Radiant:
misc... * restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities * reverted angle(s), origin, scale entity keys save format from %f to %g * fix uniform rotation operations for generic entities with angles key * use more precise meth for rotating point entities with only angle rotated * snap tiny inaccuracies in angle(s) and origin point entities keys * workaround: don't discard empty group ents, having origin key * entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
This commit is contained in:
parent
9613511560
commit
335dcb2fa8
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@ -675,9 +675,14 @@ namespace std
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}
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}
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inline bool aabb_fits_view( const AABB& aabb, const Matrix4& viewport, int ratio ){
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inline bool aabb_fits_view( const AABB& aabb, const Matrix4& modelview, const Matrix4& viewport, int ratio ){
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const AABB transformed_bounds = aabb_for_oriented_aabb(
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AABB( aabb.origin, Vector3( std::max( aabb.extents[0], 8.f ), std::max( aabb.extents[1], 8.f ), std::max( aabb.extents[2], 8.f ) ) ),
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modelview
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);
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//return ( aabb.extents[0] / viewport[0] ) > 0.25f || ( aabb.extents[1] / viewport[5] ) > 0.25f;
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return ( viewport[0] + viewport[5] ) / ( aabb.extents[0] + aabb.extents[1] ) < ratio;
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return ( viewport[0] + viewport[5] ) / ( transformed_bounds.extents[0] + transformed_bounds.extents[1] ) < ratio;
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}
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#endif
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@ -52,7 +52,7 @@ inline void write_angle( float angle, Entity* entity ){
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else
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{
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char value[64];
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sprintf( value, "%f", angle );
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sprintf( value, "%g", angle );
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entity->setKeyValue( "angle", value );
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}
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}
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@ -79,13 +79,19 @@ void write( Entity* entity ) const {
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}
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};
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inline float float_snapped_to_zero( float value ){
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return fabs( value ) < 1e-6 ? 0.f : value;
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}
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inline float angle_rotated( float angle, const Quaternion& rotation ){
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return matrix4_get_rotation_euler_xyz_degrees(
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matrix4_multiplied_by_matrix4(
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matrix4_rotation_for_z_degrees( angle ),
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matrix4_rotation_for_quaternion_quantised( rotation )
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)
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).z();
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return float_snapped_to_zero(
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matrix4_get_rotation_euler_xyz_degrees(
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matrix4_multiplied_by_matrix4(
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matrix4_rotation_for_quaternion_quantised( rotation ),
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matrix4_rotation_for_z_degrees( angle )
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)
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).z()
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);
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}
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#endif
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@ -70,8 +70,6 @@ inline void write_angles( const Vector3& angles, Entity* entity ){
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}
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else
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{
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char value[64];
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if ( angles[0] == 0 && angles[1] == 0 ) {
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float yaw = angles[2];
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entity->setKeyValue( "angles", "" );
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@ -79,20 +77,55 @@ inline void write_angles( const Vector3& angles, Entity* entity ){
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}
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else
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{
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sprintf( value, "%f %f %f", angles[1], angles[2], angles[0] );
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char value[64];
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sprintf( value, "%g %g %g", angles[1], angles[2], angles[0] );
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entity->setKeyValue( "angle", "" );
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entity->setKeyValue( "angles", value );
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}
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}
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}
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inline Matrix4 matrix4_rotation_for_euler_xyz_degrees_quantised( const Vector3& angles ){
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if( angles[0] == 0.f && angles[1] == 0.f ){
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return matrix4_rotation_for_z_degrees( angles[2] );
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}
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else if( angles[0] == 0.f && angles[2] == 0.f ){
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return matrix4_rotation_for_y_degrees( angles[1] );
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}
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else if( angles[1] == 0.f && angles[2] == 0.f ){
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return matrix4_rotation_for_x_degrees( angles[0] );
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}
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return matrix4_rotation_for_euler_xyz_degrees( angles );
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}
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inline Vector3 angles_snapped_to_zero( const Vector3& angles ){
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float epsilon = ( fabs( angles[0] ) > 0.001f || fabs( angles[1] ) > 0.001f || fabs( angles[2] ) > 0.001f ) ? 5e-5 : 1e-6;
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return Vector3( fabs( angles[0] ) < epsilon ? 0.f : angles[0],
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fabs( angles[1] ) < epsilon ? 0.f : angles[1],
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fabs( angles[2] ) < epsilon ? 0.f : angles[2]
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);
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}
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inline Vector3 angles_rotated( const Vector3& angles, const Quaternion& rotation ){
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return matrix4_get_rotation_euler_xyz_degrees(
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matrix4_multiplied_by_matrix4(
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matrix4_rotation_for_euler_xyz_degrees( angles ),
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matrix4_rotation_for_quaternion_quantised( rotation )
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)
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);
