support misc_*model as misc_model in the radiant editor (way more convenient)

This commit is contained in:
Rudolf Polzer 2010-06-04 20:56:24 +02:00
parent f86f8d9e29
commit 93f9dc354f
2 changed files with 2 additions and 4 deletions

View File

@ -50,8 +50,7 @@ EGameType g_gameType;
inline scene::Node& entity_for_eclass(EntityClass* eclass)
{
if(classname_equal(eclass->name(), "misc_model")
|| classname_equal(eclass->name(), "misc_gamemodel")
if((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 && string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5, "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
|| classname_equal(eclass->name(), "model_static"))
{
return New_MiscModel(eclass);

View File

@ -328,8 +328,7 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
bool isModel = string_equal_nocase(name, "misc_model")
|| string_equal_nocase(name, "misc_gamemodel")
bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
|| string_equal_nocase(name, "model_static")
|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));