support misc_*model as misc_model in the radiant editor (way more convenient)
This commit is contained in:
parent
f86f8d9e29
commit
93f9dc354f
|
|
@ -50,8 +50,7 @@ EGameType g_gameType;
|
|||
|
||||
inline scene::Node& entity_for_eclass(EntityClass* eclass)
|
||||
{
|
||||
if(classname_equal(eclass->name(), "misc_model")
|
||||
|| classname_equal(eclass->name(), "misc_gamemodel")
|
||||
if((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 && string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5, "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
|
||||
|| classname_equal(eclass->name(), "model_static"))
|
||||
{
|
||||
return New_MiscModel(eclass);
|
||||
|
|
|
|||
|
|
@ -328,8 +328,7 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
|
|||
|
||||
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
|
||||
|
||||
bool isModel = string_equal_nocase(name, "misc_model")
|
||||
|| string_equal_nocase(name, "misc_gamemodel")
|
||||
bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
|
||||
|| string_equal_nocase(name, "model_static")
|
||||
|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user