reinit OpenGL state on redraw properly
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@ -156,5 +156,5 @@ pack Quake2WorldPack GPL svn svn://jdolan.dyndns.org/quake2world/trun
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pack QuakePack proprietary zip1 http://ingar.satgnu.net/files/gtkradiant/gamepacks/QuakePack.zip
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pack TremulousPack proprietary zip1 http://ingar.satgnu.net/files/gtkradiant/gamepacks/TremulousPack.zip
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pack UFOAIPack proprietary svn https://zerowing.idsoftware.com/svn/radiant.gamepacks/UFOAIPack/branches/1.5/
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#pack WarsowPack GPL svn https://svn.bountysource.com/wswpack/trunk/netradiant/games/WarsowPack/
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pack WarsowPack GPL svn https://svn.bountysource.com/wswpack/trunk/netradiant/games/WarsowPack/
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pack XonoticPack GPL git git://git.xonotic.org/xonotic/netradiant-xonoticpack.git
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@ -1551,6 +1551,9 @@ void CamWnd::Cam_Draw()
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glGetIntegerv (GL_VIEWPORT, viewprt);
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#endif
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// initialize OpenGL state for glClear to work
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GlobalShaderCache().render(RENDER_DEFAULT, m_Camera.modelview, m_Camera.projection, m_view.getViewer());
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// enable depth buffer writes
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glDepthMask(GL_TRUE);
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