Revert "fix invert selection logic", as that fix made other cases worse
This reverts commit 4cd61dfa7d.
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parent
db1787bbfa
commit
b25aa8735d
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@ -290,16 +290,13 @@ void Select_Delete (void)
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class InvertSelectionWalker : public scene::Graph::Walker
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{
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SelectionSystem::EMode m_mode;
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mutable Selectable* m_selectable;
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public:
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InvertSelectionWalker(SelectionSystem::EMode mode)
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: m_mode(mode)
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: m_mode(mode), m_selectable(0)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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Selectable* selectable = Instance_getSelectable(instance);
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if(selectable)
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@ -308,17 +305,26 @@ public:
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{
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case SelectionSystem::eEntity:
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if(Node_isEntity(path.top()) != 0)
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if(path.top().get().visible())
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selectable->setSelected(!selectable->isSelected());
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{
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m_selectable = path.top().get().visible() ? selectable : 0;
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}
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break;
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case SelectionSystem::ePrimitive:
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if(path.top().get().visible())
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selectable->setSelected(!selectable->isSelected());
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m_selectable = path.top().get().visible() ? selectable : 0;
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break;
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case SelectionSystem::eComponent:
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break;
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}
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}
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(m_selectable != 0)
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{
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m_selectable->setSelected(!m_selectable->isSelected());
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m_selectable = 0;
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}
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}
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};
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