allow game packs to override the default of brush primitives

This commit is contained in:
Rudolf Polzer 2011-02-23 14:33:18 +01:00
parent 806e3fe1c8
commit 3cdbbcc748

View File

@ -118,6 +118,10 @@ void Brush_Construct(EBrushType type)
{
g_showAlternativeTextureProjectionOption = true;
const char *value = g_pGameDescription->getKeyValue("brush_primit");
if(!string_empty(value))
g_useAlternativeTextureProjection.m_latched = atoi(value);
GlobalPreferenceSystem().registerPreference(
"AlternativeTextureProjection",
BoolImportStringCaller(g_useAlternativeTextureProjection.m_latched),