netradiant-custom/plugins/entity/generic.cpp
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00

443 lines
14 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start).
///
/// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition.
/// The "origin" key directly controls the entity's local-to-parent transform.
/// An arrow is drawn to visualise the "angle" key.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "math/frustum.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "math/line.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "rotation.h"
#include "entity.h"
class RenderableArrow : public OpenGLRenderable
{
const Vector3& m_origin;
const Vector3& m_angles;
public:
RenderableArrow( const Vector3& origin, const Vector3& angles )
: m_origin( origin ), m_angles( angles ){
}
void render( RenderStateFlags state ) const {
Matrix4 mat = matrix4_rotation_for_euler_xyz_degrees( m_angles );
arrow_draw( m_origin, matrix4_transformed_direction( mat, Vector3( 1, 0, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 1, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 0, 1 ) ) );
}
};
inline void read_aabb( AABB& aabb, const EntityClass& eclass ){
aabb = aabb_for_minmax( eclass.mins, eclass.maxs );
}
class GenericEntity :
public Cullable,
public Bounded,
public Snappable
{
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
OriginKey m_originKey;
Vector3 m_origin;
AnglesKey m_anglesKey;
Vector3 m_angles;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
AABB m_aabb_local;
RenderableArrow m_arrow;
RenderableSolidAABB m_aabb_solid;
RenderableWireframeAABB m_aabb_wire;
RenderableNamedEntity m_renderName;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct(){
read_aabb( m_aabb_local, m_entity.getEntityClass() );
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
m_keyObservers.insert( "angle", AnglesKey::AngleChangedCaller( m_anglesKey ) );
m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) );
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
}
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
public:
#endif
void updateTransform(){
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
//matrix4_transform_by_euler_xyz_degrees( m_transform.localToParent(), m_origin, m_angles, Vector3( 1, 1, 1 ) );
m_transformChanged();
}
typedef MemberCaller<GenericEntity, &GenericEntity::updateTransform> UpdateTransformCaller;
void originChanged(){
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::originChanged> OriginChangedCaller;
void anglesChanged(){
m_angles = m_anglesKey.m_angles;
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::anglesChanged> AnglesChangedCaller;
public:
GenericEntity( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( eclass ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ) ),
m_angles( ANGLESKEY_IDENTITY ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_arrow( m_aabb_local.origin, m_angles ),
m_aabb_solid( m_aabb_local ),
m_aabb_wire( m_aabb_local ),
m_renderName( m_named, g_vector3_identity ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
GenericEntity( const GenericEntity& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( other.m_entity ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ) ),
m_angles( ANGLESKEY_IDENTITY ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_arrow( m_aabb_local.origin, m_angles ),
m_aabb_solid( m_aabb_local ),
m_aabb_wire( m_aabb_local ),
m_renderName( m_named, g_vector3_identity ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach( const scene::Path& path ){
if ( ++m_instanceCounter.m_count == 1 ) {
m_filter.instanceAttach();
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.attach( m_keyObservers );
}
}
void instanceDetach( const scene::Path& path ){
if ( --m_instanceCounter.m_count == 0 ) {
m_entity.detach( m_keyObservers );
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity(){
return m_entity;
}
const EntityKeyValues& getEntity() const {
return m_entity;
}
Namespaced& getNamespaced(){
return m_nameKeys;
}
Nameable& getNameable(){
return m_named;
}
TransformNode& getTransformNode(){
return m_transform;
}
const AABB& localAABB() const {
return m_aabb_local;
}
VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
return volume.TestAABB( localAABB(), localToWorld );
}
void renderArrow( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
if ( g_showAngles ) {
renderer.addRenderable( m_arrow, localToWorld );
}
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
renderer.addRenderable( m_aabb_solid, localToWorld );
renderArrow( renderer, volume, localToWorld );
if ( g_showNames || selected ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
renderer.addRenderable( m_aabb_wire, localToWorld );
renderArrow( renderer, volume, localToWorld );
if ( selected || ( g_showNames && aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}
