as a workaround, hardcode the font offset in the xy window again

git-svn-id: svn://svn.icculus.org/netradiant/trunk@350 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-04-27 18:59:12 +00:00
parent 3abfa74a05
commit 97c46409b7

View File

@ -1842,7 +1842,9 @@ void XYWnd::XY_DrawGrid(void) {
// draw coordinate text if needed
if ( g_xywindow_globals_private.show_coordinates) {
glColor3fv(vector3_to_array(g_xywindow_globals.color_gridtext));
float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_fontAscent) / m_fScale;
// why does this not work on windows:
// float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_fontAscent) / m_fScale;
float offx = m_vOrigin[nDim2] + h - 14 / m_fScale;
float offy = m_vOrigin[nDim1] - w + 1 / m_fScale;
for (x = xb - fmod(xb, stepx); x <= xe ; x += stepx) {
glRasterPos2f (x, offx);