
Moves all selected brushes into the selected entity.
Usage:

- Select brush from entity
- Hit Ctrl-Alt-E
- Select some other brush
- Regroup

The other brush will get added to the entity.

- Select brush from entity
- Regroup

The brush will get removed from the entity, and moved to worldspawn.



git-svn-id: svn://svn.icculus.org/netradiant/trunk@147 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-02 08:40:46 +00:00
divverent 59c333f44b fix the last commit
git-svn-id: svn://svn.icculus.org/netradiant/trunk@146 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 14:13:27 +00:00
divverent c8a08caf81 CloneSelection: don't overwrite names of target/targetname
by holding Shift while pressing space, you get the old behaviour back


git-svn-id: svn://svn.icculus.org/netradiant/trunk@145 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 14:06:36 +00:00
divverent 733ae2732e fix keys
git-svn-id: svn://svn.icculus.org/netradiant/trunk@142 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-20 15:11:33 +00:00
divverent 1c46929cfd fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@137 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 14:57:03 +00:00
rpolzer eb8babab1a win32 font fix, win32 build fix by ingar
git-svn-id: svn://svn.icculus.org/netradiant/trunk@130 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-21 10:53:43 +00:00
rpolzer 3aab20c1d6 radiant: make rotate/scale dialogs non-modal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@95 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-19 12:31:32 +00:00
rpolzer d9f68dedb0 strafe mode option
git-svn-id: svn://svn.icculus.org/netradiant/trunk@91 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 18:01:27 +00:00
rpolzer 8401d4c6c6 make Ctrl-Tab center the views in the XYZ view
git-svn-id: svn://svn.icculus.org/netradiant/trunk@90 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 17:25:03 +00:00
rpolzer 01a2a09b61 git-svn-id: svn://svn.icculus.org/netradiant/trunk@87 61c419a2-8eb2-4b30-bcec-8cead039b335 2008-09-18 09:39:06 +00:00
rpolzer 8a1ebd7397 gtk error message handling fixes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@86 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 07:02:14 +00:00
rpolzer 3c8d97704b fix OpenGL erorr bug on XP software renderer; use svn:ignore
git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 06:57:13 +00:00
rpolzer 35e04d29f4 use new directory, remove -div0 from version
git-svn-id: svn://svn.icculus.org/netradiant/trunk@82 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:39:58 +00:00
rpolzer 4eeb89d4b2 s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer f57bd8b3da git-svn-id: svn://svn.icculus.org/netradiant/trunk@54 61c419a2-8eb2-4b30-bcec-8cead039b335 2008-09-16 07:40:46 +00:00
rpolzer 6c5961123d possibly working Win32 build; make -j broken again (see no good way to force version.h making before everything else, my old way made make rebuild everything every time)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@51 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 19:20:47 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00