void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
test.BeginMesh( localToWorld );
SelectionIntersection best;
aabb_testselect( m_aabb_local, test, best );
if ( best.valid() ) {
selector.addIntersection( best );
}
}
void translate( const Vector3& translation ){
m_origin = origin_translated( m_origin, translation );
}
void rotate( const Quaternion& rotation ){
m_angles = angles_rotated( m_angles, rotation );
}
void snapto( float snap ){
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
m_originKey.write( &m_entity );
}
void revertTransform(){
m_origin = m_originKey.m_origin;
m_angles = m_anglesKey.m_angles;
}
void freezeTransform(){
m_originKey.m_origin = m_origin;
m_originKey.write( &m_entity );
if( m_anglesKey.m_angles != m_angles ){
m_anglesKey.m_angles = m_angles;
m_anglesKey.write( &m_entity );
}
}
void transformChanged(){
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::transformChanged> TransformChangedCaller;
};
class GenericEntityInstance :
public TargetableInstance,
public TransformModifier,
public Renderable,
public SelectionTestable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts(){
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceContainedCast<GenericEntityInstance, Bounded>::install( m_casts );
InstanceContainedCast<GenericEntityInstance, Cullable>::install( m_casts );
InstanceStaticCast<GenericEntityInstance, Renderable>::install( m_casts );
InstanceStaticCast<GenericEntityInstance, SelectionTestable>::install( m_casts );
InstanceStaticCast<GenericEntityInstance, Transformable>::install( m_casts );
InstanceIdentityCast<GenericEntityInstance>::install( m_casts );
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
GenericEntity& m_contained;
mutable AABB m_bounds;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
Bounded& get( NullType<Bounded>){
return m_contained;
}
Cullable& get( NullType<Cullable>){
return m_contained;
}
STRING_CONSTANT( Name, "GenericEntityInstance" );
GenericEntityInstance( const scene::Path& path, scene::Instance* parent, GenericEntity& contained ) :
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
TransformModifier( GenericEntity::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
m_contained( contained ){
m_contained.instanceAttach( Instance::path() );
StaticRenderableConnectionLines::instance().attach( *this );
}
~GenericEntityInstance(){
StaticRenderableConnectionLines::instance().detach( *this );
m_contained.instanceDetach( Instance::path() );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void testSelect( Selector& selector, SelectionTest& test ){
m_contained.testSelect( selector, test, Instance::localToWorld() );
}
void evaluateTransform(){
if ( getType() == TRANSFORM_PRIMITIVE ) {
m_contained.translate( getTranslation() );
if( getRotation() != c_quaternion_identity ){
m_contained.rotate( getRotation() );
}
}
}
void applyTransform(){
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<GenericEntityInstance, &GenericEntityInstance::applyTransform> ApplyTransformCaller;
};
class GenericEntityNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<GenericEntityNode, scene::Instantiable>::install( m_casts );
NodeStaticCast<GenericEntityNode, scene::Cloneable>::install( m_casts );
NodeContainedCast<GenericEntityNode, Snappable>::install( m_casts );
NodeContainedCast<GenericEntityNode, TransformNode>::install( m_casts );
NodeContainedCast<GenericEntityNode, Entity>::install( m_casts );
NodeContainedCast<GenericEntityNode, Nameable>::install( m_casts );
NodeContainedCast<GenericEntityNode, Namespaced>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
InstanceSet m_instances;
scene::Node m_node;
GenericEntity m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
Snappable& get( NullType<Snappable>){
return m_contained;
}
TransformNode& get( NullType<TransformNode>){
return m_contained.getTransformNode();
}
Entity& get( NullType<Entity>){
return m_contained.getEntity();
}
Nameable& get( NullType<Nameable>){
return m_contained.getNameable();
}
Namespaced& get( NullType<Namespaced>){
return m_contained.getNamespaced();
}
GenericEntityNode( EntityClass* eclass ) :
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller( m_instances ) ){
}
GenericEntityNode( const GenericEntityNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Cloneable( other ),
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller( m_instances ) ){
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
scene::Node& clone() const {
return ( new GenericEntityNode( *this ) )->node();
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new GenericEntityInstance( path, parent, m_contained );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& New_GenericEntity( EntityClass* eclass ){
return ( new GenericEntityNode( eclass ) )->node();
}