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return angles_snapped_to_zero(
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matrix4_get_rotation_euler_xyz_degrees(
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matrix4_multiplied_by_matrix4(
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matrix4_rotation_for_quaternion_quantised( rotation ),
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matrix4_rotation_for_euler_xyz_degrees_quantised( angles )
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)
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)
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);
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}
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inline Vector3 angles_rotated_for_rotated_pivot( const Vector3& angles, const Quaternion& rotation ){
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return angles_snapped_to_zero(
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matrix4_get_rotation_euler_xyz_degrees(
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matrix4_multiplied_by_matrix4(
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matrix4_rotation_for_euler_xyz_degrees_quantised( angles ),
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matrix4_rotation_for_quaternion_quantised( rotation )
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)
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)
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);
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}
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class AnglesKey
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@ -363,7 +363,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.addRenderable( m_curveCatmullRom.m_renderCurve, localToWorld );
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}
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( childBounds, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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// draw models as usual
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if ( !isModel() ) {
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// don't draw the name for worldspawn
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@ -254,7 +254,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.PopState();
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( m_aabb_local, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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@ -295,7 +295,7 @@ void freezeTransform(){
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rotation_assign( m_rotationKey.m_rotation, m_rotation );
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m_rotationKey.write( &m_entity );
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}
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else
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else if( m_angleKey.m_angle != m_angle )
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{
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m_angleKey.m_angle = m_angle;
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m_angleKey.write( &m_entity );
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@ -355,7 +355,10 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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void evaluateTransform(){
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if ( getType() == TRANSFORM_PRIMITIVE ) {
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m_contained.translate( getTranslation() );
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m_contained.rotate( getRotation() );
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if( getRotation() != c_quaternion_identity ){
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m_contained.rotate( getRotation() );
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}
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}
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}
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void applyTransform(){
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@ -227,7 +227,7 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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renderer.addRenderable( m_aabb_wire, localToWorld );
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renderArrow( renderer, volume, localToWorld );
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if ( selected || ( g_showNames && aabb_fits_view( aabb_for_oriented_aabb( m_aabb_local, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) {
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if ( selected || ( g_showNames && aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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@ -260,8 +260,10 @@ void revertTransform(){
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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m_anglesKey.m_angles = m_angles;
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m_anglesKey.write( &m_entity );
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if( m_anglesKey.m_angles != m_angles ){
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m_anglesKey.m_angles = m_angles;
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m_anglesKey.write( &m_entity );
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}
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}
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void transformChanged(){
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revertTransform();
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@ -338,7 +340,9 @@ void testSelect( Selector& selector, SelectionTest& test ){
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void evaluateTransform(){
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if ( getType() == TRANSFORM_PRIMITIVE ) {
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m_contained.translate( getTranslation() );
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m_contained.rotate( getRotation() );
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if( getRotation() != c_quaternion_identity ){
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m_contained.rotate( getRotation() );
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}
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}
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}
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void applyTransform(){
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@ -150,7 +150,7 @@ void detach( scene::Traversable::Observer* observer ){
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( childBounds, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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// don't draw the name for worldspawn
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if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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return;
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@ -1460,7 +1460,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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}
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}
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if ( ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( m_aabb_light, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) && !string_equal( m_named.name(), "light" ) ) {
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if ( ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( m_aabb_light, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) && !string_equal( m_named.name(), "light" ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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@ -195,7 +195,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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m_renderOrigin.render( renderer, volume, localToWorld );
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( AABB( Vector3( 0, 0, 0 ), Vector3( 32, 32, 32 ) ), volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) && !string_equal( m_named.name(), "misc_model" ) ) {
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if ( ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( AABB( Vector3( 0, 0, 0 ), Vector3( 32, 32, 32 ) ), volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) && !string_equal( m_named.name(), "misc_model" ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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@ -207,7 +207,7 @@ void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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void rotate( const Quaternion& rotation ){
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m_angles = angles_rotated( m_angles, rotation );
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m_angles = angles_rotated_for_rotated_pivot( m_angles, rotation );
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}
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void scale( const Vector3& scaling ){
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m_scale = scale_scaled( m_scale, scaling );
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@ -224,8 +224,10 @@ void revertTransform(){
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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m_anglesKey.m_angles = m_angles;
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m_anglesKey.write( &m_entity );
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if( m_anglesKey.m_angles != m_angles ){
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m_anglesKey.m_angles = m_angles;
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m_anglesKey.write( &m_entity );
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}
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m_scaleKey.m_scale = m_scale;
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m_scaleKey.write( &m_entity );
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}
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@ -280,7 +282,9 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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void evaluateTransform(){
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if ( getType() == TRANSFORM_PRIMITIVE ) {
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m_contained.translate( getTranslation() );
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m_contained.rotate( getRotation() );
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if( getRotation() != c_quaternion_identity ){
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m_contained.rotate( getRotation() );
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}
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m_contained.scale( getScale() );
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}
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}
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@ -40,17 +40,20 @@ inline void read_origin( Vector3& origin, const char* value ){
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}
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inline void write_origin( const Vector3& origin, Entity* entity, const char* key ){
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char value[64];
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sprintf( value, "%f %f %f", origin[0], origin[1], origin[2] );
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sprintf( value, "%g %g %g", origin[0], origin[1], origin[2] );
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entity->setKeyValue( key, value );
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}
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inline Vector3 origin_translated( const Vector3& origin, const Vector3& translation ){
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return matrix4_get_translation_vec3(
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matrix4_multiplied_by_matrix4(
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matrix4_translation_for_vec3( origin ),
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matrix4_translation_for_vec3( translation )
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)
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);
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return vector3_snapped(
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matrix4_get_translation_vec3(
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matrix4_multiplied_by_matrix4(
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matrix4_translation_for_vec3( origin ),
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matrix4_translation_for_vec3( translation )
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)
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),
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1e-4
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);
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}
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inline Vector3 origin_snapped( const Vector3& origin, float snap ){
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@ -62,13 +62,13 @@ inline void write_scale( const Vector3& scale, Entity* entity ){
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char value[64];
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if ( scale[0] == scale[1] && scale[0] == scale[2] ) {
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sprintf( value, "%f", scale[0] );
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sprintf( value, "%g", scale[0] );
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entity->setKeyValue( "modelscale_vec", "" );
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entity->setKeyValue( "modelscale", value );
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}
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else
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{
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sprintf( value, "%f %f %f", scale[0], scale[1], scale[2] );
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sprintf( value, "%g %g %g", scale[0], scale[1], scale[2] );
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entity->setKeyValue( "modelscale", "" );
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entity->setKeyValue( "modelscale_vec", value );
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}
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@ -70,7 +70,8 @@ bool pre( scene::Node& node ) const {
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Entity* entity = Node_getEntity( node );
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if ( entity != 0 ) {
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if( entity->isContainer() && Node_getTraversable( node )->empty() && !string_equal( entity->getKeyValue( "classname" ), "worldspawn" ) ){
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if( entity->isContainer() && Node_getTraversable( node )->empty() && !string_equal( entity->getKeyValue( "classname" ), "worldspawn" )
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&& string_empty( entity->getKeyValue( "origin" ) ) ){
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globalErrorStream() << "discarding empty group entity: # = " << g_count_entities << "; classname = " << entity->getKeyValue( "classname" ) << "\n";
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return false;
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}
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@ -93,7 +93,18 @@ void post( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0
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&& ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
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NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
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if( string_equal_nocase( entity->getKeyValue( "classname" ), "worldspawn" ) ){
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globalErrorStream() << "do not want to convert worldspawn entity\n";
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return;
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}
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EntityClass* eclass = GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) );
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if( !eclass->fixedsize && !entity->isContainer() ){
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globalErrorStream() << "can't convert point to group entity\n";
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return;
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}
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//NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
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NodeSmartReference node( GlobalEntityCreator().createEntity( eclass ) );
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EntityCopyingVisitor visitor( *Node_getEntity( node ) );
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